Imperial Veterans Expansion

By Engine25, in X-Wing

Glaive Squadron, Tie /x7 Title, Ion Engine Mk II, Predator = 36pts.

Double modified attacks if you don't spend your focus token. Three green dice, focus and evade token on the defense (if you fly fast). Solid dial, with a white K-Turn and plenty of green maneuvers. Consider this ship FIXED.

Holy crap you guys.

Vessery+ Tie/D + cannon + Ruthlessness.

@_@

Edited by Kdubb

Holy crap you guys.

Vessery+ Tie/D + cannon + Ruthlessness.

@_@

jut be careful where you're pointing that thing, or you'll end up killing your wingmen :P

Holy crap you guys.

Vessery+ Tie/D + cannon + Ruthlessness.

@_@

This is really evil. Turning ion cannons of all things into a damage dealing monster that still ions things. Brutal.

So I no longer feel compelled to use VI on the Colonel every time I feel him. Not sure why.

Holy crap you guys.

Vessery+ Tie/D + cannon + Ruthlessness.

@_@

jut be careful where you're pointing that thing, or you'll end up killing your wingmen :P

With enough wingmen, a damage here or there isn't a big deal:

Colonel Vessery (35)

Ruthlessness (3)

Tractor Beam (1)

Twin Ion Engine Mk. II (1)

TIE/D (0)

Epsilon Squadron Pilot (15)

Epsilon Squadron Pilot (15)

Epsilon Squadron Pilot (15)

Epsilon Squadron Pilot (15)

Total: 100

Holy crap you guys.

Vessery+ Tie/D + cannon + Ruthlessness.

@_@

jut be careful where you're pointing that thing, or you'll end up killing your wingmen :P

With enough wingmen, a damage here or there isn't a big deal:

Colonel Vessery (35)

Ruthlessness (3)

Tractor Beam (1)

Twin Ion Engine Mk. II (1)

TIE/D (0)

Epsilon Squadron Pilot (15)

Epsilon Squadron Pilot (15)

Epsilon Squadron Pilot (15)

Epsilon Squadron Pilot (15)

Total: 100

you can drop all those Epislons to Academies... and get an extra.

Holy crap you guys.

Vessery+ Tie/D + cannon + Ruthlessness.

@_@

jut be careful where you're pointing that thing, or you'll end up killing your wingmen :P

With enough wingmen, a damage here or there isn't a big deal:

Colonel Vessery (35)

Ruthlessness (3)

Tractor Beam (1)

Twin Ion Engine Mk. II (1)

TIE/D (0)

Epsilon Squadron Pilot (15)

Epsilon Squadron Pilot (15)

Epsilon Squadron Pilot (15)

Epsilon Squadron Pilot (15)

Total: 100

you can drop all those Epislons to Academies... and get an extra.

The point of the Epsilons is they have Target Lock to enable Vessery's ability.

Double attack is HUGE! especially with the Tractor beam cannon. And you don't have to target the same target, giving you tactical flexibility and allowing opportunistic shots.

Woah. Yes.

Vessery/Brath/Steele with Opportunist, TIE/D, Twin Ion Engine MkII and Ion/Flechette Cannon.

First shot to stress/ion and strip defensive tokens.

Second shot, activate Opportunist.

Not sure it's as good as the aforementioned Vessery/Outmaneuver combo, but rolling lots of dice sure is fun...

I could see that as a solid argument for Flechette Vessery, as they WILL go for a green maneuver to get some kind of token defence against Opportunist, and they cannot actually spend the token they get until vessery's final shot.

Colonel Vessery (35)

Opportunist (4)

Flechette Cannon (2)

Twin Ion Engine Mk. II (1)

TIE/D (0)

Rexler Brath (37)

Lone Wolf (2)

Flechette Cannon (2)

Twin Ion Engine Mk. II (1)

TIE/D (0)

Scimitar Squadron Pilot (16)

Long-Range Scanners (0)

Total: 100

View in Yet Another Squad Builder

The point of the Epsilons is they have Target Lock to enable Vessery's ability.

...and when they shoot at Vessery's target, that target has a -1 Agility! Makes 2 dice Tie Fighters better. I like that a lot.

The point of the Epsilons is they have Target Lock to enable Vessery's ability.

...and when they shoot at Vessery's target, that target has a -1 Agility! Makes 2 dice Tie Fighters better. I like that a lot.

you know what... youre right, ive never flown vess without TL buddies, and i just assumed the ability was just when you attack get a TL... forgot it needs to be enabled.

The point of the Epsilons is they have Target Lock to enable Vessery's ability.

...and when they shoot at Vessery's target, that target has a -1 Agility! Makes 2 dice Tie Fighters better. I like that a lot.

you know what... youre right, ive never flown vess without TL buddies, and i just assumed the ability was just when you attack get a TL... forgot it needs to be enabled.

With 4 Epsilon Pilots, you can paint 4 potential targets. If Col. V. hits with Tractor Beam, then you know that target won't have any tokens left over after the Col shoots. If the other 4 Tie FO's get to fire (and hopefully have a Focus at this point), then that's 2 red dice w/ Focus to fire at tokenless opponent that is -1 green die. Not bad at all.....

I especially love tractor beam on things like a fat han. knocking the agi to 0 means 3PO just stops being useful.

I also like the idea of tractor beam on a wild space fringer running outrider for some reason, maybe comedy value.

Edited by DariusAPB

Or Y-wings....or B-wings...or K-wings....or Poe only having 1 green die....

I especially love tractor beam on things like a fat han. knocking the agi to 0 means 3PO just stops being useful.

