Rebel Hawks with bombs. Sabine brings it

By eagletsi111, in X-Wing

One neat thing about her ability is that you don't actually need to have the bomb token go off to do one damage to a ship within range 1. You could drop Cluster Mines and they will create a range 1 no go zone for an enemy until someone actually runs over them and they get removed from play.

Could be interesting to use this to hide from aces like Soontir.

I didn't understand it that way. I believe the bomb has to detonate, and before it gets removed from the table, it does 1 extra damage. Unless I'm misreading it?

What makes you think it works like that? I'm just going off what the card says and detonation is not a requirement for the ability.

As a reference, the relevant part of the card states:

"Once per round, before a friendly bomb token is removed, choose 1 enemy ship at Range 1 of that token. That ship suffers 1 damage."

Now you have to mark ownership of bomb tokens somehow...

There's a crapload of Rebel/Imperial control tokens in Armada that would work nicely for this. And there's way more in my Armada box than I ever seem to need in a match.

And really, as much as I have an irrational love for the HWK, I do like the idea of Sabine in a K-Wing:

Warden Squadron Pilot — K-Wing 23
Ion Cannon Turret 5
Extra Munitions 2
Sabine Wren 2
Proton Bombs 5
Cluster Mines 4
Ion Bombs 2
Advanced SLAM 2
Ship Total: 45

Still, to get back to the topic, imagine the look on the face of your opponent when you say Jan Ors drops a mine in front of his/her Imperial shuttle :lol:

I don't think you guys understand.

My CR90 can now drop bombs AND take extra munitions.

mind=blown

(oh yeah, you can also have your YT's bomb now too.)

Edited by Corellian Corvette

The Ghost comes with a bunch of bomb related tokens that will be fine for showing the ownership, they may even be for that purpose.

Edited by Pwmf

So, if you needed to, you could have a friendly ship dive on a bomb for you and get a damage on to an enemy ship?

So, if you needed to, you could have a friendly ship dive on a bomb for you and get a damage on to an enemy ship?

This is truly evil.

Can you imagine if she were scum and you could fly your dead mans switch Z swarm across a set of clusters to start a chain reaction.

And really, as much as I have an irrational love for the HWK, I do like the idea of Sabine in a K-Wing:

Warden Squadron Pilot — K-Wing 23

Ion Cannon Turret 5

Extra Munitions 2

Sabine Wren 2

Proton Bombs 5

Cluster Mines 4

Ion Bombs 2

Advanced SLAM 2

Ship Total: 45

What a bargain :P

you can do a far more reasonable 35 with

K-wing

*Sabine

*Seismics

*Conners

*Extras

*A-slam