big badabom! let's blow up some green dice! (Sabine)

By ficklegreendice, in X-Wing

Hey guys,

I'm estatic

this just happened

sabine-wren-crew.png

**** your green dice!

(also note, Sabine's effect doesn't care about how far away your ship is)

Edited:

-Note 2: "friendly bomb token" doesn't have to be from the ship Sabine's on

-Note 3: specifies "enemy ship," so no need to blow yourself up :D the ability is mandatory, however (no may)

1 bomb ships (just sabine)

Attack Shuttle

YT-1300

YT-2400

yeah, fat PWTs with sabine bombs would've ruined the game by being even more difficult to chase after. Great design on FFG's part!

2 bomb ships (extra munitions)

B-wing

Ghost

Sabine is obviously made to work with the ship she's coming with, but the Ghost itself is such a complex thing that it'll take a long time to decipher just how exactly Sabine will affect it.

The B-wing, however, just strikes me as too unwieldy

ALL THE BOMBS

K-WING!!!!!!

maximum of 6, though I personally doubt you'll ever fill all the slots :P

You're basically just taking Sabine for the effect, here

Which bombs?

Sabine's effect has the same reach on "normal" bombs as the bombs themselves. Seismics/ions/protons damage all ships within range 1, and then you can Sabine for another 1 damage atop another ship (almost one-shotting soontir). Problem is, if your normal bomb hits only the empty void of space, then so will Sabine.

Sadly, no thermal detonator spoiler :(

Sabine with mines is a very interesting prospect, because good positioning can guarantee that your attack + extra damage lands with every use. As has been pointed out in the thread about the ghost preview, this actually works interestingly with Cluster Mines. While you're capped at one damage per round, the coverage Clusters provide is significant and you can extend the range of Sabine's effect pretty **** far

Getting Ready to Proxy:

First thing on the docket is the K-wing, as obviously the ghost itself is going to be more complicated to proxy (just feels wrong without the model)

Warden (35)

-Sabine (2)

-Seismics (2)

-Conners (4)

-Extras (2)

-A-SLAM (2)

sad thing about this versus the Int Agent version is that it neither fits in nor supports 3 Blue Squadron Pilots, so building around it will be a pain. Will need time to generate a competent list

Edited by ficklegreendice

Some gremlin in the back of my head is telling me "put her on farlander, it will be fun"

It's probably not a good idea, but it could be funny.

Bombs on my HWK... finally.

For some reason all I could think of is putting her on a hwk. It'd probably be a terrible bomber but it amuses me.

This is interesting; it will work for OTHER friendly ships dropping bombs if I'm reading it correctly. Then you don't even have to put this lady on a bomber ship.

For some reason all I could think of is putting her on a hwk. It'd probably be a terrible bomber but it amuses me.

It would make people think twice about getting behind it for a while.

This is interesting; it will work for OTHER friendly ships dropping bombs if I'm reading it correctly. Then you don't even have to put this lady on a bomber ship.

Well, whatever ship she is on becomes a bomber ship...

Still, thinking a K-wing flanked by a few Y-wings will be fun.

You probably want her on something with Torpedoes though for the Extra Munitions.

This is interesting; it will work for OTHER friendly ships dropping bombs if I'm reading it correctly. Then you don't even have to put this lady on a bomber ship.

:o

I am dumb, how did I not notice :(

(note: it works for any friendly bomb token, yours or your other ships', once per round)

which means K + Y 3-ship list, almost inevitably, or 2 Wardens (1 Sabine, 1 Int agent) and a Y

locally, crackshot swarm has really taken off and the only real recourse your TLT ships have are these lovely Seismic Charges

Edited by ficklegreendice

Welcome to Sabine's Minefield...

over the course of Wave 7, I've become quite fond of

Miranda (TLT, c3po, seismic + seismic/extra) [42]

imo, c3po is too important to cut out (so much damage cancel with her ability), but you can fit in another ship for Sabine just fine

the 35 point Warden + Miranda leave 23 points, or 17 if you also give the Warden TLT. That's an easy a-wing.

