Guidance Core prediction

By Gausebeck, in X-Wing

AKA Guidance Chip, the partially-visible upgrade in the Punishing One and Inquisitor's TIE packs. This isn't what I want it to be, but this is what looks most likely to me:

Guidance Core

Modification

When attacking with a [t] or

[m] secondary weapon, you

may change one of your [e] or

results to a [k] result if

your primary weapon value is

"3" or less.

[t] = torpedo, [m] = missile, [e] = eye, = boom, [k] = kaboom

I'm not convinced those lines fit exactly right, but they're close. FFG has been consistent about the wording "you may change one of your X results to a Y result" rather than shorter versions. Using that wording takes a lot of space and really cuts down on the possibilities.

This doesn't seem like a dramatic fix for ordnance even if it costs 0, though it would help. No idea why the primary weapon value restriction would be there -- it would only exclude the Ghost, right? I can't see anything else that would fit and make sense, though.

Alex Davy says it's "Guidance Chips", hth

I'm not totally convinced the final line starts with "3", it's kind of hard to read.

We should get it on Friday, though?

That sounds like a solid prediction to me. I just hope it's cost a 0...not likely to happen though.

Alex Davy says it's "Guidance Chips", hth

I'm not totally convinced the final line starts with "3", it's kind of hard to read.

We should get it on Friday, though?

On the TAP picture it's hard to tell, but if you zoom in closely on Dengar you'll see that it's definitely a 3. It does seem like an odd restriction though, since there are only two four dice ships in the game (one of which is unable to take any ordnance). "3 or more" doesn't make sense either, since it comes with two ships that both have two dice primaries.

It could be "unless your primary weapon value is 3 or more", of course.

And obviously it's Guidance Chimp.

if it's only limited to 3 or less, it means that literally only the Ghost can't take it

the **** kind of limitation is that?

anyway, if guidance chip really does turn foci (and/or blanks) into hits or crits, it'll actually be quite helpful

There's nothing more frustrating than rolling and re-rolling Redline readily into really stubborn blanks. It's made all the more frustrating by the fact that you only have 2-4 shots

But with a free "focus" per shot, you're flinging fully modded attacks including two fully modded 3-dice shots. That may well make him competitively viable.

Of course, this thing can't go over 2 points in cost or it'll suck regardless. Given the state of ordnance, it should be 0 points, but then again so should have munitions

Edited by ficklegreendice

Alex Davy says it's "Guidance Chips", hth

I'm not totally convinced the final line starts with "3", it's kind of hard to read.

We should get it on Friday, though?

On the TAP picture it's hard to tell, but if you zoom in closely on Dengar you'll see that it's definitely a 3. It does seem like an odd restriction though, since there are only two four dice ships in the game (one of which is unable to take any ordnance). "3 or more" doesn't make sense either, since it comes with two ships that both have two dice primaries.

It could be "unless your primary weapon value is 3 or more", of course.

And obviously it's Guidance Chimp.

it's there to limit HUGE SHIPS maybe?

Or who knows...

more logical would be 2 or more. So dedicated torpedo users would be cooler

AKA Guidance Chip, the partially-visible upgrade in the Punishing One and Inquisitor's TIE packs. This isn't what I want it to be, but this is what looks most likely to me:

Guidance Core

Modification

When attacking with a [t] or

[m] secondary weapon, you

may change one of your [e] or

results to a [k] result if

your primary weapon value is

"3" or less.

[t] = torpedo, [m] = missile, [e] = eye, = boom, [k] = kaboom

I'm not convinced those lines fit exactly right, but they're close. FFG has been consistent about the wording "you may change one of your X results to a Y result" rather than shorter versions. Using that wording takes a lot of space and really cuts down on the possibilities.

This doesn't seem like a dramatic fix for ordnance even if it costs 0, though it would help. No idea why the primary weapon value restriction would be there -- it would only exclude the Ghost, right? I can't see anything else that would fit and make sense, though.

If that's the case, then HA! I say. That's almost exactly the same as the 'fix' I proposed about a year ago, on all those 'ordnance fix' threads.

Looks like I deserve a cookie! Gonna go get one now (and maybe polish off that Crown Royal special reserve I got for the holidays....its not qute noon yet, but with this kind of ordnance fix, close counts!)

Alex Davy says it's "Guidance Chips", hth

I'm not totally convinced the final line starts with "3", it's kind of hard to read.

We should get it on Friday, though?

On the TAP picture it's hard to tell, but if you zoom in closely on Dengar you'll see that it's definitely a 3. It does seem like an odd restriction though, since there are only two four dice ships in the game (one of which is unable to take any ordnance). "3 or more" doesn't make sense either, since it comes with two ships that both have two dice primaries.

It could be "unless your primary weapon value is 3 or more", of course.

And obviously it's Guidance Chimp.

it's there to limit HUGE SHIPS maybe?

