What would it take to make the T-65 competitive?

By Bojanglez, in X-Wing

Stressbot does not make a better option for Hobbie, because it really belongs on to a Y-Wing with TLT for one point less, where it wins games. TA gives Hobbie a super k-turn that gives him 2 actions and does not stress him.

In my opinion the beauty of IA is how it not just fixes the X-Wing, but also gives us an incentive to use astromechs that usually don't quite cut it, because at 1-2 points a supershield certainly is fun. Astromechs are now the shield upgrade that also gives you a slight advantage while it is up. It diversifies X-Wings greatly. To now release an astromech which is obviously better than any of the usable old 1-2 pointers would be to make it an autoinclude and kill that diversity right out of the gate.

Disagree on Hobbie and Stressbot. The ability to constantly drop stress every turn whilst clearing your own effectively, through a good ability and selection of greens, is potentially game winning on a T-65. Stresshogs dont really need to worry about stress, but firing unmodded dice every turn will degrade their effectiveness and limit options. Having just won a store tourney using this Hobbie build I would say he rather than Tarn/R7, or the Dutch/BTL-A4/R5-K6 combo pulled more weight for me in the games.

Releasing more and better astromechs to improve diversity wouldnt be auto include - or you may as well make the argument that releasing any more astromechs does the same thing unless they are no better than the current selection - thats a hard quality bar to limbo under.

To use a point you just made, IA is a pretty mediocre improvement for the T-65 because it kills diversity in the first place. It forces you to take droids to 'fix' the T-65 and also because it doesnt fix the T-65 problems, it just covers them up by sweetening taking something that wasnt very good value or utility in the first place and making the T-65 more expensive in the process.

Now if there was an astromech which offered a good price point for an attractive ability - i it was balanced effectively for the price it wouldnt be auto include and nor would it displace the other generics.

Edited by phocion

TLTS :P

more seriously, the T-70 doesn't overshadow a thing

that ship is literally only good for Poe, atm, and targeting astromech doesn't turn it into the fully modified crackshot monster I was hoping for :(

Luke has a superior version of Poe's ability, so he's solid, but he's got no thrusters nor boost

what every ship in the game needs, above all else, is reliability. Dice ******* suck and will ruin games, so you need to do your utmost to undo their influence with tons of modifiers or tons of rolls (ala TLTs). This means, provided control isn't too prevalent, that BB-8 PTL Wedge is a goddamn nightmare for anyone to face provided you can handle your glass cannons

Problem is, any specific fix to the (t-65) X-Wing wouldn't actually be able to say T-65 only... because the original X-Wing doesn't have T-65 printed on it, so from a game mechanics standpoint, you can either start re-reprinting all of the original X-WIngs with T-65 on them, which they aren't going to do, or look at other ways. Because as of right now, even a title for the X-Wing that says X-Wing Only, will still be usable on the T-70. (Unless they come up with a new way to specify, like X-Wing only, but not the T-70 - but that would sound strange).

I would think one way to fix the original T-65s would be to come up with upgrades that have great synergy with the t-65 pilots. Imagine an EPT that allows you to add a hit to your roll for each die you are rolling, greater than the defense dice of the defender. (Synergy with Wedge). Imagine an astromech that says each time you take damage, add one EVADE token to your ship - great synergy with Biggs.

Compare EU luke (PS8)

and Poe (PS8)

Luke is 32 points

Poe is 31

poe has extra 3 forward green, 2 new talon rolls and can potentially get autothrusters.

and a shield.

???
T-65 sucks. Because it's nowhere near good as T-70 is made now.

WHat do we need?
An XJ-5 title.

3 points, requires 6+ Pilot skill, adds a Boost icon to action table, removes astromech slot.

2 banks and 3 forward are considered green.

No regen, still no shield, but faster, cheaper.

No, the problem is not lack of repositioning. The new 22 point Rookie wants to focus anyways. Wedge gets BB-8. Tarn and Hobbie have no need either and can very well stay on top via Astromech shenanigans. All these guys just become flat out better with IA. Luke sadly doesn't really have a place again, since Poe does the same thing so much better for only a few more points (4 to be precise). It is a discount that gets you below the 34 point mark of you have to save elswhere if you want 3 ships similar to this, but I am not sure if that is enough to see him sometimes.

