Has anyone started taking note of all the errors in the article yet? I've found a couple. Come on, let me hear them! Because that is always my favorite part about these articles after they are released.
Ghost part 2 article up!
What a BS expansion. It's like a middle finger towards Imperial and Scum players.
so uh does Hera crew look kinda broken to anyone else?

Even though it's Rebel only and a unique, it still seems really powerful for only costing 1.
It only falls short of Tycho because you won't be able to do actions while you're doing consecutive red maneuvers.
just wow
I'm astounded by the effort FFG put into this expansion
not only is it awesome, but it is awesome in more than just one way
I mean, can you imagine how many options the ghost has opened up not only for itself but for rebel ships in general?
Wren open the possibility of doing
97 damage with Cluster mines on a ship with no mine slots.
edit its once per turn, but still
far more impressive than that is Wren making Cluster Mines actually decent
also the possibility of a B-wing with hera and FCS, or Ten Numb with Ezra HLC and AS seems pretty decent too.
Welp. This is a lot to digest.
Mostly I just want to put Chop and Artoo on the same boat.
But thermal detonators ![]()
Also did anyone else catch this? Just after the dials image:
" Although the VCX-100 features a special firing arc from which it can fire any torpedoes it equips, and although any VCX-100 can equip a turret weapon, the Ghost is most effective when it is flown to catch foes at Range "1" in its primary firing arc"
Is that referencing the rear arc there?
Edited by TsiegtiezWell. That's certainly something.
First pilot in the game for whom double Recon is viable, and he has 0 agility.
Hera + Navigator = Nuts. Pick a green, and you have all forwards and banks available. Pick a red, and you've got the rest.
I wonder if Hera + Stay on Target lets you switch to ANY position on your dial, as you treat your maneuver as red...
Sabine's awesome in both forms.
Chopper is difficult to wrap my head around in either form, but first person to crack his riddle will be powerful.
So yes. I want some.
Anybody catch this? Torpedoes out the back firing arc.
Edit: NINJA'D even with the same "catch this?" hook!
Edited by PaulTiberiusThose crew are insane. Ezra is gunna be fun but Hera omg!. It will be great to spend a turn or two not trying to do the predictable greens just to surprise an opponent. Not sure piling stress on ships other then an a wing is clever though.
Wow. So much to take in. There are so many combo's and unique playstyles... I echo some of the sentiments expressed above. You could end up playing 3 games in a row against a Ghost, all piloted by a different pilot, and with a completely different strategy than the last one. I really like the options.
This whole thing seems to be a big buff for any rebel ship with a crew slot.
I can see B-Wings and Hawks majorly benefiting from this expansion...
Hera on Keyan with PTL anyone?
Sabine on any B-Wing (with the added bonus of extra munitions to boot!)
Any of these guys on YTs.
It's pricey, but I'll have to go for this expansion for sure...
Wow. I love how each of the crew members plays off at least one other crew member's ability.
That being said, I have to echo people on Ezra's crew card. Something seems wrong with his face there.
Edited by SquarkAnybody catch this? Torpedoes out the back firing arc.
Edit: NINJA'D even with the same "catch this?" hook!
Catch and release, haha
But I definitely need confirmation of the whole "special arc" nonsense. Rearward torpedoes is going to be ridiculous, especially with Extra Munitions and Sabine on Hera. Go to move, switch your manoeuvre, drop a Net on someone, and then blast them with a Plasma. Ouch.
So Chopper Crew... Do you have to do an action when you have him and are able to do one? Or can you choose not to so you don't hurt yourself?
If it is the latter, he will be filling up empty crew slots everywhere.
holy **** I lied
Sabine wins the game
K-wing madness!
ghost too, with extra munitions (forgot it had torp slots!)
I figured you would love how she enables super bombers. Conner Nets can now do 2 damage. Or if they are really unlucky with Cluster mines, hit one, get the damage, then hit a second token next turn. Theoretically, over 3 turns, you can have your single Cluster Mine do +3 damage. Hell, she can add damage to an Ion Bomb. Too bad we didn't get Thermal Detonators.
I LOVE Chopper crew. I've been waiting for more of these damage-yourself-for-some-benefit effects in this game. I suppose we have R2-D2 crew in a way, Feedback Array, and sort of Dead Man's switch that do it. Other things like Crack Shot are similar, but I've been waiting for actual damage effects. This is neat.
Of course, the crew that can hurt you is the murder bot.
What a BS expansion. It's like a middle finger towards Imperial and Scum players.
Let's just wait and see what the Imperials and Scum are getting before you let jealousy rule.
As for the special arc, let's not get too excited, shall we. Do we really need to remind you that the preview articles are not rules authorities.
Ghost Kanan with a pair of Recon Specialists could be fun.
So Chopper Crew... Do you have to do an action when you have him and are able to do one? Or can you choose not to so you don't hurt yourself?
If it is the latter, he will be filling up empty crew slots everywhere.
Definitely says "You may"
edit: Chopper + R2-D2 crew could be interesting
Edited by stmackSo Chopper Crew... Do you have to do an action when you have him and are able to do one? Or can you choose not to so you don't hurt yourself?
If it is the latter, he will be filling up empty crew slots everywhere.
Nothing says you must do anything. This for 0 points and Hera for 1 are again another free, questionable present to rebel only from FFG.
Wasn't expecting the ghost to be clocking in with such decent budget builds... You could run chopper with fcs, tactician and hera crew for the same price as a naked Oicunn. Dangerzone.
Edited by banjobenitoSo Chopper Crew... Do you have to do an action when you have him and are able to do one? Or can you choose not to so you don't hurt yourself?
If it is the latter, he will be filling up empty crew slots everywhere.
You may perform an action while stressed.
When you perform an action while stressed...
He's optional. And does seem like he ought to cost... something. Or cause critical damage.
Also, something of note- Both of the dials in the original image are wrong!
Anybody catch this? Torpedoes out the back firing arc.
Edit: NINJA'D even with the same "catch this?" hook!
Catch and release, haha
But I definitely need confirmation of the whole "special arc" nonsense. Rearward torpedoes is going to be ridiculous, especially with Extra Munitions and Sabine on Hera. Go to move, switch your manoeuvre, drop a Net on someone, and then blast them with a Plasma. Ouch.
I'm thinking more Conner Nets and Advanced Proton Torpedoes, since when you net somebody they're likely to be at Range 1 behind you already. Potential 7 hits in that combo. Rinse and repeat. Two-shot a Palpmobile that is foolish enough to land on your tail.
PHEONIX SQUAD IS GO
THE DREAM IS REAL
I love the art on the chopper crew card. His pilot ability represents him being a litte **** perfectly.
Also, something of note- Both of the dials in the original image are wrong!
Yeah I just picked up on that. What gives? The VCX doesn't actually have a 4-Straight Green? What?
Ghost Kanan with a pair of Recon Specialists could be fun.
This has probably been answered since the Lambda came on the scene, but I'm not sure... Does two RecSpecs give you 3 foci or 4?