MC80 Command Cruiser, Ackbar, Home One, Engine Techs
AFmk2, Gunnery Teams
AFmk2
CR90a, Jaina's Light
CR90a
400
Home One is pretty self explanatory, accuracy and not having blank dice is good, I am of the opinion if you aren't going to take Engine Techs on the MC80 you shouldn't take an MC80. Gunnery Team is on the AF as it is easier to set up shots on multiple things, and ultimately I can lose an AF and not be to upset about it. You kind of have to baby the MC80 for the first couple of turns. Squadrons are dealt with by tabling the opponent. If you can kill all their ships their bombers don't matter.