Sabine crew card question

By fab74, in X-Wing

Hi,

I have a question about the first sentence of the Sabine crew card, it is directly link on how to implement it in the squad builders.

The card says :

" Your upgrade bar gains the bomb upgrade icon.

Once per round, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage."

My understanding of the first sentence is that if you equip a ship with Sabine, you get a bomb slot if the ship has no bomb slot.

But if the ship has already bomb slots, it doesn't get an extra slot. But second part of Sabine ability can trigger anyway.

K-wing => 2 bomb slots

K-wing + Sabine => 2 bomb slots

Hwk-290 => 0 bomb slot

Hwk-290 + Sabine => 1 bomb slot

What do you think ?

Edited by fab74

I disagree. I think it gains an extra slot.

A-wing test pilot gives you an extra upgrade if you already have one.

Test pilot says you get "1" elite symbol, which is additive. So it's different.

Seems like a FAQ entry on the way.

It's a bit of fudgy wording, courtesy of FFG. Standard procedure for them.

A-Wing title: Your upgrade bar gains 1 <EPT icon>

B-Wing modification: Your upgrade bar gains the <crew icon>

Sabine is worded the same as the Y-Wing bomb loadout.

I assume it is an additional bomb. Though the Andrasta title specifies the two bomb icons are indeed additional.

I think Sabine needs her own spot in the FAQs, with a "Sorry this card makes your brain itch"

I don't see how it's "fudgy" wording. You gain a bomb icon. That's it. Doesn't say anything about having one already or not.

If I have $1 and gain $1 I now have $2.

If I have $0 and gain $1 I now have $1.

FFG is very specific about wording.

The card said :

Your upgrade bar gains the bomb upgrade icon. (if you don't have it you get it)

NOT

Your upgrade bar gains a bomb upgrade icon. (if it was this case, extra slot will make sense)

For me it is very different.

In the Fab's squadrons generator, I implemented as it gives you the bomb slot if you don't have it.

Geordan handled it as an extra bomb slot (so for example K-wing can get 3 bomb slots).

FAQ seems indeed very needed.

Edited by fab74

FFG is very specific about wording.

That's the whole problem: they aren't.

Look at the different ways they've worded the upgrades that gain you a slot.

For Sabine, they've copied the exact text from the Y-Wing only Bomb Loadout, which is fine if it is limited to a single ship, no conflicts there. But Sabine can go on at least 6 different ships, some with, some without bombs.

FFG would do well to really sit down, look at their cards and rewrite them for consistency.

I don't see how it's "fudgy" wording. You gain a bomb icon. That's it. Doesn't say anything about having one already or not.

If I have $1 and gain $1 I now have $2.

If I have $0 and gain $1 I now have $1.

I think the problem here is that on sabines card it doesn't give a specific number. so it would more translate into something like: if I have $ and gain $, I now still only have $... :)

The way I see it it is very clear wording in this case. Since it doesn't say "a" or "1" or "additional" I would say that it only grants the bomb upgrade icon if the ship in question doesn't already have one. but I can see how people would argue against that. maybe FFG will clear it up in a future article/faq. let's wait and see, it's all still very new and very overwhelming (at least to me)

I suppose you could use her to give b-wings bombs as well if that's how she works but would you?

I suppose you could use her to give b-wings bombs as well if that's how she works but would you?

Keyan Farlander (29)
Predator (3)
Fire-Control System (2)
Heavy Laser Cannon (7)
Sabine Wren (2)
B-Wing/E2 (1)
Gold Squadron Pilot (18)
Twin Laser Turret (6)
Bomb Loadout (0)
R2 Astromech (1)
Seismic Charges (2)
Gold Squadron Pilot (18)
Twin Laser Turret (6)
Bomb Loadout (0)
R2 Astromech (1)
Seismic Charges (2)
Total: 98
It's different, at least.
Your upgrade bar gains the bomb upgrade icon. (if you don't have it you get it)

NOT

Your upgrade bar gains a bomb upgrade icon. (if it was this case, extra slot will make sense)

I read it differently.

" A " is used when there are multiple of a subject, while " the " is used when there is only one of the subject. Since you are only adding one, the singular is appropriate.

When someone says "get me a glass of pepsi," you have options. Be it a snifter, highball, flute, or shot glass you've filled the conditions of their statement and they may not be pleased. The second time they ask, now knowing both that they have multiple glasses in the cupboard and you're a snot, they ask more specifically. "Get me the pint glass full of pepsi." You're now locked into the one glass that fills the conditions of the statement.

This is the Elite Symbol: Elite_Talent_Icon.png

This is the Torpedo Symbol: Torpedo_Icon.png

This is the Bomb Symbol: Bomb_Icon.png

When I have the option to reference any of the dozen symbols but want to reference the bomb symbol, I call it the bomb symbol.

