Hey guys,
I'm estatic
this just happened

**** your green dice!
(also note, Sabine's effect doesn't care about how far away your ship is)
Edited:
-Note 2: "friendly bomb token" doesn't have to be from the ship Sabine's on
-Note 3: specifies "enemy ship," so no need to blow yourself up
the ability is mandatory, however (no may)
1 bomb ships (just sabine)
Attack Shuttle
YT-1300
YT-2400
yeah, fat PWTs with sabine bombs would've ruined the game by being even more difficult to chase after. Great design on FFG's part!
2 bomb ships (extra munitions)
B-wing
Ghost
Sabine is obviously made to work with the ship she's coming with, but the Ghost itself is such a complex thing that it'll take a long time to decipher just how exactly Sabine will affect it.
The B-wing, however, just strikes me as too unwieldy
ALL THE BOMBS
K-WING!!!!!!
maximum of 6, though I personally doubt you'll ever fill all the slots ![]()
You're basically just taking Sabine for the effect, here
Which bombs?
Sabine's effect has the same reach on "normal" bombs as the bombs themselves. Seismics/ions/protons damage all ships within range 1, and then you can Sabine for another 1 damage atop another ship (almost one-shotting soontir). Problem is, if your normal bomb hits only the empty void of space, then so will Sabine.
Sadly, no thermal detonator spoiler ![]()
Sabine with mines is a very interesting prospect, because good positioning can guarantee that your attack + extra damage lands with every use. As has been pointed out in the thread about the ghost preview, this actually works interestingly with Cluster Mines. While you're capped at one damage per round, the coverage Clusters provide is significant and you can extend the range of Sabine's effect pretty **** far
Getting Ready to Proxy:
First thing on the docket is the K-wing, as obviously the ghost itself is going to be more complicated to proxy (just feels wrong without the model)
Warden (35)
-Sabine (2)
-Seismics (2)
-Conners (4)
-Extras (2)
-A-SLAM (2)
sad thing about this versus the Int Agent version is that it neither fits in nor supports 3 Blue Squadron Pilots, so building around it will be a pain. Will need time to generate a competent list
Edited by ficklegreendice