Got a tournament soon, and I'm looking at running one of two lists. I've been wanting to give Juno a shot in a competitive environment, so she's in both lists. Really, the biggest decision is going with a Palp + Aces variety that includes Juno, or a Defender-Juno-TIE list. There are also a few decisions to be made in aggressive vs. defensive playstyles with the upgrades, so any suggestions are welcome.
With both lists, these are the pilots I'll be taking; the only exception is the TIE in the second list -- any suggested changes would be welcome. So please try to limit any discussion to just the upgrades / playstyles. Thanks!
List 1
Juno Eclipse (32)
TIE/x1 (0)
Push the Limit (3)
Twin Ion Engine Mk. II (1)
Sensor Jammer (4)
Darth Vader (35)
TIE/x1 (0)
Veteran Instincts (1)
Engine Upgrade (4)
Advanced Targeting Computer (5)
Omicron Group Pilot (33)
Sensor Jammer (4)
Emperor Palpatine (8)
Total: 100
List 1 is a bit more defensive than normal. I feel like Juno with Sensor Jammer, PtL and Palpatine's help (if he survives long enough) could be absolutely maddening for any TLT players or other unmodified attacks. I enjoy the defensive nature of the list but I'm weary of throwing more points into the Shuttle than necessary. Another variant is dropping Sensor Jammer from the Shuttle and throwing Proton Rockets on Vader for a mean damage spike against slippery ships.
List 2
Rexler Brath (50)
Predator (3)
Heavy Laser Cannon (7)
Hull Upgrade (3)
Juno Eclipse (33)
Push the Limit (3)
TIE/x1 (0)
Twin Ion Engine Mk. II (1)
Advanced Targeting Computer (5)
Night Beast (15)
List 2 is the more aggressive of the two, especially with Juno taking ATC this time. In other 3-ship builds I've used Backstabber as the filler tie, but perhaps my luck with him is just awful as he seems to go down in one shot consistently. He does get in a few shots normally, though, which helps, but I think Night Beast with his recently FAQ'd ability would do nicely.