I'm deep in the process of reading through the Force and Destiny rulebook, and I must say that I am extremely impressed by the design of this game.
Because this system is quite unique in a lot of ways and because there's a lot of good information scattered across these forums, I thought to start a thread to bring together some discussion about best practices (both in general and in Force and Destiny specifically). As I read a new rule system, I can't help but think about possible characters that I might want to play or NPC opponents that I could one day throw at a group. However, being totally new to the system, I'd like to ask for some context.
In particular, I'm interested in best practices for balancing specializations, skills, force powers, etc. as you gain experience. I would imagine that a common practice might be to aim for two specs: one combat spec (like a lightsaber spec) and one non-combat spec to really round out a character. The specializations in F&D seem pretty well-suited to this sort of build, with a range of lightsaber and non-combat specs to mix and match to really put together some interesting combos.
Is that a common approach? When is a good time to take on a second spec (assuming that you're starting fresh)? How do you balance all of the different things on which you can spend XP, especially Force Powers (which are really a separate track from talent trees and skill building)?
Thanks in advance for any thoughts or advice!