Do I get to choose the defense token before or after they use their defense tokens. Logic says it'd activate at the same time as a regular crit (i.e. when handing out damage, so post-spend of defense tokens) but I thought I'd double check.
Ion Cannon Batteries ordering
Logic has a way of being right
The same applies, of course, to NK-7 Ion Cannons - and the order of interaction is far more critical in this case.
1. Declair target
2. Roll attack dice
3. Resolve attack effects
-modify dice
-spend accuracy
4. Spend defense tokens
5. Resolve damage
- Declair critical effect
- sum damage
So assuming you are asking about the critical effect, the defender gets a chance to resolve his tokens before one is discarded.
I think you may be referring to Overload Pulse?
Ion Cannon Batteries forces your target to discard a command token, not a defense token.
Now for overload pulse, your opponent would get to spend their defense tokens before overload pulse applies.
I think you may be referring to Overload Pulse?
Ion Cannon Batteries forces your target to discard a command token, not a defense token.
Now for overload pulse, your opponent would get to spend their defense tokens before overload pulse applies.
Wow, I completely read that card wrong. Good catch.
I think you may be referring to Overload Pulse?
Ion Cannon Batteries forces your target to discard a command token, not a defense token.
Now for overload pulse, your opponent would get to spend their defense tokens before overload pulse applies.
Wow, I completely read that card wrong. Good catch.
And if they decide to go out and spend all of their tokens before you can OP them, you can just choose a different crit effect. Makes me wish we had some turbolasers with good critical effects on them.
Edited by HolySorcererIs this correct:
After rolling dice and using defense tokens, I have one hit a one blue crit left. The defending hull zone has 3 shields.
My Options are:
- Cause 2 damage to the shields and then use the crit effect to remove a command token = total of 2 shields removed
- Cause 2 damage to the shields but if there are no command tokens then I can cause another damage to the shields on that hull zone = total of 3 shields removed
Yup.
Though, really, your options are:
A) Trigger the critical effect of the card, which can: i) strip off 1 shield, or ii) disintegrate a command token, depending on the target condition (you don't get to choose) and in any case before attack damage is dealt; or
B) Do not trigger that critical effect (e.g. to trigger a different effect instead) and simply do 2 damage.
Edited by DiabloAzul
I think you may be referring to Overload Pulse?
Ion Cannon Batteries forces your target to discard a command token, not a defense token.
Now for overload pulse, your opponent would get to spend their defense tokens before overload pulse applies.
Wow, I completely read that card wrong. Good catch.
And if they decide to go out and spend all of their tokens before you can OP them, you can just choose a different crit effect. Makes me wish we had some turbolasers with good critical effects on them.
Nah, I like the turbolasers not doing the criticals, fluff-wise. It's the ion/missiles that really get in and rough stuff up.