This is my second post dealing with the Shadowlands in the new L5R. I enjoyed the discussion in that thread, and found most of the replies interesting input. In light of that, I have decided to give a little thought as to how I think the Spider should have been implemented in the game.
First off, while I do think that having a Shadowlands "clan" in the game is bad both thematically and mechanically, I do see that a Spider-type clan is important and can fit both of those. This is not a "get rid of the Spider" thread.
One of the best things about L5R is that the villains are not just Fu-Leng and the Shadowlands Baddies, but villains appear out of the clans themselves. A lot of the drama in the story comes from players within the clan attempting to corrupt it, with other players attempting to purify it. More drama comes from the struggles the clans have to face, and whether they face it with honour or disgrace. The Shadowlands can be used as a big threat in the story every now and then, but it really serves the story better as part of the setting.
The Shadowlands is the larger evil that threatens Rokugan. It is the prefect symbol of pure evil - it is relentless in it's assault. If Rokugan was passive against it, it would eventually destroy all - it's the constant actions of the citizens that keep it to the outskirts. That is the backdrop upon which all other stories are projected.
Using the above, I always thought that the Spider would have been better implemented as a clan of corrupted humans. Those who become corrupted are cast out and find a home among their own kind. Their struggles would be great, and their stories just as great.
1. They are corrupted or choose to live among those who are. They are looked down upon and feared by many of the populace. What struggles do those people face every day?
2. They live where no one else would. Perhaps they live in a tainted area of Rokugan, or a rugged production-less section, or maybe just outside the Wall in shacks they lean up against the stone. Think of Indian Reservations as a guide. If that land was suddenly of value, would these people be relocated?
3. They require Jade, but have no local source for it. They are dependent on the rest of Rokugan for the Jade they need. How do they feel about that? How does Rokugan feel about some of their Jade going to these corrupt?
4. The clan has the framework to allow for stories of great honour, and great evil. Does a member rise above his conditions and achieve greatness, or does he fight against the injustices against his people? Does he do these things with honour, or with evil? I realize that the Spider is there for players that like playing the bad guy, but every clan can have it's "bad guy", and these guys provide a simpler place for those players (like the Spider of old) while still attracting those who enjoy the story of honour coming from the darkest places.
Anyways, there are a lot of other story options found in a clan like this, and the best part is that it allows for both stories equally (good and evil). Plus it saves the Shadowlands from being watered down, and allows it to be the huge threat it really is when needed for the story.
I hope I was able to describe the vision in my head in a way that worked, and I look forward to hearing your input.