Expensive Wardens are stupidly frail, but possibly worth trying out (though I will probably end up jettisoning conners + A-slam as the frailer Warden is almost as expensive as miranda if using TLTs)

Edited by ficklegreendice

Ug, I hate to say it:

Gold Squadron Pilot (18)
Twin Laser Turret (6)
Bomb Loadout (0)
Seismic Charges (2)

Gold Squadron Pilot (18)
Twin Laser Turret (6)
Bomb Loadout (0)
R3-A2 (2)
Seismic Charges (2)
BTL-A4 Y-Wing (0)

Miranda Doni (29)
Twin Laser Turret (6)
Extra Munitions (2)
Sabine Wren (2)
Proximity Mines (3)
Seismic Charges (2)
Advanced SLAM (2)

Total: 100

You got 6 potential triggers for Sabine if the bombs are staggered. You got 3 TLTs for long range. You got 4 aoe bombs for swarms. You got 2 DEADLY prox mines for aces and of course the stress hog. Oh, and if the stress hog gets something on his tail, here, have 2 auto damage. Plus Miranda can tank a bunch of damage+arc dodge like a boss to keep Sabine alive. Plus you really don't want to be chasing that Miranda around.

Edit:

Forgot to mention, Miranda has the potential to do 8+ damage in a single round (to the same target or two different targets). Fly over something, drop prox mine, roll 3 hits +1 dmg. Then shoot primaries at R1 with ability for 4 red (with TL from turn before) for another 4 damage. And crits are just icing on the cake.

Edited by Texx

I am in awe of that list.

Ion Bomb just gained some favor! 1 damage AND 2 Ion, not bad!

Though 2 damage Seismics is pretty mean!

2 damage Conner Net is SUPER mean.

Here I was hoping Imperials would be the best bomb users, but, Sabine clearly takes the cake there.

Edited by phild0

Anyone else find it funny that the Rebels now have more ships with bombing option than the Empire?

Ion Bomb just gained some favor! 1 damage AND 2 Ion, not bad!

Though 2 damage Seismics is pretty mean!

2 damage Conner Net is SUPER mean.

Here I was hoping Imperials would be the best bomb users, but, Sabine clearly takes the cake there.

quantity has a quality all of its own, they say ;)

Anyone else find it funny that the Rebels now have more ships with bombing option than the Empire?

Though they can't run most of them in a single list together...

This will be my go to list with bombs:

Warden with Sabine, Connor, Extra Munitions, Advanced Slam

Gold with Dorsal, R3A2, BTL

Blue

Blue

100pts

Warden will Connor Net a target, the Gold will double stress, and the Blues will finish them off. Tons of HP.

Edited by bmf

And just because someone hasn't mentioned it, the GR75 and CR90 can take bombs now too, granted they aren't as a good on the small and large ships.

Hey Sabine, have you considered doing some freelance work while not running missions for the Rebels? I know a guy who knows a guy named Emon Azzameen, and this bounty hunter is looking for a new copilot. I think you'll be the perfect woman for the job. :D

Anyone else find it funny that the Rebels now have more ships with bombing option than the Empire?

Ya...poor Tie bombers

Edited by Texx

I guess I might like some K-Wings after all.

Guardian Squadron Pilot (25)
Extra Munitions (2)
Sabine Wren(2)
Seismic Charges (2)
Seismic Charges (2)
Guardian Squadron Pilot (25)
Extra Munitions (2)
Bombardier (1)
Seismic Charges (2)
Seismic Charges (2)
Guardian Squadron Pilot (25)
Extra Munitions (2)
Bombardier (1)
Seismic Charges (2)
Seismic Charges (2)
Total: 97

Anyone else find it funny that the Rebels now have more ships with bombing option than the Empire?

Ya...poor Tie bombers

Considering the low usage of TIE Bombers overall right now, I expect at some point there will be an aces/epic/whatever pack that helps them out.

Edited by imprezagoatee

And just because someone hasn't mentioned it, the GR75 and CR90 can take bombs now too, granted they aren't as a good on the small and large ships.

I am fairly sure you'll never be able to clear the blast radius of the bombs, which really just leaves the mines for epic ships, which I don't think will be that great for clearing their six

And just because someone hasn't mentioned it, the GR75 and CR90 can take bombs now too, granted they aren't as a good on the small and large ships.

I don't see how this is so?

The card give you torpedoes and missiles not bombs?

ordnance-tubes.png

Edited by Ken at Sunrise