So I faced a guy using shuttle parked in the corner and Tie with Wingman bumping it just to stay in the corner for whole game. He just used stop and removed stress all the time, is this legal tactics, and if it is how do you beat it?
Edited by RedblockFull stop and wingman abuse
It's legal. It is called "fortressing". the designers have said that they are aware of the tactic and are monitoring it to see if it becomes a problem.
As for beating it, it generally isn't too difficult. The fortress player is usually not getting actions and you can't set up firing arcs to cover all approaches. fly around to a flank that isn't covered by a firing arc and swoop in. What else is he flying, since a shuttle and Wingman TIE is probably less than 50 points.
It's legal. It is called "fortressing". the designers have said that they are aware of the tactic and are monitoring it to see if it becomes a problem.
As for beating it, it generally isn't too difficult. The fortress player is usually not getting actions and you can't set up firing arcs to cover all approaches. fly around to a flank that isn't covered by a firing arc and swoop in. What else is he flying, since a shuttle and Wingman TIE is probably less than 50 points.
Edit If they take the tactic to a torney challenge it on unsportman like/ rule abuse...... for general play, just dont play the guy
Edited by RalgonEdit If they take the tactic to a torney challenge it on unsportman like/ rule abuse...... for general play, just dont play the guy
And be prepared to lose the challenge.
It's a perfectly legal tactic to use. It has nothing to do with sportsmanship.
The tactic has been around for awhile but obviously it's not that big of a thing. I don't think that it's been used in a tournament. If it has, it didn't take long for it to fall out of favor. You'd have two ships tied up doing very little. A B-wing could tear the Shuttle/BSP Tie apart easily. Bossk would be a harder nut to split but still doable.
A ship that's stationary (dead in space) will soon be just dead.
In a game that's so much about mobility, it's a powerful thing to say "I will not move".
Of course, it's also a foolish thing many a time. The difference between a Fortress and a Prison is whether you're able to leave, and a Shuttle just... can't.
If you're interested in Fortressing well, private message me. I've got a heck of a tutorial.
If you're interested in beating a Fortress.... assault missiles do very well.
Lieutenant Blount — Z-95 Headhunter 17
Swarm Tactics 2
XX-23 S-Thread Tracers 1
Ship Total: 20
4x Tala Squadron Pilot — Z-95 Headhunter 13
Assault Missiles 5
Munitions Failsafe 1
Ship Total: 19
Total: 96 points
You'll more than likely take Initiative. Get everyone within range 3 of the fortress, keep all the Tala's withing range 1-2 of Blount, take a Focus action on all the Talas, use Blount with the XX-23 to paint the Shuttle with the XX-23 throwing a Target Lock to all the Talas, have every Tala fire their Assault Missile at the Shuttle. Laugh manically as the TIE explodes under the splash damage, and the crippled shuttle falls shortly after.
Your opponent won't ever use it again. Honest.
Edited by SlugrageThe tactic behind Fortressing was initially used back in wave 2 for a Rebel YT-1300 to bump its own ship and let the fast TIE fighters fly by (since TIE's can't do a 1 straight they can't stay in arc long enough).
Nowadays, Rebel and Scum ships can take a 1 move and can target a fortressing ship quite easily and combine for over half the squads a fortress tactic will face in a tournament setting.
TIE craft still have the same problem of slowing down but with the difficulties facing this faction I see them being the odd man out in the regular 3 ring circus.
And the tactic is perfectly legal, it just isn't fun to play against if you don't see it comming.
Edit If they take the tactic to a torney challenge it on unsportman like/ rule abuse...... for general play, just dont play the guy
If you challenge it as Unsportsmanlike play then YOU should expect to be given the loss.
The strategy is 100% legal and you know that so when you attempt to challenge it who is really being unsportsmanlike? As for casual play go right ahead and call the game a draw if you don't want to engage in his style of play and he will not break just to play your style of game.
Now I can see where it would make a boring tournament game if neither side want to play into the other's play style. Eventually some would need to make a move to avoid a draw (elimination is a different story) and while it isn't part of the actual rules I believe each player should just pick how many minutes need to remain before they act and then skip forward to when someone will finally decide to act.
Edited by StevenOIt's legal. It's not unsporting. It's not fun. And it's not very effective anymore.
In the unsportmanlike conduct in the torney rules it expressly mentions abusing rules and infinite combos. The deliberate bump on the rear ship to prevent it from moving away from the fortress ship is a case for this, over which the to has final say.
Never said any such challenge would be 100% sucessful.
Edited by RalgonThere is no rule abuse and it is not an infinite combo.
The tactic has been around for awhile but obviously it's not that big of a thing. I don't think that it's been used in a tournament. If it has, it didn't take long for it to fall out of favor.
You'd be wrong. Watch worlds 2015. Someone was fortressing with two aces (Soontir and Vader, I think) in the top 16.
In the unsportmanlike conduct in the torney rules it expressly mentions abusing rules and infinite combos. The deliberate bump on the rear ship to prevent it from moving away from the fortress ship is a case for this, over which the to has final say.
