4 ship Rebs with mothma, looking for advice

By Zanos, in Star Wars: Armada Fleet Builds

Howdy guys, I'm looking to try some wave 2 rebels soon, here's what I'm thinking

[ REBEL FLEET (391 points)

1 • Nebulon-B Support Refit - Mon Mothma - Turbolaser Reroute Circuits - Salvation (95)

2 • MC30c Torpedo Frigate - Lando Calrissian - Ordnance Experts - Assault Proton Torpedoes - Foresight (84)

3 • CR90a Corellian Corvette - Turbolaser Reroute Circuits (51)

4 • Assault Frigate Mark II B - XI7 Turbolasers (78)

5 • A-wing Squadron (11)

6 • A-wing Squadron (11)

7 • A-wing Squadron (11)

8 • Han Solo Millennium Falcon (26)

9 • Dash Rendar Outrider (24)

What do you guys think? Would TRC work better than xi7s on the frigate? would I be better off swapping dash and an a to a pair of generic 2400s?

You might be banking to hard on the mc30 it feels like.

I would drop Dash and beef up that AFII a bit. Han is enough. You don't need both pricey characters. Throw in ECM on the AFII at a minimum, maybe an Intel Officer. Upgrading an A-Wing to Tycho is always worth it if you can find the points. Finally, I'm not a fan of TLRC on Salvation in a Mon Mothma list. Your commander is buffing that token, but you're willingly giving up that advantage. You have multiple evades on the CR90, so that's acceptable. On a Neb-B it just doesn't make sense with Mon Mothma as your commander. Grab some Slaved Turrets instead and enjoy the roller coaster.

Edited by Truthiness

Alright. Definitely ECM, yeah. Do you think Han is worth it over Dash?

I agree with truthiness. The TLRC on salvation is counter-intuitive with mothma. Slaved turrets would be a better fit. I like dash over han personally. Also, think about getting jainas light for your corvette. Always a good 2 points to invest in. Finally, do you really wanna put mothma on the nebulon? With some good flying an opponent can clean you flag ship out pretty quick. I would consider stashing her on the corvette making it a B do away with TLRC on it and give it tantive IV instead so you can generate tokens for your other ships but that's just an idea. I just really don't like my admirals on nebulons.

I prefer Han over Dash, but that's entirely down to preference. You can go either way. I just wouldn't do both. One of them backed up by the As is enough for a screen. Anymore than that and you're over investing in something that is only there to kill bombers.

Edited by Truthiness

I love Dash. Im not slammin Han and his abilities but Dash's ability for re rolls makes him better suited for all purpose use in my eyes. Couple that with bomber, rogue and speed 4 he can really tip things. Han has those two dice against ships but keep in mind without bomber he only gets a 50% chance of hit on the blue and 75% chance of hit on black. 37.5% chance of a double hit, where Dash is at only 25% chance of a double but his carries a crit and he gets to reroll for it, should you choose. Of course, Han always shoots first, so that is a huge makeup. So it really is a preference thing, for you, have you entertained the idea of maybe replacing either of those guys for wedge. Him coupled with Dash is a combo ive been sampling and loving, Id imagine with Han it is pretty potent as well.

I like slave turrets with salvation in theory. I just can't fly those ships well. Yeah people talk about the brace, but not being able to regenerate two shield via any engineering method just make me cringe. I am now looking at engine techs on the at build as a way to get around other ships and think that might work?

In regards to purple's suggestion.

Edited by ColGeneralVatutin