Great feedback! Keep in mind that with 1 player, there are no Twist random enemies at Turns 6 or 8 (unless your PS is 6+). That is literally a worst case scenario, too, but you're right that it's not a winnable mission. While I'm okay with those occasionally (as it just sends you down a different campaign path), 6 on 2 isn't right. It probably needs to change.
I'm thinking of dropping the random Rebel Elite on Turn 3. The twists I'm torn on... those are made to be swingy, but I'm guessing it'll frustrate people more than it's worth. Despite how I feel about them, I might have to rein in the randomness.
But, keep in mind, the mission could go completely the opposite way. 2 TIEs vs 2 ships at startup. You roll a red crit and green focus, and you can add a decimator to your side and a hit to each Rebel ship. Turn 5 twist is Might of the Empire, and you get a red focus (+3 TIEs) and a green blank (upgrade them to Interceptors).
In that scenario (best case), you have 2 TIEs, a decimator and 3 Interceptors vs 2 damaged Rebel ships. Easy win.
In all likelihood, it's somewhere in between. But I know a lot of X-wing players don't like randomness. I'm open to changing it if it makes it more enjoyable ![]()



