Career / Specialization for a Pod-Racer / Biker Pilot

By Nemesite, in Star Wars: Edge of the Empire RPG

Hello everybody,

i am getting together my first group for testing the new Star Wars RPG-System.

Since i dont yet know what all my players want to play i dont know if i need all 3 core rulebooks (but i have all 3 core rules :) ).

Now, my first player wants to play an outer rim pod-racer Pilot / Speeder-Bike Pilot and since only i have the books he asked me for advice.

But since i dont really know what would be the best advice i turn to you.

I was thinking either the Explorer Career with the Fringer Specialization or the Smuggler Career with the Pilot Specialization.

Since my player hasent given me any more information that is all that i have come up with.

So any Advice from you would be helpfull.

Thanks in Advance

Nemesite

Most certainly the Driver. It's in the Ace class (AoR) and the Explorer book (EotE). Hotshot in the Ace book and Rigger in the same would also be good primary specs and mesh well with Driver.

Driver is the one you want and Rigger is a great Second spec to pick up. Starfighter Ace from FaD would be another good choice if the player wanted their talent to come from being Force Sensitive.

I will go with the Ace/Driver for the start.

No you want hot shot from ace career stay on target.

Driver, then pick up Rigger and maybe Pilot and Hotshot later for space combat

Adding to this conversation, as far as Planetary Vehicles and racing go:

Rigger is the Underground Street Racer who gets their hands dirty under the hood.

Hotshot is the big talker always showing off, probably a Drifter (maybe a RICER that can drive :P )...

Driver is simply the fastest getting from point A to point B.

Anything from the Ace career really, just depends on what kind of person you want them to be.

Fast and Furious: Tattooine Drift.

The sequel would be Too Far To Shaddaa

It reslly comes down to what type of driver. If a podracer, I'd go pure driver. If you want your character to be a swoop ganger a la Sons of Anarchy, then scoundrel and cross into driver.

The reason Hot Shot may be important is the High-G Training talent that turns system strain into regular strain that the pilot takes instead of the vehicle. This is because speeder bikes and swoops have almost no system strain at all, so if you want to Punch It (and you do!), you'll need High-G Training.

I agree High-G is nice, but I've had great results with Driver... because planet-side, All Terrain Driver talent for 5 XP is fundamental to getting there the fastest while scraping everybody chasing off on rocks, trees and market stalls.

My character was actually a Driver/Tactician, so with All Terrain Driver, with Swift and Outdoorsman, no matter the situation he was the go-to guy for moving fastest from A to B.

Sorry to derail the thread slightly here, but I thought this was a great topic, and very close to one I was going to start, so why start a new thread???

I'm running a great 70's mob theme game right now and I have one character who is the driver and has an older muscle type landspeeder car. I found this great photoshopped picture!!! For anyone interested, you see the characters landspeeder here.

https://edge-of-the-empire-6.obsidianportal.com/wikis/sorosuub-challenger

Anyway, the character started off with Driver, then went in the Rigger spec, just like many of you are suggesting with the OP.

Now to my question and derailment.

I am a long time GM for this system, but don't have not too much experience with ships and vehicles. Does anyone have any suggestions on how to run a good chase scene involving land speeders/speeder bikes. The PC have to pick up one of their guys and high tail it out and they will be chased by some rival mob guys through the streets of Nar Shaddaa while the driver is trying to shake them and the rest of the party is trying to shoot the baddies, or to do a quick mechanics check to repair a blown fuse, or to help "co-pilot", um back seat drive... Any helpful ideas on to run this encounter to help make it fast, fun, and exciting for everyone with out getting to bogged and becoming tedious? I will have three players at this session. The Driver, a Hired Gun/Enforcer/Politco (Nasty mob British bulldog type) and the Diplomat/Advocate. I know what a combo!! I think this could be an awesome encounter, and really show the Driver at his best, and still have the group do a little and not become bored if I do it right, but it could also become a drudge of dice rolling and trying to interrupt dice rolls, or on the other hand it could be so quick and bland, it was like what was the point?? Thanks for any insight and help.