Ok Will start with the big boy first
ISD 2: Admiral Ozzel
Captain Needa
Relentless
Gunnery Team
Heavy Turbolaser Turrets
Boosted Comms
Electronic Countermeasures
GSD 1:
Demolisher
Engine Techs
Ordnance Experts
Assault Concussion Missiles
GSD 1:
Insidious
Engine Techs
Expanded Launchers
Fighters:
Dengar
Howlrunner
Tie Interceptor x2
Whole thing comes in at 392 pts
The idea is have a fighter force that can go in and hopefully sweep any fighters/bomber groups swiftly rather then just tying them down. Then they can be an annoyance to any capital ships the rest of the game. Boosted Comms is there to allow the ISD to hang back to launch firepower from the rear while the Glads swing around the sides and use Ozzel to hit the brakes hard once they hit their sweet spots or accelerate hard after a fleeing target. Still trying to figure out what my best objectives to pair with this list are so suggestions are welcome.