Poe doesn't do the same thing as Luke and Luke's ability is far and away better, IMO. Poe's just in a flat out better ship that allows the defensive half of his ability to be useful for longer, provided you get an action, but AT helps a lot too. Luke's actionless ability allows for more options, especially if he had boost available. Poe can be killed much easier by being blocked than Luke. I think if you'd have a T-70 equivalent title for Luke, Poe would disappear.

No, the problem is not lack of repositioning. The new 22 point Rookie wants to focus anyways. Wedge gets BB-8. Tarn and Hobbie have no need either and can very well stay on top via Astromech shenanigans. All these guys just become flat out better with IA. Luke sadly doesn't really have a place again, since Poe does the same thing so much better for only a few more points (4 to be precise). It is a discount that gets you below the 34 point mark of you have to save elswhere if you want 3 ships similar to this, but I am not sure if that is enough to see him sometimes.

ace without repositioning is losing half of bonuses provided by higher PS.

in other words he's nigh useless.

wedge gets BB8+PTL+EU. Epicness in sheer form. Feel yourself a bit AdvSensor Horn.

Poe is cheaper than luke. because shield and boost cost "a bit more" than 3 points. each.

Poe has access to an underdeveloped ugrade slot that Luke does not have. This means that relatively, Poe has a much larger opportunity to benefit from new upgrades. This is a key factor in the popularity of ships; compare the Y-Wing in wave 1 to where it is now.

shield and boost are also stupidly overpriced in order to keep from being autoinclude mods

anyone who keeps saying the T-70 is worth the 3 points over a T-65 because of them is flat out wrong, as the T-70 is wildly less efficient than the T-65

what sets them apart is boost (the action) + thrusters, which only truly start paying you back on higher PS + Poe's ability, which is why you only ever see Poe

Integrated may change things for the T-70, but I rather doubt it. Targeting really had to have been a K4 clone to give it the modifiers required to compete outside of Poe

Problem is, any specific fix to the (t-65) X-Wing wouldn't actually be able to say T-65 only... because the original X-Wing doesn't have T-65 printed on it, so from a game mechanics standpoint, you can either start re-reprinting all of the original X-WIngs with T-65 on them, which they aren't going to do, or look at other ways. Because as of right now, even a title for the X-Wing that says X-Wing Only, will still be usable on the T-70. (Unless they come up with a new way to specify, like X-Wing only, but not the T-70 - but that would sound strange).

I would think one way to fix the original T-65s would be to come up with upgrades that have great synergy with the t-65 pilots. Imagine an EPT that allows you to add a hit to your roll for each die you are rolling, greater than the defense dice of the defender. (Synergy with Wedge). Imagine an astromech that says each time you take damage, add one EVADE token to your ship - great synergy with Biggs.

Edited by phocion

shield and boost are also stupidly overpriced in order to keep from being autoinclude mods

anyone who keeps saying the T-70 is worth the 3 points over a T-65 because of them is flat out wrong, as the T-70 is wildly less efficient than the T-65

what sets them apart is boost (the action) + thrusters, which only truly start paying you back on higher PS + Poe's ability, which is why you only ever see Poe

Integrated may change things for the T-70, but I rather doubt it. Targeting really had to have been a K4 clone to give it the modifiers required to compete outside of Poe

Which is why I think everyone hoped for a K4 clone. Even at 3 points it would have been a great upgrade for X Wings

I would like to see more a title to help the T-65. I dreamed up

"rogue squadron T-65 only

If you are range 1-2 of another friendly rogue squadron you may change 1 blank to a hit or evade"

0 points

At this rate we only have two things that can fix the X-wing. Either a title or some kind of Rebel only EPT. They are really the only spots open on the current ship, the mod being taken by the new IA, and the astromech slot already being super versatile.

