Here's my silly 100 point Ghost build. Hera brings the flexibility to move where she wants especially at range 1 and 3. At Pilot Skill 7, you can try to either park the Ghost where it will get bumped or intentionally bump someone. With all the Ion turrets, you can usually set someone up to bump you or you can bump them, preferably in the front.
The goal is to bump someone in the front arc of the Ghost. There it can unload a 5-dice attack (using Zeb). The Ion turret is to help control opponents and setup future rams.
Intel agent is there to give you some idea about where to park.
6-dice attack? That's where Jan Ors comes in. She's frantically trying to follow the Ghost around, taking stress to give an extra dice on the Ghost attack (with some help from Nien Nunb). She's got an Ion turret to help provide more control.
The Ion on the Ghost (plus the bonus Ion attack from the Phantom title) and the Hawk guarantee that Hera has plenty of time to set up for a big range 0-1 5 dice attack.. which bumps up to 6 dice if Jan can help out. If ships are out of arc on the Ghost, you can use the turret (plus the bonus attack) to setup the next round of movement.
Ezra is there to provide the rear attack and possibly undock if the Ghost is about to go down.
Silly? Yes. Will it work, maybe once but it will be **AWESOME** when it does.