haha, wow someone got really defensive about a honest awnser they got to their theoretical situation.
Maneuver tools and "give"
I would recommend you use what you can to build up a 2 or 3 distance move tool and "retire" the damaged knuckle. Then go out and purchase a new tool for the occasion you use a speed 4 ship.
I for one would love to see a after market tool that was made out of components that would outlast the game. Metal arms, with spring loaded yaw stoppers and a screwed down yaw points.
Id love a solid this party tool. As it is, the most damaged joint is the final one on my speed 3 Imperial tool. And I wouldn't be able to fix it without likely damaging the last joint further.
I was wondering if the game was intended to support the idea of going "up to" a yaw value, or only the hard values themselves. Seems that at least here the agreement is no, and that's reasonable. With the X-Wing and other flight path games strictly limiting your movement I figured the tool would have been made more physically restrictive than it is if that were the case.
Im a casual player and dont nitpick on millimeters but i did notice that moving ships can deviate slightly both through the slight flex of the maneuver tool and the slight tilt that the maneuver tool can make when positioned into the ship groves, not making the maneuver tool perfectly aligned with the ship base.
This slight tilt seem trivial but can translate to a good cm or two further down the tool for speeds of 3 or 4.
One or two cm can indeed mean a big difference and definitely affect a game and its outcome.
This doesnt matter for a regular casual game but for tournaments I can imagine this raising some arguments?
A more rigid maneuver tool would be nice, one that also extends the positioning end a bit to be aligned along the side of the ship base to make sure the tool is aligned with the base of the ship.
This doesnt matter for a regular casual game but for tournaments I can imagine this raising some arguments?
A more rigid maneuver tool would be nice, one that also extends the positioning end a bit to be aligned along the side of the ship base to make sure the tool is aligned with the base of the ship.
I've never seen an issue with gaming the maneuver tool, or the perception of that. Not even at Worlds. Nothing is perfect, and players recognize that.
Pretty much unless you're going speed 4, you can have the tool overlap the ship base. Start at speed 2, and move forward your speed+1.
Simple solution is a sturdier, more reliable maneuver tool. If Fantasy Flight doesn't release one soon I'm sure someone someone else will. I think the idea of multiple sized tools is great, I know I've already bought a set of sized range rulers.
I started with two starter sets and one of mine is starting to go bad. I have to admit I'm hoping anybody will come up with something better before I have to by another. You listening Litco and Corsec?
Plus, from a business perspective, it promotes return merchandising . You could not get away with not selling them separately, as they are a wear item - having to re-core set for a replacement would stop people from investing... But making it available separately, certainly encourages a moderate amount of return customer to get replacements when required.
And lets be honest here. How many of us have already bought a second (or third) tool already? I bought a couple of extras and made them smaller so I have templates that are less board intrusive when I am going at slower speeds.
My. God. I love this idea and curse you for the expenditures that will inevitably occur as a result.
Edited by goobacca
Well, pulling my tool apart and spraying the whole thing black bought me about 6 games worth of gaming...
Heading into the Store Championship season now, with our main event at the end of Feb, and the give is more giving again, so Its getting another decent layer of black, and a nice thick layer of sealant before I stick it all back together... That should shorten the give up...
I'm still working on the design for a multi-part acrylic ruler, but its not finalised yet....
I've noticed as well that there can be tiny amounts of bend while still staying on "one click" that is often the difference between an overlap or not. I just try not to do it, and try to mostly ignore it when my opponents do it. I often help by "assisting". "Here let me hold the maneuver template while you put your ship down". I press down with a finger and wait until their ship is properly aligned. It's surprising how often they also won't line the ship up with the maneuver tool. The front guides are in, but the back part of the ship will sometimes be significantly far from the tool (only when going straight, I mean).
My. God. I love this idea and curse you for the expenditures that will inevitably occur as a result.Plus, from a business perspective, it promotes return merchandising . You could not get away with not selling them separately, as they are a wear item - having to re-core set for a replacement would stop people from investing... But making it available separately, certainly encourages a moderate amount of return customer to get replacements when required.
And lets be honest here. How many of us have already bought a second (or third) tool already? I bought a couple of extras and made them smaller so I have templates that are less board intrusive when I am going at slower speeds.
I am a silly person and have all 4 speeds. . .