Mist Hunter selling me on Scum

By Diabloelmo, in X-Wing

As a rather new player, I've done a lot of looking at ships as opposed to buying of them. This means, of course, that I've not been able to take a lot of different things out for a spin as of yet, with most of what I have played being Rebels.

That said, I'm thinking that I may go hard into Scum, and a large part of that reason is the rather snazzy-looking G1-A coming out. It seems to be similar to the B-Wing in the stat-base, and it simply looks neat, too.

So, Scum players, what are your thoughts on what we know about the Mist Hunter this far? And what other Scum ships would people recommend to get a start on the faction after the obvious purchase of Most Wanted?

StarViper is your first stop, excellent little ship, excellent bunch of upgrades.

If you don't have them though, go for a HWK and Firespray as well. They come with very good upgrades, some even necessary for a bunch of lists.

And, depending on the quality of the Tractor Beam, I will probably look for multiples.

It is similar to the B-wing but it cannot barrel roll with out the title which is a unique title. (you only get one per squad)

To answer your last question, go with a Starviper. Xizor with AT ( auto thrusters) and predator accompanied by 2 naked Z95's leaves you 40 points to play with. That's the Mist Hunter plus many points of upgrades for both him and Xizor.

Hope this helps. Fly casual.

It's going to be a shabby and less-shielded B-wing without 1-hard turn, weird but fun pilots, and ILLICIT SLOT

Guide to Scum&Villainly start

Buy it, buy it all!

TEH GLORIOUS MERCENARY SPACE PIRATE FACTION

is always good, neat-looking, not concerned about some bantacrap like liberty or order.

We care about cash, space Rum and epic-looking goodies!

fist stop.

1. Starter. new one.

2. MOST WANTED

3. Y-wing pack

4. Furryspray-31 pack

5. YV-666 pack.

6. Kihraxz pack. From 1 to 5.

7. DEM STARVIPER pack.

???
FUN

The Starviper, the B-wing that bleeched its dial

Xizor is probably the single most underrated pilot in the game and a real powerhouse. The only problem is lately I've been finding the Z-95s to be nigh on worthless. So, they got the boot and were placed by a TLT + R4 thug and a Gunner + Bossk Slaver. So much extra health, and they're actually reliable :D

simply put, we don't know enough about the hunter of mists to get a solid grip on it. All we can say is that it's the only good Juke platform in scum (Has evade, can modify attacks through either fire control system or k4)

Cheers for the help, the overwhelming vote seems to be to pick up the Starviper. I've already got a Y-Wing and a K-Wing, so I am ready to put some TLT pain on the field.

So many pretty ships to buy.... I'd better not mention to the wife how much I'm spending!

Cheers for the help, the overwhelming vote seems to be to pick up the Starviper. I've already got a Y-Wing and a K-Wing, so I am ready to put some TLT pain on the field.

So many pretty ships to buy.... I'd better not mention to the wife how much I'm spending!

Welcome to the scum side, you are.

PS We do not need no stinkin' Emperor to win.

Lordy, i can't believe the advice above. The Starviper is demonstrably total cack. it dies to a stiff breeze in a joust and doesn't have the elite slots and/or pilot skill to be a true flanker. the only reason to buy it is for the Autothrusters.

And, depending on the quality of the Tractor Beam, I will probably look for multiples.

True to a point, but it does come with 2x Tractor Beam and I'm not sure you need more than that. The max number of Tractor Beams you can fit on a list is 5 with 5 Scyks, but that sacrifices damage output. You could plan to just walk people off the edge (if it works that way), but that's already possible with Ion Cannons, and it's been a long time since we've seen Ion spam used for that strategy.

For my part, I can't imagine putting more than 2 tractor beams in a list; I have enough problems with damage output as it is.

Edited by Budgernaut

Lordy, i can't believe the advice above. The Starviper is demonstrably total cack. it dies to a stiff breeze in a joust and doesn't have the elite slots and/or pilot skill to be a true flanker. the only reason to buy it is for the Autothrusters.

you buy it for

The

STYLE

Lordy, i can't believe the advice above. The Starviper is demonstrably total cack. it dies to a stiff breeze in a joust and doesn't have the elite slots and/or pilot skill to be a true flanker. the only reason to buy it is for the Autothrusters.

you buy it for

The

STYLE

fair. it does look great.

Lordy, i can't believe the advice above. The Starviper is demonstrably total cack. it dies to a stiff breeze in a joust and doesn't have the elite slots and/or pilot skill to be a true flanker. the only reason to buy it is for the Autothrusters.

behold, someone who never played a starviper

do you honestly think anyone is recommending the generic when we have 3 mentions of Xizor?

I'm excited about the Mist Hunter too. I'm surprised to see the Starviper listed, as it seems not to be very popular, but I haven't spent much time with it to say why.

I'm an advocate of a second Y-Wing, a Firespray, and the YV-666.

the thing with the Starviper is quite simple, it's the E-wing or T-70 of scum

the generics are 2 points overpriced and the PS 3 has been robbed of its rightful ept slot

the named pilots, by contrast, kick all sorts of ass

the only thing is they tend to get overshadowed by aggressors, even though aggressors belong in completely different lists

then again, there was also a fundamental lack of understanding regarding Xizor's ability

people seemed (and some still seem) of the opinion that it does nothing if the opponent doesn't shoot him, which is completely incorrect. If your opponent, quite wisely, doesn't shoot Xizor because his powerful ability is active, you've actually got yourself an infinetly more powerful ability (a reverse Biggs) that prevents Xizor from taking any damage until he's the last man standing.