Or who knows...

more logical would be 2 or more. So dedicated torpedo users would be cooler

well we know that it's going to be a range which includes 2 dice primaries as viable users of the mod

unless FFG is on some hardcore deathstick binge, they're not going to include a card in the TAPs expansion if the TAP cannot use the bloody card

that and the Punishing One; makes no sense to need the title when the title actively encourages builds without ordnance and ordnance is the only way Jumpy can compensate for not having the title

It will always be 'Guidance Chimp' for me. This forum's ruined me.

It will always be 'Guidance Chimp' for me. This forum's ruined me.

what if its Guidance Chimps????!?! MORE THAN ONE CHIMP!?!?

My guess is that you cannot equip if primary is 3 or more.

Epics cannot equip standard mods anyway so no worries there.

OP's guess is almost exactly what I said in a thread way back when. It better cost zero or one.

It will always be 'Guidance Chimp' for me. This forum's ruined me.

what if its Guidance Chimps????!?! MORE THAN ONE CHIMP!?!?

one to fire the rocket, one to pilot it

There's no way it can be "do not equip if primary attack is 3 or more," in my opinion. That means it's only going to work on:

-Jumpmaster 5000

-M3-A Interceptor ("Scyk")

-A-wing

-K-wing

-YT-2400

-Y-wing

-Z-95

-TIE Bomber

-TIE Punisher

-TIE Advanced

-TIE Adv. Prototype

Hmmm, that list is longer than I thought. Let's turn it around. If what ships can't equip it if their primary weapon value is 3 or more?

-X-wing

-B-wing

-YT-1300

-E-wing

-Firespray-31

-VT-49 Decimator

-VCX-100

-TIE Defender

-YV-666

-Kihraxz

Now that the list is in front of me, I'm actually not sure if [3+ = no equip] is actually all that bad.

*shrugs shoulders* I'm sure it'll be a useful upgrade for some builds either way.

vqzyg.jpg

It will always be 'Guidance Chimp' for me. This forum's ruined me.

what if its Guidance Chimps????!?! MORE THAN ONE CHIMP!?!?

one to fire the rocket, one to pilot it

One to embody the blank, one to crave it.

There's no way it can be "do not equip if primary attack is 3 or more," in my opinion. That means it's only going to work on:

-Jumpmaster 5000

-M3-A Interceptor ("Scyk")

-A-wing

-K-wing

-YT-2400

-Y-wing

-Z-95

-TIE Bomber

-TIE Punisher

-TIE Advanced

-TIE Adv. Prototype

Hmmm, that list is longer than I thought. Let's turn it around. If what ships can't equip it if their primary weapon value is 3 or more?

-X-wing

-B-wing

-YT-1300

-E-wing

-Firespray-31

-VT-49 Decimator

-VCX-100

-TIE Defender

-YV-666

-Kihraxz

Now that the list is in front of me, I'm actually not sure if [3+ = no equip] is actually all that bad.

*shrugs shoulders* I'm sure it'll be a useful upgrade for some builds either way.

do you note what's missing in the 2nd list?

the ships that the upgrade cards come with

but the 1st list? All the ordnance boats (k-wing, bomber; punisher)

Edited by ficklegreendice

My guess is that you cannot equip if primary is 3 or more.

Epics cannot equip standard mods anyway so no worries there.

OP's guess is almost exactly what I said in a thread way back when. It better cost zero or one.

Can't equip with 3 or more makes sense to me. Included with the Punishing One. You make a decision between 3 attack primary or this and missiles.

Well, I figure that there's a 2/3 chance that we'll have either a TAP or Jumpmaster preview this Friday, so hopefully we'll know then. Combined with the release of the new film and associated ships (and maybe even Gozanti) on Thursday, and this could be one hell of a week! :D

"When attacking with a missile or torpedo secondary weapon, you may change your hit results to crit results, up to your primary weapon value (max "3")."

"When attacking with a missile or torpedo secondary weapon, you may change your hit results to crit results, up to your primary weapon value (max "3")."

That would certainly make things a whole lot more [kaboom]'y really quickly...

"When attacking with a missile or torpedo secondary weapon, you may change your hit results to crit results, up to your primary weapon value (max "3")."

That would certainly make things a whole lot more [kaboom]'y really quickly...

it would also kind of suck as it does nothing to improve the consistency of otherwise inconsistent upgrades, and it works less well on the ships that make more effective use of ordnance (bomber, punisher, jumpmaster, K)

the higher your primary weapon value, the less need you have of a 2ndary weapon. Only HLC offers consistency to take on 3-dice primaries such as Aggressors (though IG-88B's ability really helps there)

anyway, I really hope it's not a "win more" card. What ordnance needs above all else is added consistency, as a one-shot 3-4 point weapon that just farts out an average one-two hits is something that should never see play.

Edited by ficklegreendice

"When attacking with a missile or torpedo secondary weapon, you may change your hit results to crit results, up to your primary weapon value (max "3")."

Doesn't really fit the fluff of "guidance" or address the difficulty of using munitions. We need to ensure they HIT. Extra crits would be nice of course but changing eyeballs makes the most sense because then the cheap, mook munitions carriers don't have to worry about having TL and focus at the same time.