Empire Fleet (376 of 400 pts)
Commander: Admiral Motti (24 pts)
Flagship: (160 pts)
- Imperial II-Class Star Destroyer(120 pts)
- Avenger (5 pts)
- Flight Controllers (6 pts)
- Boosted Comms (4 pts)
- Electronic Counter Measures (7 pts)
- Enhanced Armament (10 pts)
- Overload Pulse (8 pts)
- Raider I-Class Corvette(44 pts)
- Raider I-Class Corvette(44 pts)
- 1x Howlrunner Tie Fighter Squadron (16 pts)
- 1x Major Rhymer Tie Bomber Squadron (16 pts)
- 3x Tie Interceptor Squadron (33 pts)
- 3x Tie Bomber Squadron (27 pts)
- 2x Firespray-31 (36 pts)
Basically the ISD can activate the anti-fighter group Howelrunner + 3 Interceptors, or the Bomber group, Rhymer + 3 Bombers. The two Firesprays can help either though they should really stay close to Rhymer so they can use their two dice at med range.
Avenger and Overload Pulse should make the ISD basically cancel all defense tokens.
The two Raiders are there to help me control when the ISD get's activated. Haybe even draw some fire away from it.