T-70 and TIE/fo Psuedo Preview

By Sithborg, in X-Wing

What EPT for Zeta Leader? If Epsilon Ace is in play, PTL is obvious, so you can hit like a PTLing X-wing. What about on its own? VI is obviously solid. I guess any of the usual suspects are pretty solid on ZL, with that dial, he can get that extra attack die almost all the time.

What EPT for Zeta Leader? If Epsilon Ace is in play, PTL is obvious, so you can hit like a PTLing X-wing. What about on its own? VI is obviously solid. I guess any of the usual suspects are pretty solid on ZL, with that dial, he can get that extra attack die almost all the time.

Zeta Leader with Wired is pretty good. or Juke!

Edited by vyrago

starting with the December 17th U.S. release of the T-70 X-wing Expansion Pack and the TIE/fo Fighter Expansion Pack.

so when does the rest of the word get it?

Australia for me

Heh - I'll see your Australia, and raise you Tasmania *sigh*

I actually don't hate Targeting Astromech. Not with those sweet Talon Rolls. Solid with Stay On Target as well.

It's alright. My main concern is that 2 points is halfway to 4 points. May as well grab one of the regen droids. It's almost guaranteed to be a more competitive option.

Targeting Astro is hidden fix for both Y-wing and ordnance. Imagine launching torpedo out of K-turn :D

How has anyone not mentioned that awesome T-shirt yet. I want one of those!

Also the pilot skill 12 'ace' looks like an awesome ship to fly. (dunno if it will make an impact on the competitive scene though.)

Targeting Astro is hidden fix for both Y-wing and ordnance. Imagine launching torpedo out of K-turn :D

This what I thought we'd be getting out of the K-wing Adv.SLAM K-turn that never happened.

I actually don't hate Targeting Astromech. Not with those sweet Talon Rolls. Solid with Stay On Target as well.

It's alright. My main concern is that 2 points is halfway to 4 points. May as well grab one of the regen droids. It's almost guaranteed to be a more competitive option.

1 point would have been nicer, sure, but I'm not sure 2 is a deal breaker.

What EPT for Zeta Leader? If Epsilon Ace is in play, PTL is obvious, so you can hit like a PTLing X-wing. What about on its own? VI is obviously solid. I guess any of the usual suspects are pretty solid on ZL, with that dial, he can get that extra attack die almost all the time.

Zeta Leader with Wired is pretty good.

Yeah, that's solid. I like it, and I like that it's cheap. He's the "self-Jan".

Hobbie will like the targeting astromech also. Too bad he does not have an EPT

That is somewhat interesting. As long as there's an enemy within range after the executing, you're basically spend 2 points to give him a white K-turn. It's actually slightly better than that, as if I'm not mistaken he should clear the stress before Perform Action and still get to Focus as well, no?

That said, is 27 points worth it for an X-wing(plus integrated astro) stat line with PS5 and a (situational) white k? 5 is really no better than 3 would be in a lot of current matchups, and you're 1 point short of a Luke or 2 of a Wedge. On the other hand, you're 3 points less than the PS1 Defender, with the only stat deficit being 1 Agility. Your dial isn't as good, though better at shedding stress from other sources, neither is your action selection. Given the Defender is already overcosted is being 3 points less for the tradeoffs any better?

Edited by Otacon

Hobbie will like the targeting astromech also. Too bad he does not have an EPT

That is somewhat interesting. As long as there's an enemy within range after the executing, you're basically spend 2 points to give him a white K-turn. It's actually slightly better than that, as if I'm not mistaken he should clear the stress before Perform Action and still get to Focus as well, no?

That said, is 27 points worth it for an X-wing(plus integrated astro) stat line with PS5 and a (situational) white k? 5 is really no better than 3 would be in a lot of current matchups, and you're 1 point short of a Luke or 2 of a Wedge.

It depends on the list, I think. It's a hell of a jousting element. Put him and Tarn with R7 in a list and it's two pilots that hit reasonably hard that you really don't want to fight against in the end game.

I'm just imagining the the Damaged Engine crit coming up on Hobbie with Targeting Astromech. "Hi, you've just given me a free target lock for even more maneuveres! :D"

Hobbie will like the targeting astromech also. Too bad he does not have an EPT

That is somewhat interesting. As long as there's an enemy within range after the executing, you're basically spend 2 points to give him a white K-turn. It's actually slightly better than that, as if I'm not mistaken he should clear the stress before Perform Action and still get to Focus as well, no?

That said, is 27 points worth it for an X-wing(plus integrated astro) stat line with PS5 and a (situational) white k? 5 is really no better than 3 would be in a lot of current matchups, and you're 1 point short of a Luke or 2 of a Wedge. On the other hand, you're 3 points less than the PS1 Defender, with the only stat deficit being 1 Agility. Your dial isn't as good, though better at shedding stress from other sources, neither is your action selection. Given the Defender is already overcosted is being 3 points less for the tradeoffs any better?

PS5 lets you shoot before Crack Squadron and Omega Jukes.

My favorite part of the whole preview, the Gonzati is arriving in December as well!!