Now, when a secondary condition matters, it also needs to be stated. If no secondary condition is stated then there isn't any secondary condition. Example: Bossk crew. If you miss your shot, gain 1 stress. Secondary condition: if you don't already have stress.

As such, I read Sabine's card pulling one specific symbol off the fully stocked symbol shelf and adding it to any ship's upgrade bar regardless of what else is on the upgrade bar. Her card doesn't stipulate any conditions regarding other upgrades on the bar and you do what a card says, not what it doesn't say.

TL:DR: Extra bombs for the K-wing

carpet-bombing-o.gif

It's still a toughie. Any other upgrade that added upgrade slots only applies to a single ship, except for R2-D6. But it has a limitiation.

Come to think of it, R2-D6 may give us the answer.

Sabine Wren

Your upgrade bar gains the <BOMB> upgrade icon.

R2-D6
Your upgrade bar gains the <EPT> upgrade icon.
You cannot equip this upgrade if you already have a <EPT> upgrade icon or if your pilot skill value is "2" or lower.
The latter would imply that without the limitation you could equip it if you already had the icon.
Edited by Dagonet

I just like the idea of the B wing turns its mod slot into a crew slot, which in turn changes from a crew slot to a bomb slot. All so you can make use of the torpedo slot by loading extra munitions. Too bad that means that it costs 7 points for the B wing to have 2 seismic charges =/.

I just like the idea of the B wing turns its mod slot into a crew slot, which in turn changes from a crew slot to a bomb slot. All so you can make use of the torpedo slot by loading extra munitions. Too bad that means that it costs 7 points for the B wing to have 2 seismic charges =/.

But you use it for the direct damage Sabine provides, so you accompany her with some Y's or K's. So you're not necessarily loading the B for Bombs but as a personell carrier.

Am I the only one bothered that Sabine adds damage to 'friendly' bomb tokens but we haven't recieved a definition of 'friendly tokens'? I assume it pertains to bomb tokens dropped by friendly ships (duh) but it's not technically in the rules yet. And: How do you keep track of who dropped what bomb? There's some mystery tokens with the Ghost set, maybe that's how they get noted.

Did we get an official answer on that point ?

I suppose you could use her to give b-wings bombs as well if that's how she works but would you?

Keyan Farlander (29)

Predator (3)

Fire-Control System (2)

Heavy Laser Cannon (7)

Sabine Wren (2)

B-Wing/E2 (1)

Gold Squadron Pilot (18)

Twin Laser Turret (6)

Bomb Loadout (0)

R2 Astromech (1)

Seismic Charges (2)

Gold Squadron Pilot (18)

Twin Laser Turret (6)

Bomb Loadout (0)

R2 Astromech (1)

Seismic Charges (2)

Total: 98

View in Yet Another Squad Builder

It's different, at least.

:P

---

First off. Sabine adds 1 bombslot to 1 ship she's in. It could be; Ghost, Hwk, B-Wing, K-Wing or Attack Shuttle.

Second, she adds 1 damage to 1 ship at range 1 from any friendly or your bomb tokens.

Here's a funny situation I manage to do against 1 tiefighter. K-Wing dropped a Cluster mine (after it moved). Next round before moving, dropped a seismic charge on Cluster Mine. Poor Tiefighter flew right over cluster mine. It recieved 1 damage from Sabine, then 1 damage from Seismic Charge and then rolled 2 dice and got 1 hit from Cluster Mine. 3 hits and it got destroied.

Edited by JimbonX

I suppose you could use her to give b-wings bombs as well if that's how she works but would you?

That's the first pace I tried it. I like it but it feels dirty...scummy even.

You can run over your own mines to trigger Sabine and then add damage to an enemy at range 1. In the Glen Burnie Regional video posted on this thread he does it. He also has 3 bombs on a Sabine K-Wing, at a Regional. That's enough for me.

Unless they FAQ it, I would do what the card says, not what it doesn't. You gain the icon. Whether you have another such icon already is irrelevant

Even the app gives the user of Sabine one additional bomb slot , irrespective of ship, I fail to see the issue people are making out of it :)

I don't see the issue either. It's pretty clear that it adds the slot, because if it was restrictive the card would specify the restrictions.

Even the app gives the user of Sabine one additional bomb slot , irrespective of ship, I fail to see the issue people are making out of it :)

Which app ? (as there are no official apps)

I don't see the issue either. It's pretty clear that it adds the slot, because if it was restrictive the card would specify the restrictions.

The issue is too many people putting too much emphasis on the word THE before BOMB. Reinterpreting "the bomb" as "only one bomb" is completely wrong. ViscerothSWG had the best explanation about that specific mis-re-interpretation.