T-70 and TIE/fo Psuedo Preview

By Sithborg, in X-Wing

Epsilon Ace laughs at VI Vader.

Palob says hi (unless a FAQ says otherwise)

Edited by Marinealver

Oh! Hobbie with Targeting Astromech and Advanced Proton Torpedo! I know it's not going to be cost effective, but the idea of k-turning behind a target and unleashing 5 damage on them just amuses me :)

(Underscore emphasis mine)

Which is why it's price is problematic. It's best uses are on ships that were already that little bit inefficient... and its pricing is less efficient than the other 2pt target-locking cards out there already: FCS or R4 Agromech. Given that neither is anywhere near an auto-include, the value of this one is even more questionable.

This means your inefficient ships are getting even less efficient... which is why I fear that for 2pts, you probably won't bother much. :(

What stings is that this is getting closer and closer to "We're running out of places to release new, decent astromechs" - it might be one of the most heavily populated slots, but there aren't many that are good, especially for the generic ones, and we'd love to see more that were.

Am I right in thinking that Zeta Leader's wording ("...when attacking..." rather than "...before attacking...") means you can roll your normal dice and THEN decide whether to stress yourself for one extra red?

Edited by Hedgehogmech

it might be one of the most heavily populated slots, but there aren't many that are good, especially for the generic ones, and we'd love to see more that were.

The astromech slot is one of the most interesting in the game to me. It has a couple of the strongest upgrade cards in the game (R2D2, R3-A2), a couple that are really good on certain ships (R5-P9, BB8), and a number of absolutely, atrociously awful ones (R5, R5-K6, R2-F2, R5-D8).

When we think of how far this game has come, we need only to take a glimpse at those astromechs listed last... *shudders*

it might be one of the most heavily populated slots, but there aren't many that are good, especially for the generic ones, and we'd love to see more that were.

The astromech slot is one of the most interesting in the game to me. It has a couple of the strongest upgrade cards in the game (R2D2, R3-A2), a couple that are really good on certain ships (R5-P9, BB8), and a number of absolutely, atrociously awful ones (R5, R5-K6, R2-F2, R5-D8).

When we think of how far this game has come, we need only to take a glimpse at those astromechs listed last... *shudders*

Now check how many of the good ones are generic. ;)

I think for the moment, the Integrated Astromech fix is going to help X-wings plenty - but as a bespoke "I took one with a unique droid" far more than letting you throw a fistful of them on the table again.

That's not the end of the world - better some here and there than none, for sure! - but it's an interesting situation to be in. I do wish Targeting Astromech had been at K7-level efficiency (if perhaps in a way that did less synergy for TLT; leaving the dakkaTLT to Scum if there were combo problems, etc), though. It'd be nice to have a couple builds for X-wings, and one of their astromech picks was "More dakka, please".

I want to fly the following list of rarely used X-Wing pilots:

Tarn Mison (23)
R7 Astromech (2)
Integrated Astromech (0)
Biggs Darklighter (25)
R4-D6 (1)
Integrated Astromech (0)
"Hobbie" Klivian (25)
Targeting Astromech (2)
Integrated Astromech (0)
Rookie Pilot (21)
R2 Astromech (1)
Integrated Astromech (0)
Total: 100

Am I right in thinking that Zeta Leader's wording ("...when attacking..." rather than "...before attacking...") means you can roll your normal dice and THEN decide whether to stress yourself for one extra red?

No, card abilities that allow you to roll additional dice are used during Step 2 of the attack sequence. To quote the rules reference:

2. Roll Attack Dice: The attacker rolls a number of attack dice equal to its primary weapon value; if it is attacking with a secondary weapon, it rolls attack dice equal to the attack value on that weapon’s Upgrade card instead.

• The attacker resolves any card abilities that allow him to roll additional or fewer attack dice.

• If attacking at Range 1 with its primary weapon, the attacker rolls one additional attack die.

• All additions or subtractions to the number of attack dice being rolled occur before the player rolls the attack dice.

I want to fly the following list of rarely used X-Wing pilots:

Tarn Mison (23)

R7 Astromech (2)

Integrated Astromech (0)

Biggs Darklighter (25)

R4-D6 (1)

Integrated Astromech (0)

"Hobbie" Klivian (25)

Targeting Astromech (2)

Integrated Astromech (0)

Rookie Pilot (21)

R2 Astromech (1)

Integrated Astromech (0)

Total: 100

I've flown it but had stress bot on Hobbie for control. Small success with it but that was before integrated.

Epsilon Ace laughs at VI Vader.

Makes me wonder if we will ever see something that raises PS to 13... probably not.

UPTOELEVEN.jpg

ITS POSSIBLE! maybe thats why he doesnt get EPT so no PS 14 bid.

Nope, it wouldn't work, the ability fixes his ability at 12.

and his 4(6) doesn't work while it does.

Epsilon Ace, shoots first but hits like a tie Fighter ;)!... (I like him/her)

giphy.gif

Edited by Dwing

5 Epsilon Ace (17) with Comm Relay (3)

Get an evade during the first round and save it. Then get to combat with focus+evade at PS 12. Or you can use your action to arc-dodge with barrel roll instead of taking a focus.

A bit spammy, but sounds fun.

5 unique pilots huh? ok..... :P

Haha! Yeah! Why not?! :rolleyes:

My mistake!

