So, I was thinking lately on the value of Green Dice vs total Health, and it got me thinking. How do they compare? How much longer will an extra evade die let me live compared to an extra health (hull or shield).
I have been running some basic computer simulations, but it allows me to run 10,000+ comparison rolls in seconds, so let's look at what I've found!
Let's take a generic attacker with 3 red die, and have a one on one battle with a TIE Interceptor and an X Wing.
TIE Interceptor, 3 Green Dice, 3 Health:
After 100,000 simulations, the tie fighter dies after an average of 4.9 unmodified, 3 Dice attacks. So, if we are talking X-wing vs interceptor, one v one, the x wing will likely kill the interceptor on turn 5, assuming equal pilot skill.
X-Wing, 2 Green Dice, 5 Health:
After 100,000 simulations, the X-Wing dies after an average of 6.01 unmodified, 3 Dice attacks. With that, in our X-wing vs interceptor one v one, the X wing will likely die on turn 6, and given equal pilot skill and unmodified attacks, the x-wing will usually win, hence it's higher point cost at equal PS.
Z-95, 2 Green Dice, 4 Health
Again, after 10,000 simulations, we see that the Z dies after an average of 4.9 attacks. Same as the interceptor.
The real kicker comes when we start modifying results. If you add a defensive focus to the defender, and an offensive focus to the attacker, the interceptor survives an average of 5.2 attacks (not a huge increase), but the X-wing only survives an average of 5.02 attacks, making the interceptor a better overall dogfighter, assuming focuses.
Now, I could run this all day, and it is quite obvious hits are highly dependent on the action economy and the like, but when looking at pure, unmodified attacks, 1 health = 1 evade die, which is likely the reason why the Z and the TIE Fighter get to have the same point cost.
I know this was kinda futile, but it was a fun little experiment...