T-65s don't exist in this game, only the xwing

Again, the t70 isn't actually good enough to break w.e help the vanilla gets. Only Poet is actually viable, unless the PS 7 in the expac comes out just absurdly broken

I would like to see more a title to help the T-65. I dreamed up

"rogue squadron T-65 only

If you are range 1-2 of another friendly rogue squadron you may change 1 blank to a hit or evade"

0 points

I would like to see more a title to help the T-65. I dreamed up

"rogue squadron T-65 only

If you are range 1-2 of another friendly rogue squadron you may change 1 blank to a hit or evade"

0 points

Yikes!
Edited by Salted Diamond

T-65s don't exist in this game, only the xwing

Edited by Salted Diamond

I would like to see more a title to help the T-65. I dreamed up

"rogue squadron T-65 only

If you are range 1-2 of another friendly rogue squadron you may change 1 blank to a hit or evade"

0 points

Yikes!
You would have to fly min of 2 X-wings but they would syenerhize the in a way that would feel right to me. x-wing are good in fluff as their pilots work togeather

Last friday I played 'BBBX' with three blues and Luke(R2-D2, LW). Obviously, your title would mean switching to three Rookie Pilots with astromech, IA, and title. And for Luke, too, of course. That would be quite a squad.

Tarn Mison with R7 plus IA will always be worth 25 points.

Problem is, any specific fix to the (t-65) X-Wing wouldn't actually be able to say T-65 only... because the original X-Wing doesn't have T-65 printed on it, so from a game mechanics standpoint, you can either start re-reprinting all of the original X-WIngs with T-65 on them, which they aren't going to do, or look at other ways. Because as of right now, even a title for the X-Wing that says X-Wing Only, will still be usable on the T-70. (Unless they come up with a new way to specify, like X-Wing only, but not the T-70 - but that would sound strange).

That's why we have subfactions now.

X-wing only. Rebel Alliance only.

Done.

Being harder to kill is nice but if your opponents are avoiding your arcs because they can boost and barrel while you can't it's mearly delaying the inevitable.

The inability of high ps x-wing pilots to alter position will keep them on the shoreline.

BB-8. R7-T1. Expert Handling. Engine Upgrade.

Or better still, learning to play the game without relying on the crutches that are high-PS, post-maneuver repositioning abilities.

shield and boost are also stupidly overpriced in order to keep from being autoinclude mods

anyone who keeps saying the T-70 is worth the 3 points over a T-65 because of them is flat out wrong, as the T-70 is wildly less efficient than the T-65

what sets them apart is boost (the action) + thrusters, which only truly start paying you back on higher PS + Poe's ability, which is why you only ever see Poe

Integrated may change things for the T-70, but I rather doubt it. Targeting really had to have been a K4 clone to give it the modifiers required to compete outside of Poe

boost is not useful on generics.

but is almost an AUTOINCLUDE MUST HAVE on PS 8+

so that's why generic T-65 with IA are good, but ace t-65 < T70

I want the X-Wing to have something unique. Just adding boost or barrel roll make it like every other ship. There needs to be something that sets them apart in a different way. A while back I had thought of an action for them that lets them move backward at speed 1 after their manuever. Would be very different than anything else out there. Another idea was a title.

Rogue Squadron

Title, X-Wing only, Rebel Alliance only

?? Points

Once per round, when an enemy ship at range 1-2 performs a boost, barrel roll or evade action, you may perform the same action as a free action.

Must have a PS of 4 or higher to equip.

I think the problem with a lot of the X-wing pilots is the lack of EPT. But a title that just gives them an EPT is kinda boring, and obsoletes R2-D6 more than it already is.

So I reckon a Rogue Squadron Title would have to be:

Cannot equip if your PS is 3 or lower. You must equip an EPT that instructs you to discard it, paying the full squad point cost.

0-1 points

(Ok I confess, I just want to make Cool Hand Luke work without being awful)

Edited by jimmius

Once per round, if an enemy in your arc declares you as the target of an attack, assign one shield token to your ship.

Regeneration, a Rebel ability.

Deflectors to double front, an iconic, thematic ability.

Increases the jousting role.

---

Or:

When you reveal your dial, you may assign a weapons disabled token to your ship to treat all white maneuvers as green until the end of the round.

Lock S-Foils.

Once again, I am glad this game is not designed by the forum.