What would it take to make the T-65 competitive?

By Bojanglez, in X-Wing

^'generic' should read 'nonunique'

^'generic' should read 'nonunique'

And 'Rouge' should be 'Rogue'.

To MajorJuggler, Do any of the currently available astromechs have any meaningful impact on the T-65 X-Wing's jousting value? I'm asking because it looks (to me) like you are evaluating IA as a 1pt card that grants a "super hull point" all by itself, not as 0pt card that has the same effect but only if you equip an astromech (which may or may not cost one point). Does that make sense?

As an aside, is PTL BB8 Wedge any better with IA instead of Engine Upgrade?

To MajorJuggler, Do any of the currently available astromechs have any meaningful impact on the T-65 X-Wing's jousting value? I'm asking because it looks (to me) like you are evaluating IA as a 1pt card that grants a "super hull point" all by itself, not as 0pt card that has the same effect but only if you equip an astromech (which may or may not cost one point). Does that make sense?

Off the top of my head, the only astromech that provides any sort of jousting value would be R4-D6. Something like an R2 droid that opes up the dial a little does not affect the jousting calculations, by definition. That is not to say that it is not worthwhile, it just doesn't show up in the damage-only numbers.

Edited by MajorJuggler

To MajorJuggler, Do any of the currently available astromechs have any meaningful impact on the T-65 X-Wing's jousting value? I'm asking because it looks (to me) like you are evaluating IA as a 1pt card that grants a "super hull point" all by itself, not as 0pt card that has the same effect but only if you equip an astromech (which may or may not cost one point). Does that make sense?

Off the top of my head, the only astromech that provides any sort of jousting value would be R4-D6. Something like an R2 droid that opes up the dial a little does not affect the jousting calculations, by definition. That is not to say that it is not worthwhile, it just doesn't show up in the damage-only numbers.

Getting a free target lock after red maneuvers has no jousting value?

Being able to make green turns to clear stress, barrel roll before moving, regenerate shields...

These aren't abilities without an impact during the game!

These jokers want the T-65 to be the T-70. There's already a T-70, if you want a boosting X-wing use the T-70.

Where are all the threads asking for the 1 point upgrade for TIE fighters to give them shields, target lock, and Segnor's Loop?

Edited by Vulf

Rouge Squadron staring Stacey as Pink Five.

To MajorJuggler, Do any of the currently available astromechs have any meaningful impact on the T-65 X-Wing's jousting value? I'm asking because it looks (to me) like you are evaluating IA as a 1pt card that grants a "super hull point" all by itself, not as 0pt card that has the same effect but only if you equip an astromech (which may or may not cost one point). Does that make sense?

Off the top of my head, the only astromech that provides any sort of jousting value would be R4-D6. Something like an R2 droid that opes up the dial a little does not affect the jousting calculations, by definition. That is not to say that it is not worthwhile, it just doesn't show up in the damage-only numbers.

Getting a free target lock after red maneuvers has no jousting value?

Being able to make green turns to clear stress, barrel roll before moving, regenerate shields...

These aren't abilities without an impact during the game!

These jokers want the T-65 to be the T-70. There's already a T-70, if you want a boosting X-wing use the T-70.

Where are all the threads asking for the 1 point upgrade for TIE fighters to give them shields, target lock, and Segnor's Loop?

Jousting value =/ impact on the game, as MJ stated just upthread. It's a part of a ship's impact on the game, nor the entirety.

Just FAQ it to give it boost. There. Fixed.

You would be breaking the lore (X-Wing is not the a very fast ship) and making the existing ship cards obsolete.

To MajorJuggler, Do any of the currently available astromechs have any meaningful impact on the T-65 X-Wing's jousting value? I'm asking because it looks (to me) like you are evaluating IA as a 1pt card that grants a "super hull point" all by itself, not as 0pt card that has the same effect but only if you equip an astromech (which may or may not cost one point). Does that make sense?

Off the top of my head, the only astromech that provides any sort of jousting value would be R4-D6. Something like an R2 droid that opes up the dial a little does not affect the jousting calculations, by definition. That is not to say that it is not worthwhile, it just doesn't show up in the damage-only numbers.

Getting a free target lock after red maneuvers has no jousting value?

Being able to make green turns to clear stress, barrel roll before moving, regenerate shields...

These aren't abilities without an impact during the game!

These jokers want the T-65 to be the T-70. There's already a T-70, if you want a boosting X-wing use the T-70.

Where are all the threads asking for the 1 point upgrade for TIE fighters to give them shields, target lock, and Segnor's Loop?

Edit: it costs 2 points though and does nothing for defense, so would almost certainly still be lower efficiency than just an R2.

The generic T-70s are too expensive, probably even with integrated astromech. Its a distinct ship from the T-65 but it also has its own issues.

Edited by MajorJuggler

To MajorJuggler, Do any of the currently available astromechs have any meaningful impact on the T-65 X-Wing's jousting value? I'm asking because it looks (to me) like you are evaluating IA as a 1pt card that grants a "super hull point" all by itself, not as 0pt card that has the same effect but only if you equip an astromech (which may or may not cost one point). Does that make sense?

Off the top of my head, the only astromech that provides any sort of jousting value would be R4-D6. Something like an R2 droid that opes up the dial a little does not affect the jousting calculations, by definition. That is not to say that it is not worthwhile, it just doesn't show up in the damage-only numbers.

