I had an idea for a house rule the other day that I wanted to run by you folks before I tried it in my home game.
Rules as written, damage and armor at planetary scale are 10x higher than damage and soak at personal scale. A common house rule that I've seen is changing this to x5 so that personal scale weapons have a higher chance of being able to do some damage to vehicles while still maintaining their lethality. I felt like that was too great a nerf to vehicles and wanted to try and come up with something different.
What I'm proposing is this:
- When a starship or vehicle attacks a personal scale target, it deals damage in the personal scale equal to its weapon rating representative of splash damage.
- A triumph or critical hit represents a direct hit on the personal scale target, dealing the full weapon damage at planetary scale (x10).
I haven't quite worked out how to handle personal scale targeting something at the planetary scale. Or at least nothing that kept things as simple as I would like. I considered granting Breach 1 for triumphs when attacking from personal scale to planetary scale, but I'm not sure I like that. Another option was to grant the vehicle scale critical hit table at the personal scale on a triumph or critical hit, representative of a hit to a critical ship component, but that doesn't really address how damage should be handled.
Thoughts or suggestions? Or should I just stick with the x5 houserule? I do want to try and maintain the simplicity of the system.
Edited by Crazed Lasher