BIG GUNS!

By Deathseed, in Star Wars: Armada Fleet Builds

(cue the AC/DC)

Big Guns

Faction: Galactic Empire
Points: 395/400

Commander: Admiral Screed

Assault Objective: Most Wanted
Defense Objective: Contested Outpost
Navigation Objective: Superior Positions

Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
- Enhanced Armament ( 10 points)
- Overload Pulse ( 8 points)

Victory II-Class Star Destroyer (85 points)
- Gunnery Team ( 7 points)
- Enhanced Armament ( 10 points)
- Overload Pulse ( 8 points)

[ flagship ] Imperial II-Class Star Destroyer (120 points)
- Admiral Screed ( 26 points)
- Avenger ( 5 points)
- Captain Needa ( 2 points)
- Gunnery Team ( 7 points)
- Electronic Countermeasures ( 7 points)
- Overload Pulse ( 8 points)

I know, I know, poor fighter mitigation, but you roll on in and murder your opponent's cap ships with loads of dice and leave those fighters feeling awfully lonely at the end.

Plus, you get to pants their ships. And ya know what looks really silly? A pantless rebel, that's what!

Besides, who doesn't like having their pizza delivered hot?

Edited by Deathseed

My next list will be similar though i think im going to opt for vic Is, intel officers, tractor beams and x17s.

take out the overload pulse.. put in tractor beams :D

I like the idea of all cap lists, but in this fighter/bomber world. it's insanity to not take any fighters... ever. just my opinion.

I like the idea of all cap lists, but in this fighter/bomber world. it's insanity to not take any fighters... ever. just my opinion.

That's not an invalid observation.