EDIT: I, personally, think this is an easy mistake to make since these new TIEs don't get neat nicknames like the old TIEs. The "named TIEs" aren't even named. I'll have to watch it closer in the future.

Right, why should a squadron have only one ace?

I'm also a bit disturbed by the named pilots without names actually ...

Epsilon Ace laughs at VI Vader.

Seems like a mistake. Vader was known as one of the best pilots.

But I know nothing of this ace

Epsilon Ace laughs at VI Vader.

Seems like a mistake. Vader was known as one of the best pilots.

But I know nothing of this ace

He's only PS 12 until he takes a damage. I don't think he's really all that skilled. He's just cocky and full of himself until he gets that wake-up call from enemy fire.

Also it's a two attack he's not giving anyone nightmares even when shooting first.

Vader though is never going to be taken lightly.

Epsilon Ace laughs at VI Vader.

Seems like a mistake. Vader was known as one of the best pilots.

But I know nothing of this ace

He's only PS 12 until he takes a damage. I don't think he's really all that skilled. He's just cocky and full of himself until he gets that wake-up call from enemy fire.

I think it's that he's actually very skilled, but a head case. Once he takes damage it's all "game over, man".

Eps.Ace, new crew card, ps12thing, goes onto echo.

..well, after the ghost previews, I actually would not be surprised to see that.

(not to drag this into another ghost discussion..!)

Epsilon Ace laughs at VI Vader.

Seems like a mistake. Vader was known as one of the best pilots.

But I know nothing of this ace

He's only PS 12 until he takes a damage. I don't think he's really all that skilled. He's just cocky and full of himself until he gets that wake-up call from enemy fire.

I think it's that he's actually very skilled, but a head case. Once he takes damage it's all "game over, man".

poor guy has some poor self esteem :(

Epsilon Ace laughs at VI Vader.

Seems like a mistake. Vader was known as one of the best pilots.

But I know nothing of this ace

He's only PS 12 until he takes a damage. I don't think he's really all that skilled. He's just cocky and full of himself until he gets that wake-up call from enemy fire.

I think it's that he's actually very skilled, but a head case. Once he takes damage it's all "game over, man".

poor guy has some poor self esteem :(

one damage CARD which means he can take 2 damage. I bet this is Finn, takes a few damage switches sides.

Finn never switches sides

he was always a rebel spy

*literally not spoilers, as the movie isn't out yet and it's playing out as a carbon copy of EP IV, Finn and that guy who gets mind crushed by Ren are rebel spies inflitrating the SD for the plans of the new eyelash Deathstar (as seen on the poster)

just like c3po and r2d2 in their escape pod, Finn's escapes in a stolen Tie/FO and crash lands onto tatooine (or tatooine 2.0)

there, he runs into lady-luke and then they run into Han (again!) and they escape tatooine on the Falcon while being pursued by imperials (in Ties instead of on foot)

and so on and so forth

Edited by ficklegreendice

Pretty sure the guy who gets his mind crushed is our beloved Poe Dameron.

Finn escapes in a Special Forces TIE. And I doubt he was a spy, he seems like he discovers he was on the wrong side after a grisly FO attack on some Resistence camp where Poe gets captured. Maybe he helps Poe break out and they go their seperate ways only to meet up again on the lush green planet that is probably the Resistence base. Maybe.

This film might be a bit of an inverted ANH with Han being the wise Obi Wan, and maybe Luke being the Yoda in the next film. Finn might be what Luke would have been if he had gone to the Academy and been drafted by the Empire.

(I always thought of the Academy in ANH being akin to an ancient institution that trained local military forces and merchant fleet pilots, increasingly being used by the Empire to fill their officer ranks. The 'academy' on Lothal appears to be an actual Imperial school feeding cadets directly into service after a limited time training, basically a recruitment center on a base, perhaps one of many thousands in the Galaxy).

Anyway, only a few days to go!

And can't wait till the Sequel sets start to hit with Rey and Fin crew cards and Captain Phasma in a silver repaint Special Forces TIE in the same aces pack with the Halloween Poe X-wing.

Pretty sure the guy who gets his mind crushed is our beloved Poe Dameron.

I'm only 30 pages into Wedge's Gambit, but guessing Poe is a Bror Jace analog. hotshot x-wing pilot that gets captured.

Right, why should a squadron have only one ace?

I'm also a bit disturbed by the named pilots without names actually ...

I kind of like the unique pilots without unique names. It always seems weird to me that Soontir Fel is in so many space battles against Han Solo. I'm much happier to have Mu Squadron Ace flying against Unique Smuggler #56, so I can give them my own names.

Mind you I've always disliked "special characters" in miniatures games for the exact same reason.

Right, why should a squadron have only one ace?

I'm also a bit disturbed by the named pilots without names actually ...

I kind of like the unique pilots without unique names. It always seems weird to me that Soontir Fel is in so many space battles against Han Solo. I'm much happier to have Mu Squadron Ace flying against Unique Smuggler #56, so I can give them my own names.

Mind you I've always disliked "special characters" in miniatures games for the exact same reason.

And which names you would give our new unnamed uniques, since you are so happy now?

Omega Ace - "Dicey" Mcdermin

Blue Ace - "Cerebus"

Red Ace - "Scarlet Comet"

Zeta Ace - Kamille "Beau" Gundan