Rules Clarifications - Lair of the Wyrm

By Spyder, in Descent: Journeys in the Dark

Hello All,

Played my first quest in LotW, and had a couple of things come up I would like clarifications on:

1. Inactive Monsters and OL Plot Cards - I think maybe the rules for Inactive Monsters was written before the Plot Cards were introduced in the Lieutenant Decks, but the rules state specifically that Overlord Cards can not be played on Inactive Monsters until Activated. Then it says if an Inactive Monster "takes damage (for any reason)", then it immediately becomes active. I was using the Endless Thirst Plot Deck of Plot Cards (Eliza Farrow Lieutenant deck), and during the setup used Bloodline to make both the Hybrid Sentinels and the open group (I chose Manticores) as two groups to gain the Dark Monster trait. I am using specific terminology (which is so important to board games :) ) and was thinking that the Overlord cards/deck is separate/different from the Plot cards/deck. Therefore, I was able to target the Inactive Monsters with Pot cards. Later in the game, I used another Plot card, called Night's Embrace, to do one point of damage to one of my Hybrid Sentinels, transferred the damage back to one of my Manticores, and voila... damage and no longer Inactive. To be fair, I also ruled that since the Manticores started chewing the Inkeeper to pieces, I also allowed him to no longer be "Inactive" and allowed the heroes to start moving him too.

The question is, and maybe looking for something official from FFG on this, instead of just everyone's opinion, but are Plot Cards considered Overlord Cards, even though there is a specific deck called out/named that?

2. Hybrid Sentinels - Their Fire Breath states "Starting with a target space, trace a path of 4 spaces in any direction." I ruled that as any 4 contiguous spaces that were connected. The players argued that it had to be a straight line. I used it to make a not so straight line, but 4 connected spaces to hit the Heroes I wanted... thoughts?

EDIT: I see the ruling now in the FAQ... I missed it because I was looking at the Lair of the Wyrm section, and not the general section (page 4, Monsters, 1st Q FAQ v1.5) - for those who do not have it, nor want to look it up, the answer is "No, the path can be traced in any direction and can even change direction."

Thanks

Sypder

Edited by Spyder

1) I may be wrong, but I think there was a rule queation response about this. In any case, I am fairly certain that plot cards shouldn't be able to damage inactive monsters. The lair rules were indeed written before plot cards existed.

2) There has been a response about this. Any direction, can change directions. Regardless of this, no figure will be affected more than once by the attack (even if you trace over a space twice.)

1) I may be wrong, but I think there was a rule queation response about this. In any case, I am fairly certain that plot cards shouldn't be able to damage inactive monsters. The lair rules were indeed written before plot cards existed.

2) There has been a response about this. Any direction, can change directions. Regardless of this, no figure will be affected more than once by the attack (even if you trace over a space twice.)

1. I searched the forums first, and did not see any specific mention of this... if you can find one, please link :) Also, I would like a more formal ruling from the FFG Gods, if that's possible. Not that I don't respect everyone's experience and opinion, but I am thinking I am going to disagree with most peoples vision of this... being more "true to story" instead of "true to the rules/game designers intent". Sometimes, those things are not the same thing. There are lots of things that make no sense in a board game, but you have to suspend disbelief, or common sense, in order to make the game work and not "break it". In other words, if I am "breaking the game" and it was not the game designers intent for them to be used this way, then I would like to see this make it into the next v1.6 FAQ/Errata to call it out.

2. Thanks for the clarification... I just saw that in the FAQ 1.5 :)

Cheers!

Ed

I understand, and I am also an advocate of rules as written/intended being played as opposed to what thematically makes sense. I was also unable to find the rules response I thought there was (it was a discussion about summoning an agent into an inactive group, but an official answer was never sought.) Since I agree this is an important question, I've submitted the following to FFG. I'll post the answer whenever I get it:

"Can plot cards (summon agent or otherwise) be played on inactive monster groups? Thanks!"

Edited by Zaltyre

Thank you. I appreciate you (and the boards) attention to details, and the community forum support in general.

Everyone here is awesome.

Cheers!

I got a clear response from Kara:

No, plot cards cannot be played on Inactive monster groups.

Edited by Zaltyre