Check your MM pre orders. Mine already shows in a different status. I have been trying to get the force awakens expansions added to that order since yesterday when I noticed that both were already shipping.

Did I miss something when reading this? On the preview there's Blue Ace with R5-X3 and Targeting Astromech. Seems kinda pointless- you can't activate both. R5-X3 just exists as a random insurance policy so you can choose which one you'll use?

Did I miss something when reading this? On the preview there's Blue Ace with R5-X3 and Targeting Astromech. Seems kinda pointless- you can't activate both. R5-X3 just exists as a random insurance policy so you can choose which one you'll use?

One point to boost through an asteroid, land on it, and still shoot? Might be worth giving up a hull point if it comes up...

Hobbie will like the targeting astromech also. Too bad he does not have an EPT

Awesome!

Targeting AStromech does have some combos...I was too knee-jerky (of course I hate rebels and seldom fly them so...).

Who is decoying who up to PS 12 for the imperials? Is there an Echo in here?

LOVE IT when something comes along that makes you pick up an old dusty card and think, "Yeah... this just might work..." :D

Hobbie will like the targeting astromech also. Too bad he does not have an EPT

Awesome!

Targeting AStromech does have some combos...I was too knee-jerky (of course I hate rebels and seldom fly them so...).

Who is decoying who up to PS 12 for the imperials? Is there an Echo in here?

LOVE IT when something comes along that makes you pick up an old dusty card and think, "Yeah... this just might work..." :D

there was a time when i ran Vader VI (eu) with Echo decoy... truly a waste of a Vader EPT.

Ps 12 with two attacks isn't going to give anyone nightmares, stressing yourself for an attack is good the fo has plenty of green.

Astromech is meh on 90% of the ship's that can take it, t-70 might get some mileage out of it.

Dutch Vander likes Targetting Astromech.

there was a time when i ran Vader VI (eu) with Echo decoy... truly a waste of a Vader EPT.

Give Echo the Decoy! But it was really fun anyway. Not a waste of an EPT if you can get it to work for you.

Edited by Rakky Wistol

TA is utter jank

Sad, what a waste of good potential.

Sure, it can be okay, but compared to offerings such as FCS...yeah no. A k4 clone would've given far more competitive Rookies and red vets. This isn't good enough.

The FOs are good because they're cheap. 2 die PS 12 is incredibly unimpressive, but only 17 points. WG for consistency, maybe.

22 to 23 points (WG or pred) for a 3 dice PS 7 is not bad at all (25 for super juke)

Oh! Hobbie with Targeting Astromech and Advanced Proton Torpedo! I know it's not going to be cost effective, but the idea of k-turning behind a target and unleashing 5 damage on them just amuses me :)

Everyone is talking about Comm Relay; Am I the only one who thinks that Weapons Guidance is amazing? Your odds of hitting with both dice go from a meager 56.25% to 81.25%. It also gives you the easy choice of taking the focus token everytime, and if you should happen to roll them hits naturally, you've got your defensive moves covered.

I personally really like these guys:

PILOTS

Omega Squadron Pilot (22)
TIE/fo Fighter (17), Weapons Guidance (2), Push the Limit (3)

They get to Focus/Evade on every turn, which means their accuracy is 81.25% when they fire shots, but since their PS is low, when bigger baddies fire on them first, they can use both actions defensively, making them beastly to hit. It'd definitely run 2 or 3 of these guys as superiorly durable/accurate grunts, then using the remaining points for a big baddies, like an Emperor Deci or a PS11 Vader.

They have a lot in common with Tempest Squadron Pilots using Accuracy Corrector. They're weaker offensively at R2 and R3, but the versatility of the weapons guidance makes it easier for them to land all 3 shots at R1. They're better defensively, since they can take both defensive actions each turn. They're worse at K-Turns, since they'll be pre-stressed and need their actions for accuracy purposes, but if they know they won't be shot at one turn, they can always pocket Target Locks for later use. I think they're very respectable. Very durable. Very dependable.

Juke/Comm Relay will be better at K-Turns and possibly swarm fighting, but Weapons Guidance is better vs low agility ships than Juke. Not saying one is better than the other, just not sure why Weapons Guidance hasn't made the conversation at all.

Problem with WG = enemy greens

2 dice kinda suck at getting through those

Imo, WG is money on Zeta L and Omega L (can't spend TL after all); maybe EPs A due to lack of ept

EDIT: I, personally, think this is an easy mistake to make since these new TIEs don't get neat nicknames like the old TIEs. The "named TIEs" aren't even named. I'll have to watch it closer in the future.

Personally, my generics ALL get a name (especially those new "unique generics"). try bob (or stuart, or kevin).

mine are Karl and Heinz most times, a Karl-Heinz quite often.. and most of the times they qualify for nicknames, too. though that often just is "Vollhonk" or "Dullpes".. as THEY (not me!) always pull a) crazy stunts or b) really boneheaded asteroid mining operations etc.

it's way more fun once you can blame your bad position/flying on those incompetent minions of yours ;)