Ghost part 2 article up!

By imprezagoatee, in X-Wing

Those dials are powerful....

dials.png

Edited by YwingAce

Hera (crew) wins the game

FCS + k-turn + red turns (+ r2-d2 crew possibly) = who cares about stress?

Edited by ficklegreendice

sabine-shuttle.png

Oh the PTL madness on this one!!

Hera, every B-wings wet dream :D

Also Kanaan (pilot) doesn't have once per turn restriction, so hello recon spec, Garven, Kyle HWK and every other rebel way of getting more focus

Edited by Redblock

Ahhh, Interesting. The ghost dial was as I expected, but the shuttle is surprisingly unweildy, the only turn avalible to it that isn't a red is the 2 turn. Makes it potentially unweildy in a protracted dogfight.

Looks cool though.

Edited by Lordbiscuit

So Sabine on the shuttle can barrel roll, trigger PTL, do one of her three actions on her bar, get stressed, then reveal a green maneuver to lose the stress and perform a third action. That's INSANE.

EDIT: Fixed the number of actions involved. Still great though.

Edited by DailyRich

Great OP, Impreza.

I think it's pretty funny that Chopper can pilot the ship. It seems that he sows chaos between his pilot ability and his crew card.

Each of those are really good. Wow. Ghost is crazy for a large ship; both have every basic maneuver in the game. I was not expecting those dials.

Hera, every B-wings wet dream :D

Ibtisam + E2 + Hera + Wired.

Or, even funnier, Put Ezra in there.

Edited by Diabloelmo

"For just one squad point, Hera Syndulla (crew) allows her ship to reveal and execute red and white maneuvers, even while stressed."

Good lord! Game breaking! :lol:

holy **** I lied

Sabine wins the game

K-wing madness!

ghost too, with extra munitions (forgot it had torp slots!)

Edited by ficklegreendice

Shuttle Sabine and Crew Sabine are both freaking awesome?

And if you even thought about skipping the Ghost you can't not buy it now...

I'm surprised how similar the dials are, very interesting.

First BB-8, now Wren's Attack Shuttle. I wonder WTF FFG wants do to with those PTL-3-stress-free-actions-per-turn ships.

Edited by Nevetz

Like the 5k on a big ship.

Also think Ezra crew is strong, especially on something like an HLC Outider

just wow

I'm astounded by the effort FFG put into this expansion

not only is it awesome, but it is awesome in more than just one way. I could see myself using all 3 Ghost pilots (all in radically different fashion) and various attack shuttles both on their own and as part of the Ghost/Phantom set

I mean, can you imagine how many options the ghost has opened up not only for itself but for rebel ships in general?

Edited by ficklegreendice

I LOVE Chopper crew. I've been waiting for more of these damage-yourself-for-some-benefit effects in this game. I suppose we have R2-D2 crew in a way, Feedback Array, and sort of Dead Man's switch that do it. Other things like Crack Shot are similar, but I've been waiting for actual damage effects. This is neat.

Chopper is hilarious. Well done.

Sabine is impressively powerful. The bomb potential there is really strong and the bonus damage is completely unlimited. Probably the best shuttle pilot too.

Kannan is interesting. He's one of those really cool pilots that won't see a lot of play, but players who use him will find fun and effective.

Hera is the boss. Her crew is insane.

Zeb is alright. Ezra is strong; expensive, but strong. Not fond of the art they used.

Ran out of images, here's Kanan:

kanan-jarrus-ghost.png

Shuttle Sabine and Crew Sabine are both freaking awesome?

As they should be.. =P

The Attack Shuttle is amazing. The dial is fine for what you are getting for the cost.

just wow

I'm astounded by the effort FFG put into this expansion

not only is it awesome, but it is awesome in more than just one way

I mean, can you imagine how many options the ghost has opened up not only for itself but for rebel ships in general?

Wren open the possibility of doing 9 7 damage with Cluster mines on a ship with no mine slots.

edit its once per turn, but still

Edited by Panic 217

Wow. Very powerful ships with better than expected dials, and three very good crew cards! The point costs on these ships seem low to me too: compare chopper to a bounty hunter, for example.

Sabine crew makes my imperial bomber heart turn green with envy.

Really looks like ffg are pushing rebels as the best faction to both deal, and deal with, stress. Interesting.

Edited by banjobenito

just wow

I'm astounded by the effort FFG put into this expansion

not only is it awesome, but it is awesome in more than just one way

I mean, can you imagine how many options the ghost has opened up not only for itself but for rebel ships in general?

Wren open the possibility of doing 9 7 damage with Cluster mines on a ship with no mine slots.

edit its once per turn, but still

far more impressive than that is Wren making Cluster Mines actually decent :o