AAAAAND Targeting Astromech sucks.

By stevensonson, in X-Wing

The worst thing about the targeting astromech is since it's 2 pts instead of 1pt. You can't fly 4x t70 novice pilots with targeting astromech and intergrated astromechs.

The t70 is a good ship however I think people overvalue it because Poe is a great ship. Even if targeting astromech was 1 pt Poe would still be hard pressed not to take a more defensive Astro like r2. The targeting Astro mech is a missed opportunity that will likely only see play on one off ships like hobbie.

It's not so much that TA sucks. It's just that it's not the great combo with the IA on a T-65 that people were hoping was going to be the full T-65 fix.

It's a card that's actually good on the ship that it comes with, instead of a fix for a completely different ship, like the IA is.

It's not so much that TA sucks. It's just that it's not the great combo with the IA on a T-65 that people were hoping was going to be the full T-65 fix.

It's a card that's actually good on the ship that it comes with, instead of a fix for a completely different ship, like the IA is.

Full T-65 fix? Maybe it is a zero point card that gives you the ability to disregard a shield, hull or critical at the cost of an upgrade IS the T-65 fix and it is called the Integrated Astromech.

Full T-65 fix? Maybe it is a zero point card that gives you the ability to disregard a shield, hull or critical at the cost of an upgrade IS the T-65 fix and it is called the Integrated Astromech.

It certainly could be. I'm just explaining people's expectations.

Sacrificing your astromech for an extra hit is a good upgrade. People we just hoping that the astromech that came with the card would be a good, cheap astromech that would make good use of that card as well.

Unfortunately, it isn't that. It's a good Astromech on certain ships, but not on the T-65. And it's not especially cheap.

I don´t get the disappointment here that targeting astromech is not making X-wings so much better (not to say fix them).

In general, I don´t think X-wings will get their fix via astromech droids, that would be bad because you would dramatically decrease the variance of ships. All ships then would most likely take the same droid to "fix" the T-65. So I am happy that targeting astromech is not a "too-much-awesome" card.

It is great for the game and a cool little effect.

:D

As far as I am concerned X-Wings are good now and FFG does not need to do to much else.

Get that Rouge Squadron Aces Pack out, at the most!

REB%2520WEDGE.png REB%2BDROID%2BASTRO%2B1.png REB%2520AKBAR.png REB%2520BIGGS.pngREB%2520CORRAN.png

Did I ever mention my wish for a Corsec green X-Wing, with a Corran Horn pilot card and Whistler astromech?

Did I mention I would love to see Mynock as well?

And some Wraith pilots?

In a nice T-65 Aces pack with above mentioned Corsec green and an X-wing in Wraith colours?

Call it "The unforgotten legends"

;)

I don´t get the disappointment here that targeting astromech is not making X-wings so much better (not to say fix them).

In general, I don´t think X-wings will get their fix via astromech droids, that would be bad because you would dramatically decrease the variance of ships. All ships then would most likely take the same droid to "fix" the T-65. So I am happy that targeting astromech is not a "too-much-awesome" card.

It is great for the game and a cool little effect.

:D

As far as I am concerned X-Wings are good now and FFG does not need to do to much else.

Get that Rouge Squadron Aces Pack out, at the most!

REB%2520WEDGE.png REB%2BDROID%2BASTRO%2B1.png REB%2520AKBAR.png REB%2520BIGGS.pngREB%2520CORRAN.png

Did I ever mention my wish for a Corsec green X-Wing, with a Corran Horn pilot card and Whistler astromech?

Did I mention I would love to see Mynock as well?

And some Wraith pilots?

In a nice T-65 Aces pack with above mentioned Corsec green and an X-wing in Wraith colours?

Call it "The unforgotten legends"

;)

Yea! T-65s!

I honestly lost count of the amount of times I made the above request :D

don't just look at the whole wave, look at the whole game. We've already seen some decent ideas for Targeting Astro:

1. Porkins with Stay on Target

2. Hobbie Klivian

3. Knave or Blackmoon with Advanced Sensors

4. Red Squadron Veteran with Integrated Astromech

I think people really thought that Targeting Astro would be a 1 point K4 security droid clone.

I might have to fly a Blackmoon squadron just to hear my opponent say "Who-in-the-what now? Blackmoon? Is that D&D attackwing?"

I don´t get the disappointment here that targeting astromech is not making X-wings so much better (not to say fix them).

In general, I don´t think X-wings will get their fix via astromech droids, that would be bad because you would dramatically decrease the variance of ships. All ships then would most likely take the same droid to "fix" the T-65. So I am happy that targeting astromech is not a "too-much-awesome" card.

It is great for the game and a cool little effect.

:D

As far as I am concerned X-Wings are good now and FFG does not need to do to much else.

