So after yesterday's match, I have adjusted and pieced together what I hope will be the fleet I take to the weekly league.
Imperial-II Star Destroyer - 120 pts
Relentless - 3pts
Admiral Motti - 24pts
Wing Commander - 6pts
Gunnery Team - 7pts
Boosted Comms - 4pts
Electronic Counter Measures - 7pts
Heavy Turbolaser Turrets - 6pts
SW-7 Ion Batteries - 5pts
Raider-I - 44pts
Ordnance Experts - 4pts
Assault Concussion Missiles - 7pts
Raider-I - 44pts
Ordnance Experts - 4pts
Assault Concussion Missiles - 7pts
Major Rhymer - 16 pts
Dengar - 20pts
Firespray-31[x4] - 18pts[72pts]
OBJECTIVES: Precision Strike, Fleet Ambush, Superior Positions
The Raiders are meant to soften things up while the ISD/Fireball leisurely fill the enemy with Tibanna. The already respectable Squad4 on the ISD combined with Boosted Comms and a Wing Commander ensure the Firesprays will always be where they aren't wanted. The Heavy Turbos and ACMs will work together to overwhelm a ship - go ahead, re-route. Open another side for the Rhymerball.
I think the ACMs will be more useful than the extra black for Rapid Reload simply because it is a guaranteed 2 points to deal with every attack. It will help them soften up the scum more than another die they can brace.
Thoughts/Suggestions?
Edited by RazelKorr