The three tenors (Imperial fleet) 396

By Dark Raider, in Star Wars: Armada Fleet Builds

Hi! I need your opinion here.

I want a list for adapt to flight vs squadrons and no-squadrons list.

[ EMPIRE FLEET (396 points)

1 • Imperial II-class Star Destroyer - Admiral Ozzel - Captain Needa - Gunnery Team - Phylon Q7 Tractor Beams - Electronic Countermeasures - XI7 Turbolasers - Avenger (173)

2 • Gladiator I-class Star Destroyer - Ordnance Experts - Engine Techs - Assault Concussion Missiles - Demolisher (85)

3 • Raider I-class corvette - Ordnance Experts - Instigator (52)

4 • Boba Fett Slave 1 (26)

5 • Darth Vader TIE Advanced Squadron (21)

6 • ''Mauler'' Mithel TIE Fighter Squadron (15)

7 • TIE Advanced Squadron (12)

8 • JumpMaster 5000 (12)

http://armada.fabpsb.net/permalink.php?sq=e14c10o15w1g4d1t4f15e5w5s3n1f12e25w5f23e16e11e10e12e23 ]

e14c10o15w1g4d1t4f15e5w5s3n1f12e25w5f23e16e11e10e12e23

I am beginning to think the extra points of expanded launchers on the glad is well worth it. Either pay for that with subtracting ACM and OE and let it cost you 2 points which you got to spare.

That two turn click after a speed three move gives you 4 black then 4 black and two blue or vice versa is amazing. You are virtual certain to be able to use both the front and one side arc. You can afford the misses I think, but I still like the OE if you can afford them meaning you need to find 4 points somewhere else. Maybe going down to Dengar at 21 points from Fett's 26 giving you 1 spare point now. Coming in at 399. The difference in damage of reducing FEtt'Fett's to Dengar who has Intel and can get you ships worthy of bombing to another ship just hit by a Titan wave from the Demolisher is going to fair better than FEtt'Fett's for you IMHO. An idea for you.

Cheers

Don't need Tractor Beams since you only have one ship IMO.

Fighter squadrons are all over the place, focus it to be something like Dengar, Howl, 2x Ints for AA, or Firesprays for autonomy. Right now you're a little bit of everything, and that's not focused enough for such little # of squadrons.

Well, with tractor Beams I try to favor my Demolisher, for shot two times when is in position.

Good tips, I'm thinking on it.

At the moment with "expanded launchers", I think if I can shot from two sides using black dice, ACM give me 4 damage, like 2 black dice more, but cheaper and with more odds.

Interesting thing about squadrons, I don't know what to do yet.

Thanks for your opinions.

Edited by Dark Raider