A title that reduces the X-Wings points cost by one point if you have an astromech equipped would still make it impossible to put five in a single list, while effectively reducing the ship's cost.
I think it is fun to fly the X-Wing without repositioning or movement-as-action. However, this is a big disadvantage in the game and the ship should have some strong point to compensate for that. This is not really the case. In other words, the X-Wing should be the kind of craft that gives a huge reward if you are able to position it well, without needing to react to what your opponent does.
This could be perhaps be achieved by some kind of new offensive action, maybe granted by a new non-unique astromech, and benefitting from higher attack values.
Strike X
Title, 1 point
X-Wing only, Rebel Alliance only
When attacking or defending at Range 2 roll one additional dice (or if that's too strong, reroll one die).
Jousting efficiency goes way up, doesnt make it like any other ship. May push out some B-Wing play but with the sensor slot they still have a place. As worded, it works with and against secondary weapons too.
Edited by pickirk01