Yes we know that Death Rain and Redline are the ones to fly. However, I was looking at ways to make the Generic a bit of better ordinance carrier, something that can help give a bit of boost to making torpedoes and missiles better options to carry.
So this is the base build I have come up with:
Cutlass Squadron + Accuracy Corrector + Extra Munitions.
Really Accuracy Corector needs to be the system slot you take if you are taking an ordinance carrier. A build that isn't too bad for a low level build that can help give some stress but also cause damage are Fletchette Torpedoes.
Cutlass Squadron + AC + EM + Fletchette Torpedoes = 28 points, so you can fit 3 of them in a list plus a blocker.
Now it isn't going to win a tournament but it will win you a few games here and there. I wish the Cutlass was less point. The Scimitar Bomber is fantastic with Extra Munitions and Fletchtte except for 1 problem. You have no way to modify the dice when you fire them. At least with a Cutlass with AC you have the chance of just cancelling everything and making it 2 hits. Sensor jammer shuttles have no affect against you and even a Sensor Jammer Ethan or Guri are easier to deal with.
Cluster Missiles are also worth while to include but a bit more expensive. The ship still has it's problems with getting a decent build into a list, but I think with AC one can at least make the Punisher a bit better ship for firing ordinance.
Edited by kingargyle