Get that Rouge Squadron Aces Pack out, at the most!

REB%252520WEDGE.png REB%2BDROID%2BASTRO%2B1.png REB%252520AKBAR.png REB%252520BIGGS.pngREB%252520CORRAN.png

ZUxPtYB.jpg

No, seriously, was the misspelling of rogue deliberate?

Edited by Squark

I don´t get the disappointment here that targeting astromech is not making X-wings so much better (not to say fix them).

In general, I don´t think X-wings will get their fix via astromech droids, that would be bad because you would dramatically decrease the variance of ships. All ships then would most likely take the same droid to "fix" the T-65. So I am happy that targeting astromech is not a "too-much-awesome" card.

It is great for the game and a cool little effect.

:D

As far as I am concerned X-Wings are good now and FFG does not need to do to much else.

Get that Rouge Squadron Aces Pack out, at the most!

REB%252520WEDGE.png REB%2BDROID%2BASTRO%2B1.png REB%252520AKBAR.png REB%252520BIGGS.pngREB%252520CORRAN.png

[iMAGE Deleted due to ironic typo. Will be back up quickly]

No, seriously, was the misspelling of rogue deliberate?

maybe he wanted it to be a very specific tint of red Squad aces pack

Edited by Panic 217

I always Wedge looked best with a dusting of blush. ;)

RougeLeader.jpg

I always Wedge looked best with a dusting of blush. ;)

RougeLeader.jpg

senpai noticed him.

Just to preface my thoughts, I don't care about the T-70 or the Y-wing.

I don't like what I see with the TA as it pertains to the T-65. I fly them literally every chance I get just because they are what I like. To me, locking an X-wing's free action to a red maneuver is dumb and was a missed opportunity to create a nice astromech that could have really helped out with the current single action struggle that the X-wing currently faces in a competitve game meta of multi/free/additional actions. My griefs:

1. As the '65 is already an expensive ship, adding another two points for the free target lock makes it a very expensive choice when squad building. Having to add Stay on Target to increase the amount of red maneuvers and really get more use out of the astromech should not be considered something of a boon, just more points sink for a gimmick that locks up the dial the following turn and only usable on the already expensive ace pilots.

2. It hurts that something that could have been as effective as FCS or K4 for the X-wing essentially became as useful as R5-K6. Even more so because the free target lock is dependent on either making a K-turn or Taking Stay on Target. A much more effective maneuver choice would have been a white, which forces '65s to get out of the slow speed comfort zone of 1 banks and 1-2 straits and sets it apart from both FCS and K4.

3. The comparisons to FCS and K4 are obvious because they work well but never became auto includes into every squad that can take them. Their similar price and function (accquiring a free target lock) have zero negatives while Targeting Astro only comes into effect if you take a red maneuver (most likely a K-turn) and skip taking the all important focus. Seriously, for a point more I can take PtL on my aces and get F+TL and stress, for a fourth point I can add R2 astro and open up my dial a lot more and in my opinion, this is the better ship. Which would you rather take; Wedge with PtL and R2 astro or SoT and TA? They both end up with a stress and have no regenerative properties, but which do you think will outperform the other consistently?

I understand that everyone is sick of hearing the complaints about unreleased content, but to be honest, I'm sick of the X-wing getting ineffective upgrades. I'm tired of the situational and ineffective astromechs that have similarly priced upgrades on other ships that do the same job better and without penalty.

I understand the strong feelings in this thread, because the game is called "X-Wing" and we want the eponymous ship to be good, but I don't believe all the negativity is warranted. While Targeting Astromech is not particularly special by itself, you won't be taking it by itself. Integrated Astromech is the star here.

Consider it this way: You're not paying 2 points for the ability to target lock after a red maneuver. You're paying 2 points for a shield upgrade, which is already a sweet deal, and on top of that you get the ability to K-Turn without sacrificing your offense.

For me, the T-65 X-wing represents the pure essence of the joust; it's the most fundamental tactic in the game and how we all learned to play. Targeting Astromech, combined with IA, revitalizes the joust. We're going back to basics.

Just 23 points will get me a Rookie who will take at least 6 damage to kill and, with the right timing, can K-turn behind you to drop a 4 dice target-locked shot into your rear.

At that cost I can take two and have plenty of points leftover for whatever I want. Hell I can get four more ships in a list:

Rookie, Targeting Astromech, IA (23)

Rookie, Targeting Astromech, IA (23)

Tala Squadron

Tala Squadron

Tala Squadron

Prototype Pilot, Refit

Total: 100 points, 6 ships, 14 attack dice, 28 health, and a **** good time.

Edited by LaserBrain

I don´t get the disappointment here that targeting astromech is not making X-wings so much better (not to say fix them).

