Corebook says you are to use Trade (Armorer) to apply weapon modifications. To remove already installed you are to use Tech-Use, though.
Enemies Within adds a Frontier homeworld, which says "a frontier world character gains a +20 bonus to Tech-Use tests when applying personal weapon modiications".
How to resolve this collision correctly? Should we read the latter as "a frontier world character gains a +20 bonus to Trade (Armourer) tests when applying personal weapon modifications"? Are there rulings that I overlooked while studying the book? What skill should be used to apply a sight on a rifle?
I'm also interested in repairing rules. Repair is mentioned several times in core rulebook, but there are no rules similar to crafting ones; only a paragraph about repairing vehicles. Any thoughts? Any things I didn't notice?
Edited by BadTemper