Bonus points for being thematic!

Well, that's the thing - I think it is not the 'whole, cohesive build', but that builds iterate in the same way anything in the game does.

Is that so? Well then! *rubs hands*

  • Let's take Keyan Farlander
  • Equip B-Wing/E2, granting a Crew slot
  • Equip Ezra crew
  • I changed my mind, I didn't want B-Wing/E2 (but Ezra crew stays)
  • No, wait, I want to equip B-Wing/E2 after all
  • Equip C-3PO crew
  • I changed my mind, I didn't want B-Wing/E2 (but C-3PO crew stays)
  • No, wait, I want to equip B-Wing/E2 after all
  • Equip Chewbacca crew
  • I changed my mind...
  • ad nauseam

I especially love tractor beam on things like a fat han. knocking the agi to 0 means 3PO just stops being useful.

Bonus points for being thematic!

If we wanted to be thematic, 3PO wouldn't be useful in the first place.

Well, that's the thing - I think it is not the 'whole, cohesive build', but that builds iterate in the same way anything in the game does.

Is that so? Well then! *rubs hands*

  • Let's take Keyan Farlander
  • Equip B-Wing/E2, granting a Crew slot
  • Equip Ezra crew
  • I changed my mind, I didn't want B-Wing/E2 (but Ezra crew stays)
  • No, wait, I want to equip B-Wing/E2 after all
  • Equip C-3PO crew
  • I changed my mind, I didn't want B-Wing/E2 (but C-3PO crew stays)
  • No, wait, I want to equip B-Wing/E2 after all
  • Equip Chewbacca crew
  • I changed my mind...
  • ad nauseam

"Why does Keyan have the Emperor equipped?"

"I had a lot of trouble deciding on a faction. And on whether or not I was using the E2 upgrade."

I especially love tractor beam on things like a fat han. knocking the agi to 0 means 3PO just stops being useful.

Bonus points for being thematic!

If we wanted to be thematic, 3PO wouldn't be useful in the first place.

you obviously don't remember A New Hope where C3po proved himself to be a master tactician who suggested bold new strategies such as "let the wookie win"

this is incredibly thematic in X-wing miniatures, because you always see him on the Falcon next to either r2-d2 or a wookie gunner

I especially love tractor beam on things like a fat han. knocking the agi to 0 means 3PO just stops being useful.

Bonus points for being thematic!

If we wanted to be thematic, 3PO wouldn't be useful in the first place.

Tell that to the bloody Ewoks!

Well, that's the thing - I think it is not the 'whole, cohesive build', but that builds iterate in the same way anything in the game does.

Is that so? Well then! *rubs hands*

  • Let's take Keyan Farlander
  • Equip B-Wing/E2, granting a Crew slot
  • Equip Ezra crew
  • I changed my mind, I didn't want B-Wing/E2 (but Ezra crew stays)

No, he doesn't, because his card requires a slot to sit in . Neither of these cards we are looking at here do.

Look, this is really getting to be ridiculous to argue over if you guys are going to keep deliberately misinterpreting the question. And I hardly even care, I never run TIE Bombers, which makes it even more bizarre seeing you all get so incredibly wound up about it.

I'm sure the FAQ will address it, probably the same time the IA + R2-D6 question is resolved, and we can all have an official answer, then. Clearly no value in arguing about it any more, here.

Well, that's the thing - I think it is not the 'whole, cohesive build', but that builds iterate in the same way anything in the game does.

Is that so? Well then! *rubs hands*

  • Let's take Keyan Farlander
  • Equip B-Wing/E2, granting a Crew slot
  • Equip Ezra crew
  • I changed my mind, I didn't want B-Wing/E2 (but Ezra crew stays)

No, he doesn't, because his card requires a slot to sit in . Neither of these cards we are looking at here do.

Look, this is really getting to be ridiculous to argue over if you guys are going to keep deliberately misinterpreting the question. And I hardly even care, I never run TIE Bombers, which makes it even more bizarre seeing you all get so incredibly wound up about it.

I'm sure the FAQ will address it, probably the same time the IA + R2-D6 question is resolved, and we can all have an official answer, then. Clearly no value in arguing about it any more, here.

You're being belligerently obtuse here. While they *might* FAQ it, it is blatantly obvious how these cards work. You're the only one here who chooses not to see that (that I've observed).

No, he doesn't, because his card requires a slot to sit in . Neither of these cards we are looking at here do.

Look, this is really getting to be ridiculous to argue over if you guys are going to keep deliberately misinterpreting the question. And I hardly even care, I never run TIE Bombers, which makes it even more bizarre seeing you all get so incredibly wound up about it.

I'm sure the FAQ will address it, probably the same time the IA + R2-D6 question is resolved, and we can all have an official answer, then. Clearly no value in arguing about it any more, here.

They don't require a slot to sit in, but they require the slot to exist on the card.

Why is IA + R2-D6 even a question when we've already seen upgrades drop off the huge ships when their slots disappear?

It's not an argument. You're just being ignorant. There is a difference. Any TO would immediately say you're wrong, there doesn't need to be an FAQ for poor rule reading.

... Not saying there won't be. But this isn't a gimmick or a trick, it's simply a forced translation of something that doesn't work. In any way, shape, or form.

Look, this is really getting to be ridiculous

This got ridiculous the instant you suggested this interpretation. I honestly don't know how you could possibly be arguing the point with a straight face.

I do agree, however, that the R2-D6, IA faq will probably settle the question to your satisfaction (since nobody else needs it settled).