Getting a free target lock after red maneuvers has no jousting value?

Being able to make green turns to clear stress, barrel roll before moving, regenerate shields...

These aren't abilities without an impact during the game!

These jokers want the T-65 to be the T-70. There's already a T-70, if you want a boosting X-wing use the T-70.

Where are all the threads asking for the 1 point upgrade for TIE fighters to give them shields, target lock, and Segnor's Loop?

Ever heard of the dunning kruger effect, Mr 'Defenders are 6-7 points overcosted'?

I didn't realize they offered PhDs in mathwing.

I didn't realize they offered PhDs in mathwing.

For $100 you can get a PhD in anything, worked for Kent hovind.

To MajorJuggler, Do any of the currently available astromechs have any meaningful impact on the T-65 X-Wing's jousting value? I'm asking because it looks (to me) like you are evaluating IA as a 1pt card that grants a "super hull point" all by itself, not as 0pt card that has the same effect but only if you equip an astromech (which may or may not cost one point). Does that make sense?

Off the top of my head, the only astromech that provides any sort of jousting value would be R4-D6. Something like an R2 droid that opes up the dial a little does not affect the jousting calculations, by definition. That is not to say that it is not worthwhile, it just doesn't show up in the damage-only numbers.

Getting a free target lock after red maneuvers has no jousting value?

Being able to make green turns to clear stress, barrel roll before moving, regenerate shields...

These aren't abilities without an impact during the game!

These jokers want the T-65 to be the T-70. There's already a T-70, if you want a boosting X-wing use the T-70.

Where are all the threads asking for the 1 point upgrade for TIE fighters to give them shields, target lock, and Segnor's Loop?

Ever heard of the dunning kruger effect, Mr 'Defenders are 6-7 points overcosted'?

I hadn't before

thankfully, I'm quite modest about my abilities :D

except I'm bragging about my ability to be modest...

a paradox :o!

Edited by ficklegreendice

Rouge Squadron staring Stacey as Pink Five.

Timothy Zahn did drop in a reference to it with Luke meeting a "Stacy" X-wing pilot in Allegiance.

Just FAQ it to give it boost. There. Fixed.

You would be breaking the lore (X-Wing is not the a very fast ship) and making the existing ship cards obsolete.

This is not true. The original lore had the T-65 as a true superiority fighter. Though it was not as fast as the Tie Fighter even in early rendition of games (such as WEG) it was more maneuverable.

If you read the Star Wars novel by George Lucas T-65s actually pull off 3 successful runs on the Death Star, the second coming because Biggs, Luke, and Wedge hit the trench at full throttle. During editing runs 2 and 3 were consolidated. Hence Biggs still exclaiming in the movie "They are coming in much faster this time".

The defection of Incom in early lore was considered to be the turning point in the space battles, because though the Rebels had fewer fighters, the fighters and pilots were better.

Over time to balance games like Tie Fighter the X-Wing was reined in for purposes of game balance, and then started being over-nerfed to the point in X-Wing vs. Tie Fighter it was outclassed. The T-65 is no joke and it's lack of maneuverability in this game does not do it justice.

Boost or Barrel Roll would fix a lot of the problems, in particular if FFG went back to the original lore and used the astromech slot to increase the maneuverability.

For example a 1 point astromech that gives boost, another 1 point R2 that gives a barrel roll, maybe one that will give you a talon roll. If you are truly worried about Y-Wing balance, just mark that they are only for ships 2 AG or higher. They probably should have done that in integrated astromech mods as well so E-Wings could have take integrated astromech.

Edited by EastCoast

You think the X-wing is too weak compared to what it should be? Those things were one shot by TIE fighters in the theatrical releases.

Lucas's original vision is meaningless.

Star Wars was a terrible film that was saved in editing to become a great film. This was something Lucas couldn't tolerate and has been trying to eradicate the original versions, or let the VHS copies deteriorate beyond watchable quality.

Fans have led a valiant effort to defeat his evil intent.

Edited by Vulf

You think the X-wing is too weak compared to what it should be? Those things were one shot by TIE fighters in the theatrical releases.

You think the X-wing is too weak compared to what it should be? Those things were one shot by TIE fighters in the theatrical releases.

You mean besides Wedge, Luke, and Garven who weren't?

R2-D2 was one-shot by Vader.

In the EU lore, Wedge used an R5 astromech despite its terrible personality, because he thought the larger head could potentially block an attack that might otherwise hit his cockpit.

This is why I love the Integrated Astromech upgrade and think it is a wonderful and flavorful little boost to X-wings.

Edited by Vulf

Off the top of my head, the only astromech that provides any sort of jousting value would be R4-D6. Something like an R2 droid that opes up the dial a little does not affect the jousting calculations, by definition. That is not to say that it is not worthwhile, it just doesn't show up in the damage-only numbers.

OK. I thought that might be the case. Still, good to hear that the astromech effects could be worthwhile. Whether or not they are enough to meet or surpass a naked B-Wing is another matter entirely. Thanks for the response. I look forward to your complete Waves 6-8 calculations.

And with that, Integrated Astromech is finally out everyone! (Old news, I know) Playtest all the sweet new combos for yourself! Yes it may cost $15 but at least you get a free T-70 X-Wing and some new pilots for it. Also TA for Hobbie.