Need help with 400 point list, have some points to spare

By exinfris, in Star Wars: Armada Fleet Builds

As the title says I've got some points to spare on a 400 point Imperial list and need some advice on where to put them. I'm new to Armada, so I'm nnot to knowledgeable about the upgrade cards yet as far as synergy.

Here's the list so far.

ISD2, Admiral Screed, Gunnery Team, Electronic Countermeasures, Avenger.

GSD2, Admiral Montferrat,Assault Concussion Missiles, Demolisher.

Raider2, Overload Pulse.

Raider2, Overload Pulse.

Tie Fighter Squadron X4.

List totals out at 387 points, any suggestions about how to add the last 13 points, or suggestions about the list are greatly appreciated.

Ship Wise, its fairly tight as it is... I mean, there are choices between ACM / APTs for Demolisher, but really, that's a flavour choice.

People may suggest to pick a Turbolaser for the ISD, but I don't feel its neccessary - especially since your intention here is to really Overload Pulse any main target before splattering it...

Your objective choices would be really needed to determine where to go from here.

I think at the moment, I'd take the TIE fighters, and mix them up with some other Squadrons - keeping a squadron presence but flavouring them out - maybe one or two to Interceptors, etc. Pick what you want them to do, and send them at that.

Thanks.

Not to sound stupid, but what does ACM / APT stand for?

ACM - Advanced Concussion Missiles
APT - Assault Proton Torpedoes.

There was a thread on commonly used acronyms, but I don't know where it went right now...

Again, thanks.

As far as the squadrons go, I'm considering adding 2 more Tie squadrons, or possibly Howlrunner.

As the title says I've got some points to spare on a 400 point Imperial list and need some advice on where to put them. I'm new to Armada, so I'm nnot to knowledgeable about the upgrade cards yet as far as synergy.

Here's the list so far.

ISD2, Admiral Screed, Gunnery Team, Electronic Countermeasures, Avenger.

GSD2, Admiral Montferrat,Assault Concussion Missiles, Demolisher.

Raider2, Overload Pulse.

Raider2, Overload Pulse.

Tie Fighter Squadron X4.

List totals out at 387 points, any suggestions about how to add the last 13 points, or suggestions about the list are greatly appreciated.

Maybe some Tie interceptors to fly with the Raider just in case?

Edited by ColGeneralVatutin

ACM - Advanced Concussion Missiles

APT - Assault Proton Torpedoes.

There was a thread on commonly used acronyms, but I don't know where it went right now...

What work you put in now save you a ton of energy later.

Edited by ColGeneralVatutin

I would agree that Engine Techs over Admiral will give you a little more versatility.

Thanks for the advice. Have dropped Admiral from the Gladiator, and added Engine techs. Love the added maneuverability, liking the Expanded Launchers too.