In general, I don´t think X-wings will get their fix via astromech droids, that would be bad because you would dramatically decrease the variance of ships. All ships then would most likely take the same droid to "fix" the T-65. So I am happy that targeting astromech is not a "too-much-awesome" card.

It is great for the game and a cool little effect.

:D

As far as I am concerned X-Wings are good now and FFG does not need to do to much else.

Get that Rouge Squadron Aces Pack out, at the most!

REB%2520WEDGE.png REB%2BDROID%2BASTRO%2B1.png REB%2520AKBAR.png REB%2520BIGGS.pngREB%2520CORRAN.png

Did I ever mention my wish for a Corsec green X-Wing, with a Corran Horn pilot card and Whistler astromech?

Did I mention I would love to see Mynock as well?

And some Wraith pilots?

In a nice T-65 Aces pack with above mentioned Corsec green and an X-wing in Wraith colours?

Call it "The unforgotten legends"

;)

**** that auto=speller-thing...

Glory regardless sez I!

:lol:

BOO%252520TOPIC%252520GOOD%252520POST.pn

REB%252520CORRAN.png REB%252520DROID%252520WISTLER.png REB%252520X-WING%252520TARN%252520.png

Edited by Joe Boss Red Seven

Why is everyone focusing on what this does for the X-wing and not looking at what this does for the E-wing? I have found Etahn to be very helpful and now pairing TA to stay on target makes the red that much less painful. But I know competitive didn't like the E-wing out side of Corran...

Etahn is capable of the exact same tanky shenanigans as Corran and was only left behind due to lower PS and less immediately awesome ability

TA on him doesn't feel particularly strong (hell, it doesn't feel particularly strong on anybody; that's what happens when it's situational as all hell but still priced at 2 points)

only Jek can really abuse the crap out of this thing + SoT; problem is he might just kill himself doing so

Edited by ficklegreendice

Why is everyone focusing on what this does for the X-wing and not looking at what this does for the E-wing? I have found Etahn to be very helpful and now pairing TA to stay on target makes the red that much less painful. But I know competitive didn't like the E-wing out side of Corran...

Because E Wings are redheaded EU stepchildren and no one cares about them.

Why is everyone focusing on what this does for the X-wing and not looking at what this does for the E-wing? I have found Etahn to be very helpful and now pairing TA to stay on target makes the red that much less painful. But I know competitive didn't like the E-wing out side of Corran...

Because E Wings are redheaded EU stepchildren and no one cares about them.

SAD... but true.

:mellow:

Why is everyone focusing on what this does for the X-wing and not looking at what this does for the E-wing? I have found Etahn to be very helpful and now pairing TA to stay on target makes the red that much less painful. But I know competitive didn't like the E-wing out side of Corran...

Because E Wings are redheaded EU stepchildren and no one cares about them.

I care.

The more I think about this, I kind of like TA with Hobbie. Turns him into quite the jouster. Perform your K (and stress); TA activates giving you a TL, which Hobbie's ability then removes. You're then still free to perform a regular action ( focus, duh!). And if you've played it right, you're on your opponents tail with a TL and focus.

Ace of your choice

Stay on Target

Targeting Astromech

Integrated Astromech

Could be pretty nasty.

Generally falls in the 30 point range.

Red Squadron Veteran (26)
Stay On Target (2)
Targeting Astromech (2)
Autothrusters (2)

Blackmoon Squadron Pilot (29)
Advanced Sensors (3)
Targeting Astromech (2)

Blackmoon Squadron Pilot (29)
Advanced Sensors (3)
Targeting Astromech (2)

Total: 100

View in Yet Another Squad Builder

Etahn is capable of the exact same tanky shenanigans as Corran and was only left behind due to lower PS and less immediately awesome ability

TA on him doesn't feel particularly strong (hell, it doesn't feel particularly strong on anybody; that's what happens when it's situational as all hell but still priced at 2 points)

only Jek can really abuse the crap out of this thing + SoT; problem is he might just kill himself doing so

You dissapoint me. Think about Hobbie: Perform the manouver and aquire stress in the process, aquire a target lock, shed the stress, get an action on the perform action step. Pretty strong on him!

Red Squadron Veteran (26)

Stay On Target (2)

Targeting Astromech (2)

Autothrusters (2)

Blackmoon Squadron Pilot (29)

Advanced Sensors (3)

Targeting Astromech (2)

Blackmoon Squadron Pilot (29)

Advanced Sensors (3)

Targeting Astromech (2)

Total: 100

View in Yet Another Squad Builder

what is that blackmoon-thingie you are talking about..? a gothrock-band? or a new fighter we've never seen before?!

:D

Edited by WokeUpDead