Has anyone here thus far put thought into or considered a community managed Living Campaign and Organized Play setup for the FFG line of Star Wars games? I think it could be an amazing amount of fun and with the creative types there are in this community some really professional looking modules could be put out.
The character generation part would be pretty easy since, from what I can tell, there's no need to really completely remove any of the character options presented in the books so far. The stat generation isn't randomized like some forms of D&D. Over all it's very good at presenting a relatively level playing field for all new characters. But I think some form of 'tier' system based on total XP spent would be a good idea to have players of similar power levels playing together. Modules could contain suggestions for adjusting the encounters based on the tier of the players as well as for different sizes of table from 4 to 6 players.
I would also, personally, plan on going with an advancement system similar to what is done in Pathfinder Society.. no free gear from adventures with a flat amount of XP and Credits for each completed adventure. The record sheet for the adventure denoting equipment that may be available that may either normally be restricted or is available at a reduced cost for completing the adventure. Potentially a small XP bonus and/or credit bonus for completing some kind of optional goal in the adventure. This method, to me, helps keep all players advancing at a fairly steady and predictable rate. Several players have all completed 3 adventures.. then they should have roughly the same XP and available credits worth of gear.
How would you handle things like Obligation, Duty and Morality for a system like this? Perhaps everyone gets Morality which is kind of like an alignment indicator and some groups may not work with you if you are within certain ranges of morality.. use a steady static gain per session minus any potential conflict gained.. and maybe introduce some kind of fame or reputation mechanic instead of the other systems?
Can anyone think of some kind of Star Wars equivalent to a D&D Adventurer's Guild or Pathfinder Society that might bring random folks together for a given adventure?
Any other thoughts, comments or idea on the general topic?