Never said any such challenge would be 100% sucessful.
Then it seems unsportsman-like to get in my way so I bump you.
There is no rule abuse and it is not an infinite combo.
As mentioned above in ffg's response they are watching it, which implys even they think it's a grey area.
The imperial version isn't a huge issue but if paired hounds catch on .... that 24 hits with 7 red dice and plenty of crew options besides
Edited by RalgonDon't get us wrong, not many here will actually use or agree with the "fortress" tactic. It's been proven to be a weak way to play and in the end doesn't net good results. And it's not a fun way to play at any rate.
As for unsporting, well that's a matter of opinion. And the only opinion that would count would be that of a TO. Personally, I think it's a stupid, crappy tactic, and it's not in the spirit of the game at all. But it is still legal, and there's no argument against it that's going to win, until FFG decide it's an issue and change the rules. Which I can't see happening in the near future. What are they supposed to do? Declare that you can no longer run into your own ships, intentionally or not. That's a "rule" that would get abused.
Collisions, and maximizing their effect, is an integral part of the game, and try as you might, there's always going to be some clown that thinks it's a great idea. Until someone who knows how to deal with a fortress blows him to shreds. Then, he's not likely to use that tactic again. And it can be done. It is by no means an invincible tactic. If the opponent had a single TIE keeping the shuttle in the corner, you just roar in there with a couple of ships and slam the TIE. Without it, the shuttle has to move. And if you can do that with a secondary weapon, you can do it from Range 3 and he won't get a range bonus. If you're careful enough, you might even avoid return fire from the shuttle. With his magic fortress suddenly gone, you will get to watch his game fall apart, as he usually doesn't have a backup plan.
The tactic has been around for awhile but obviously it's not that big of a thing. I don't think that it's been used in a tournament. If it has, it didn't take long for it to fall out of favor.
You'd be wrong. Watch worlds 2015. Someone was fortressing with two aces (Soontir and Vader, I think) in the top 16.
Did the fortressing player win?
It wasn't true fortressing in that the ships just crept slowly forward until it was time to break loose.
True fortressing, two ships bumping to never ever move? Why even bother playing a game where maneuvering is an important part if you're not going to?
But it's legal, and can be dealt with.
Ion the shuttle and it can't select the 0 maneuver, making for more gaps to creep past.
Use assault missiles for splash damage or direct damage through Vader or other stuff.
Add extra stress (Rebel Captive, Mara Jade, R3-A2, Flechette Cannon) to the Shuttle, it can only remove one through Wingman which he has already done, if he selects a red maneuver you just send him flying any which way.
In the case the OP gives, just kill the rest of his list and leave the shuttle and babysitter sat in their little corner till you have. With a shuttle and a single TiE, they have what, half their list sat there while you smack the other half?
When it's time to deal with the fortress you should almost certainly kill the wingman in one round of shooting wi any reasonable amount of firepower. Especially as it's a bumped TIE that has taken no action.
Ignore the fortress and go at the rest of the list and if your opponent has any sense they will bring it out to support the rest of the list and suddenly you have something resembling a game again.
As others have said its a valid tactic if rather boring and probably not very effective. It's more useful as a stalling tactic so they can see what your doing and draw you to them before they break out rather than just literally sitting there all game.
Hi Ralgon, care to play a game?
Omicron Group Pilot (21)
+ Advanced Sensors (3)
+ Darth Vader (3)
+ Tactical Jammer (1)
Omicron Group Pilot (21)
+ Advanced Sensors (3)
+ Mara Jade (3)
+ Tactical Jammer (1)
Omicron Group Pilot (21)
+ Advanced Sensors (3)
+ Tactical Jammer (1)
"Epsilon Ace" (19)
or...
Bossk (35)
+ Outlaw Tech (2)
+ Wingman (2)
+ Inertial Dampeners (1)
Moralo Eval (34)
+ Heavy Laser Cannon (7)
+ Outlaw Tech (2)
Kaa'To Leeachos (15)
+ Wingman (2)
You need moar Tacticians!
Tactical Fortressing!
Edited by Darth EmphaticYou need moar Tacticians!
Tactical Fortressing!
You need moar Tacticians!
Tactical Fortressing!
I miss the days of taxtician not being unique. 3 of them on a Deci was fun.
Not unique, limited.
One per ship, not one per fleet
Not unique, limited.You need moar Tacticians!
Tactical Fortressing!
I miss the days of taxtician not being unique. 3 of them on a Deci was fun.
One per ship, not one per fleet
Yep, what I meant
In a timed game you can play them at their own game. Destroy the open half of their fleet and then turn around and just move around on your side of the board well out of range and let them cone to the realisation that if they don't move you get a victory.
Its not fun but I did that against someone fortressing and they complained I wasn't playing fair by not attacking his fortress, they quickly came to the realisation and the point I was proving. While they still occasionally fortress they now do it to stall before they break