Semi-Swarm of TIEs and F/Os

By Underachiever599, in X-Wing Squad Lists

Howlrunner - 18

  • Juke - 2

Mauler Mithel - 17

  • Juke - 2

Scourge - 17

  • Juke - 2

Backstabber - 16

Zeta Leader - 20

  • Juke - 2
  • Comm Relay - 3

Total=99

Howlrunner flying alongside the four two-attack dice ships that can all increase their attack dice. Juke lets most of the TIEs (Other than Backstabber, sadly) take a defensive token while also decreasing the enemy's ability to defend themselves against your attacks. Probably not terribly competitive, considering it's still just five TIE fighters, but it seems fun nonetheless. What do you guys think? Worth trying out a couple times?

Juke on normal ties sucks because you get no mods apart from Howlrunner

you want to modify red dice as much as possible to avoid the all too often case of blanking out

crackshot is far and away superior for normal ties for this reason; Juke should be reserved for ships that can modify while evading (such as FOs carrying around relay, or Tie Advance with AC or Vader with ATC)

I've been practicing a bit with my Juke list:

https://community.fantasyflightgames.com/topic/190978-3-jukes-and-a-jerk/

The nice thing there is that opponents typically go after Carnor first, allowing my 3 FO's to hold onto their evade tokens until Jax is dead or kites successfully and the enemy is forced to deal with them.

As Fickle says, the problem for Juke is not being able to modify your own red dice. Comm Relay solves that problem because the evade token goes down first turn, and you are always focussing or TLing until you are forced to spend the evade token. So based on that, I would say the trouble you will have is against higher Pilot Skill: your PS 7 guys will be forced to spend an evade token so as not to get hammered, and then they will have less effective offence. Against lower PS, you should wreck face pretty decently, considering all of your TIE's have the ability to get more than 2 attack dice and you have howlrunner re-rolls (at least in the early part---Howlie rarely lives long though)

I'm not familiar with all the x-wing slang. What is juke?

I'm not familiar with all the x-wing slang. What is juke?

New EPT. "When attacking, if you have an evade token, you may change 1 of the defender's evade results to a focus result

basically, offensive sensor jammers for 2 points that only work while you (the attacker) have an evade token

takes your EPT slot; small ship only

because it eats your ept, it's difficult to modify attack rolls without other upgrade slots pulling weight (in the case of FOs, comms relay limits you to max one evade but you don't discard it at the end of round, allowing you to have an easy evade + focus)

because it eats your ept, it's difficult to modify attack rolls without other upgrade slots pulling weight (in the case of FOs, comms relay limits you to max one evade but you don't discard it at the end of round, allowing you to have an easy evade + focus)

And target lock. Since your opponent will start focussing on one ship most of the time, your other FOs can easily pick up target locks. Then you've got a TL that sticks around, an evade token that sticks around, and you only need to decide between barrel roll or focus until you line up a nice R1 shot, fully modified and even if your opponent's greens are hot, they aren't going to stop it...

I'm starting to feel that Jax is not really necessary, and it would be better to run 4 Omegas w/ Juke + Comm Relay, plus a little Academy Pilot running interference for them. I just played a game against Fel, Vader and palpy shuttle. Got the block on soontir and the other 2 omegas dropped his stealth and stuck a stunned pilot on him (next block a few turns later and he was gone). By the end I had 2 omegas left vs Vader and it was a rough end game for the dark lord. It got to the point where he didn't want to spend his focus offensively, because he knew he would need it to stop damage, so he was having a tough time punching through the Omega's defenses. Finally got both with Vader in arc and then he was down to 1 hull despite his defensive tokens.