New to the forum - and need help with two questions

By rolfsteiner42, in Star Wars: Armada Rules Questions

Hello to all; I have been looking around on the forum, but can't seem to find what I'm looking for when it comes to my first question. The MC-80 and ISD both have (what I guess from what I saw in one place) is the "contain" defense token. I don't know what I'm missing here, but could someone please tell me what it actually does? I feel like I'm stupid for asking, but I can't seem to find anything that explains it in what I have for Armada right now.

My second question arises from following the Armada forum at BGG. I have seen that a number of players are talking (more and more it seems) about 400 point games. This has made me wonder if it just a "growing player choice idea" that allows more leeway for upgrades and squadrons, OR if it might be an official change due to players inputting their thoughts to FFG?

I hope I don't seem like too much too much of an idiot for asking, and hope that someone will be kind enough to set me straight on these things. Other than maybe not having all the fine points of what works best together, etc.. I really don't have any other questions when it comes to the rules.

Thanks; Steiner

In brief: the contain token can be used to negate the standard critical effect, so the first damage card received is dealt face down rather than face up. I believe there is a rules addendum that comes with both the MC80 and the ISD that explains the token.

The 400-point limit is the new standard that went into effect with the release of Wave 2. From the Tournament Rules, pg 3: " When Wave 2 is released, the official fleet size will increase to 400 points, the round time will increase to 150 minutes, and the Margin of Victory table will be updated. This is the culmination of the Armada tournament format, and will remain the standard from that point on. "

Ardaedhel; Thanks for your response! I also got some input from some of the players on the BGG forum as well. It's really nice to know that there are great people who are willing to help on these forums! And I'm really happy about the official 400 point build change too!

Thanks again, and all the best to you for the holidays. Steiner

Feel free to ask any question you have! :)

Generally speaking, we've got a pretty good community here.

Did you keep that little bit of paper with the box contents on it? You have the rule on the top right of the back page. You know the page you just put straight into the recycle bin without any care or thought. :P

Hi Amanal; nope - I was doing my "unboxing" late at night, and that's why I missed it. They ended up in the garbage (because it was pouring rain) but were already gone before I even started to ask my questions. Shame on me! Thanks, Steiner

contain.jpg

Edited by Amanal

Thanks Amanal! I hope you won't mind if I ask one more (I hope last) question. I've put off some other things to take a really good look at the upgrade cards - and I bet the answer was on yet another leaflet that is gone as well - sorry. An upside is that I've reorganized a few of the upgrade cards between factions due to their usability! There was one that I still need to figure out though.

Here it goes - On the Raider title card "Instigator" it says "are treated as if they are engaged by 2 additional squadrons" . On a side note, someone on the BGG forum had made a comment (with no real explanation) about [why] use squadrons when you're running Raiders. Anyway, my take on this is that a Raider can engage squadron(s) and I'm wondering if "2 additional" might mean that it can engage up to 3 enemy squadrons at distance 1? Am I on the right track here? Sure looking forward to an answer - Thanks - Steiner

You're a bit backwards on it...

The Raider makes all enemy Squadrons within range of it "Count as if Engaged by 2 additional Squadrons".

Really, this interaction is to counter "Grit", which is a trait of some Squadrons, which says "You are not prevented from Moving if you are only Engaged by One Squadron."

So it locks them down by adding 2 more over the 1 you've hopefully got them already engaged with.

Thanks Amanal! I hope you won't mind if I ask one more (I hope last) question. I've put off some other things to take a really good look at the upgrade cards - and I bet the answer was on yet another leaflet that is gone as well - sorry. An upside is that I've reorganized a few of the upgrade cards between factions due to their usability! There was one that I still need to figure out though.

Here it goes - On the Raider title card "Instigator" it says "are treated as if they are engaged by 2 additional squadrons" . On a side note, someone on the BGG forum had made a comment (with no real explanation) about [why] use squadrons when you're running Raiders. Anyway, my take on this is that a Raider can engage squadron(s) and I'm wondering if "2 additional" might mean that it can engage up to 3 enemy squadrons at distance 1? Am I on the right track here? Sure looking forward to an answer - Thanks - Steiner

If I understand what you are asking the Raider can attack any/all fighters in one arc for one attack. The two additional squadrons just lock up the enemy fighters.

Hi guys - thanks, but I'm fuzzy on your numbers here - I'll try to explain myself. CDAT; the first part of your answer is just like for any other ship, and that you agree with Drasnighta about locking up fighters. I understand that I was on the wrong track - thanks for setting me straight here - but now for the numbers I'm "fuzzy" on. Drasnighta; OK, I totally get what you said about "grit" being able to move away from a single squadron, but now I'm confused on the numbers. Why would the enemy squadron have to already be engaged by one of yours, if the Raider has the effect of 2 additional squadrons - that's 3 - shouldn't the Raider alone be able to counter "grit" ?

Could you please explain? Thanks, Steiner

Ah, I got carried away.

It won't be able to move away as its going to be engaged by 2 Non-Existant, Phantom Squadrons.

The having your own squadron there is simply a good thing to have - because it will stop them from shooting at the Raider, and instead, having to shoot at the Squadron.

Ah Drasnighta - you are a great man! This is excellent! I was wondering about using "instigator" with a Raider in a build I'm working on. I'm going to try it with Expanded Hanger and maybe Wulff (mainly for a "squadron" or "repair" token) with another upgrade as well. Going to try Motti for the Hull Upgrade across the board too. My thought was to team it with a Tie and Mauler to make a fast "hunter / killer group" for taking out squadrons - with the ability to "scratch at" smaller enemy ships as well. It sounds good in theory, so it will be interesting to see how it works in practice!

Thanks so much again, and in case I don't cross your trails here for a while, best of the Holidays to you and CDAT! Steiner