And at PS 9 and full mods for only 1 point more than a naked aggressor, you want him to be the last man standing if the game gets to that point

Edited by ficklegreendice

Haven't given Xizor his due time, but I can definitely vouch for Guri. She's never let me down.

[i've only flown Xizor once and jousted with him and his allies like some sort of moron. It didn't work well, needless to say.]

gotta say, though, while Xizor's the man his blacksun escort have been especially derpy as of late

it's probably TLT and the proliferation of imperial aces, because while Xizor eats these things for breakfeast the poor PS 1 Z-95 is too low on the PS scale to tango with TLTs and too anemic i.t.o red dice to contribute against high agility. Furthermore, they're stiff bastards piloting against turrets and hypermobile ships. No bueno

we have to adapt

I've had far more success with Xizor and more elite fodder, specifically

1: Thug (TLT + r4), Thug (ICT + BTL-a4 + r4), Pirate fodder

2: Thug (TLT + r4), Slaver (gunner + bossk)

life is so much better when everyone's got re-rolls + focus

Edited by ficklegreendice

Lordy, i can't believe the advice above. The Starviper is demonstrably total cack. it dies to a stiff breeze in a joust and doesn't have the elite slots and/or pilot skill to be a true flanker. the only reason to buy it is for the Autothrusters.

behold, someone who never played a starviper

do you honestly think anyone is recommending the generic when we have 3 mentions of Xizor?

incorrect. i actually bought 4, convinced that they would be good, and... they weren't.

Xizor - it's like they made a flank ship, then gave him a native skill which requires him to not flank, and a PS value which means he has to take VI to compete with other flankers. this in turn renders his action economy non-existent, which means he cant compete anyway. Xizor works in exactly one build, with a load of Zs. i say works, but what i really mean is, works against about 50% of other list archetypes, some of the time, and falls very flat against everything else.

Guri has so much potential, i mean, what a superb innate skill! but the PS value of 5 is deeply bad, and really quite unfluffily low. this basically means she tends to fly up to stuff, it dodges her, and then she dies.

the generics are not even worth talking about, as you rightly say.

the idea that Xizor works only with a load of Zs and that range 1 (which is surprisingly generous) limits him from flanking and limits his squad options is all unnecessarily limiting

range 1 is surprisingly large (little more than 2 small ship bases away) and the Viper's great dial makes it very easy to maintain it if you want

if you're not getting shot at regardless, you of course don't need to bother (happens a lot after slooping). If you are facing something that isn't an HLC aggressor at range 3, you can afford to let a shot through and then resume protection later.

as for Zs, you don't need them at all. Xizor is capped at one uncancelled result per roll, so you only need 1 chuncky fodder ship to be somewhere in the general vicinity. Y-wings and YVs make incredible sponges that don't suck like Z-95s, and you don't need four-five of them

hell, I even used to think that TLTs wouldn't mix with Xizor because they don't want anything to do with the enemy. Boy was I wrong. It's the perfect little ship to allow Xizor to escape a jousting role, and he makes an incredible bodyguard for it even while using it as a meatshield

basically, Xizor is only as limited as you make him

Edited by ficklegreendice

And at PS 9 and full mods for only 1 point more than a naked aggressor, you want him to be the last man standing if the game gets to that point

at PS9 he's limited to 1 action, in most cases requiring him to take FCS to make some use of his attack, has 1 flimsy shield, white dial (it's not green, no-no, bleached B-wing that is!)

And no evade action.

and as you just said, he's costly.

He's Horn-level costly.

and nowhere near as efficient.

Take Guri

Have Fun.

PTL+AdvSensors all the way!

Even the Enforcers aren't bad at 27 pts with autothrusters, but they're turbo blockers and not jousters.

Even the Enforcers aren't bad at 27 pts with autothrusters, but they're turbo blockers and not jousters.

A-wing silently grins at it's super-dial and 15 point cost.

Sure, 27 points for a blocker

Even the Enforcers aren't bad at 27 pts with autothrusters, but they're turbo blockers and not jousters.

A-wing silently grins at it's super-dial and 15 point cost.

Sure, 27 points for a blocker

It's not *just* a blocker. More like a suped up Blue blocker than any A-wing, and it's better at it than both due to having both repositioning actions. That being said it is definitely tricky to fly properly.

Not saying it's not overcosted, but it's more useful on average than say a Knave or a Delta on average.

Even the Enforcers aren't bad at 27 pts with autothrusters, but they're turbo blockers and not jousters.

A-wing silently grins at it's super-dial and 15 point cost.

Sure, 27 points for a blocker

It's not *just* a blocker. More like a suped up Blue blocker than any A-wing, and it's better at it than both due to having both repositioning actions. That being said it is definitely tricky to fly properly.

Not saying it's not overcosted, but it's more useful on average than say a Knave or a Delta on average.

Blocker is meant to be fast, unpredictable and cheap.

Blocker that costs a third of your roster is a weird blocker. Because jousters are 1\4 of roster,and blockers must be even cheaper.

IF scyk hadn't been robbed of it's rightfull boost it would be a blocker, starviper is one of the "Overcosted high-end 3-attack-3-evade-superiority platform"

with Defender and E-wing.

One already gets an upgrade by spring, the other will likely follow.

Edited by Warpman

As someone who's won tournaments with generic AT starvipers, you all make me happy. Keep underestimating them, that is usually what the person across from me makes the biggest mistake doing.