Scum and Villainy/Corruption Suggestions
Video Discussion: https://www.youtube.com/watch?v=DG-3P9_0Kgw
1: Aggressor-Class Destroyer: Vast Majority of firepower in the front. But fires only 1 red dice and 1 Blue dice. But the effect is multiplied by 4. So one red hit counts as 4 damage, double hit 8, but can easily be evaded, so it's primarily used against larger ships.
2:Star Viper fighter
3:Skipray Blastboats
4:Crusader-Class Corvette
5:Interceptor-Class Frigate (Interceptor IV)
6:Keldabe-Class Destroyer (Mandalorian capital ship, named after the Mandalorian capital)
6:Vengeance-class frigates (No Shields but heavily armed and armored)
Possible upgrades:
1:Point Defence Lasers: Any enemy ship within close-medium range counts all black die attacks as obstructed. And all fighter/bomber black die are downgraded to blue dice.
2:Shield Syphoning: A ship when using the engineering token in addition to normal repairs can steal one shield from the closest enemy hull zone at close-medium range.
3:Dedicated Ion cannons: blue dice cause twice as much damage to shields but no damage to hull.
4:Long range missiles: All black dice can fire up to long range but only criticals count towards damage. Players can choose to use normal black dice and close range but only can only do one attack per turn and its black dice pool is reduced by 1.
Previous Rebels Video:
https://www.youtube.com/watch?v=GRqmOtLDgrM
Previous Empire Video:
https://www.youtube.com/watch?v=whIo4WhmUrU