The article:
https://www.fantasyflightgames.com/en/news/2015/12/10/see-the-movie-fly-the-ships/
EDIT:
'd by Sithborg https://community.fantasyflightgames.com/topic/195516-t-70-and-tiefo-psuedo-preview/
The much-anticipated targeting astromech:

Seems 'merely' good; it's not eking out any particular spots on named pilots as far as I can guess. Good for generics though, especially for integrated astromech. It's not groundbreaking, but at the right time it can give your ship(s) an edge.
Zeta Leader:

Very nice. Especially nice alongside a Wingman or Epsilon Leader to ensure consistent triggering...but the greens on the TIE/FO dial are good enough to do work on their own. An unconditional Opportunist, with an EPT slot to spare and PS 7.
Epsilon Ace:

Epsilon Ace seems tricky. Might make a good filler, or a reasonable distraction if your other ships are far more attractive targets. Notably, has the highest PS barrel roll in the game, VI or no. But, there will often enough be lists where his ability is just totally inconsequential.
Edited by Sparklelord