I've been flying 3x Crack Squadron, 2x Omega Crack Squadron, and Crackshot Zeta Ace recently and it's performing real well. I find that subbing in Howl or Mauler isn't worth it as they're easier to kill than the FO's and your opponent tries to wipe them ASAP because they're more dangerous. Since you're at 4-5 PS, you have PS on everyone's warden and gold squadron TLT boats. Unlike everyone's doomed to failure 5x TIE lists, you actually have a swarm.
I don't fly these in formation. I set them up in one, and have them do a variety of different straight maneuvers and barrel rolls so that they form a loose blob. You then sling this blob in front of things and wreck face. Loose blobbing your TIEs allows you to block enemy ships superbly, and makes it so that all of your ships can't just be arc dodged with a single barrel roll. You end up with more space between ships to allow for more fancy maneuvering. IG's parked in front of a blob stay parked, sometimes on asteroids for multiple turns. You end up with greater flexibility and you're less predictable.
However, I realized that I can go 4x Crack Squadron, 2x Autothrusters Alpha Squadron, the 1 PS TIE Interceptor. Or you can go with the worlds list that has 5x Crack Squadron, 1x Obsidian, 1x Academy. I feel like my 6x Crackshot list is better than that though, as it gets an extra Crackshot in there with about equal health with the +1 shield FO's have. You also have the superb maneuverability the FO's have.
Is anyone having the same success that I'm having with them?
Edited by ParaGoomba Slayer