AAAAAND Targeting Astromech sucks.

By stevensonson, in X-Wing

Yes and now its Rebel's turn to whine, AGAIN.

I'm just here to point out the facts. If the truth is considered 'whining' to you, quite frankly that says a lot more about you than it does anyone else.

PS11/9 wedge doesn't care for the most part. Your view of the game is too limited, it is playable without boosting uberpilots.

If you're PS10+ then they can't out-boost you

that's for sure xD

Vet-Fett and Vet-Bossk both with boosts tacticians, K-4 and Gunner on Bossk DO murder ace-lists.

Those two don't even need boost to do that! I would give it to Bossk so he has an easier time turning around, but Boba is probably better of cheaper.

Tactician has quickly become my favourite crew, can't boost away when you are stacked with stress!

Hobbie likes this as well. He can do a K turn, receive a stress, gain a TL, remove the stress. Check for stress upon completing a move, no? Perform action. .

Not bad for 27 points.

Dutch Vander can also use this after a Kturn or red maneuver to get a target lock and pass one on to another nearby ship. This also allows BTL Ywings to pull a Kturn and have the ability to modify dice. Imagine using an ion turret hitting an opponent and then Kturning to get behind him with a target lock to ionize him again.

Unless you run him without a turret/as BTL, Dutch will only ever K-turn when he is completely out of the fight usually leaving him in a position where everyone ells is to far away to get a target look or make use of his ability.

Yes and now its Rebel's turn to whine, AGAIN.

I'm just here to point out the facts. If the truth is considered 'whining' to you, quite frankly that says a lot more about you than it does anyone else.

You have a very high opinion of yourself. Thats good for you, I guess. But you miss the face that you are the one who started this. And only Imperials are whining while you are only pointing out the facts. This makes you special, of course.

PS11/9 wedge doesn't care for the most part. Your view of the game is too limited, it is playable without boosting uberpilots.

If you're PS10+ then they can't out-boost you

that's for sure xD

Vet-Fett and Vet-Bossk both with boosts tacticians, K-4 and Gunner on Bossk DO murder ace-lists.

Those two don't even need boost to do that! I would give it to Bossk so he has an easier time turning around, but Boba is probably better of cheaper.

Tactician has quickly become my favourite crew, can't boost away when you are stacked with stress!

K4 is to measure range for bossk after a green. If it's 3, boost and line up those Gunner+Tactician 2 stress onto the fell's face.

If it is 2, just TL and focus and line up those 2 stresses onto his face.

+ it's two auxilary arc ships,

+ a big ship without an Engine Upgrade is a nonsense in 90% cases (It's just too good not to be used)

tested it third time already yesterday evening.

Fel got himself 4 stresses and flew half of the map not to get blasted, vader, isntead of his usual "I don't care, you're not drilling through, you're not shooting me, I'm out of arc and I murder you" emploi ran aroudn the map screaming NO, NOT IN THE FACE

hilarious. Seeing the hunters hunted.

it'll be a 2-ship list anyway, so why bother?

it's a 9-10 skills boosting bigships that can deal up to three stresses onto enemy, survive pretty well, are GODDAMN FAST

In my meta PS9 boosts are the bane of the gameplay. So I decided to wage war on the foe using his own filthy disguisting methods.

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Yes and now its Rebel's turn to whine, AGAIN.

I'm just here to point out the facts. If the truth is considered 'whining' to you, quite frankly that says a lot more about you than it does anyone else.

Your "truth" is subjective. While you and others may say it is a bad card, but others say it is not. Who is speaking the "truth"?

Aside from specialist droids on specific pilots (R7 on Tarn, for instance), the only real star player in the astromech suite for X-wings is R3-A2... and he's welded to double-tapping Y-wings these days, so not an option even if he would've been a solid pick elsewhere.

I think stressbot is a far better choice for Hobbie or even Wes given interaction with their pilot abilities. Stresshogs are a good build but id take stressbot over targetting astromech on Hobbie any day.

Yes and now its Rebel's turn to whine, AGAIN.

I'm just here to point out the facts. If the truth is considered 'whining' to you, quite frankly that says a lot more about you than it does anyone else.

Your "truth" is subjective. While you and others may say it is a bad card, but others say it is not. Who is speaking the "truth"?

the one who says "it's good, but not good enough to take the leading place in current situation"

You don't really like making red maneuvers, because rebels are lackluster when it comes to greens.

Maybe nice on a Y-wing, but it's greens are not just bad, THEY SUCK BANTA HORNS

so when you do a red, it's a "****, I can't do anything better anyway" move.

Yes and now its Rebel's turn to whine, AGAIN.

I'm just here to point out the facts. If the truth is considered 'whining' to you, quite frankly that says a lot more about you than it does anyone else.

You have a very high opinion of yourself. Thats good for you, I guess. But you miss the face that you are the one who started this. And only Imperials are whining while you are only pointing out the facts. This makes you special, of course.

You have a weird definition of whining. Most of this thread is discussion on wther TA is worth it or not, under the assumtion that IA is pretty good as we already know. Faction specific preferences also really don't have a place in discussions on game balance. The X-Wing as the games namesake obviously needs to be worth playing and IA accomplishes that, TA was just a card that was hyped as a card that similar to TIE/x1 pushed the T-65 into a top meta position and it is not that. The X-Wing has become playable, capable of competing, even, but Wedge is still no Darth Vader.

Yes and now its Rebel's turn to whine, AGAIN.

I'm just here to point out the facts. If the truth is considered 'whining' to you, quite frankly that says a lot more about you than it does anyone else.

You have a very high opinion of yourself. Thats good for you, I guess. But you miss the face that you are the one who started this. And only Imperials are whining while you are only pointing out the facts. This makes you special, of course.

You have a weird definition of whining. Most of this thread is discussion on wther TA is worth it or not, under the assumtion that IA is pretty good as we already know. Faction specific preferences also really don't have a place in discussions on game balance. The X-Wing as the games namesake obviously needs to be worth playing and IA accomplishes that, TA was just a card that was hyped as a card that similar to TIE/x1 pushed the T-65 into a top meta position and it is not that. The X-Wing has become playable, capable of competing, even, but Wedge is still no Darth Vader.

It was a response to this:

If you wanna defend bad cards, by all means defend 'em, but it's funny watching all these Imperial pilots whining at me to stop complaining and then losing their **** about the Twin Ion Engine MKII and how it 'didn't fix the defender'.

You have a very high opinion of yourself. Thats good for you, I guess. But you miss the face that you are the one who started this. And only Imperials are whining while you are only pointing out the facts. This makes you special, of course.

By 'started this' I made a jokey thread about how I was kinda disappointed in the Targeting Astromech.

Suddenly, Imperial players get their pants in a twist and cry about how Targeting Astromech completely revitalizes the T-65, and it's the best card ever, and Rebel players who do not accept that this card pushes the T-65 to top-tier meta dominating status are whining babies.

But by all means, say that *I'm* the one with a high opinion of myself.

[...] I assume any buff for the T-65 will come in a Rogue One expansion as it's set in that time frame.

Seriously?

FFG has had several chances to fix the Xwing...why don't they just fix it already!?

They did. It's called Integrated Astromech.

This ^

Man, if these people get this upset about one upgrade in a miniatures game I really don't wanna be around here when the new movie hits.

No kidding.

You have a very high opinion of yourself. Thats good for you, I guess. But you miss the face that you are the one who started this. And only Imperials are whining while you are only pointing out the facts. This makes you special, of course.

By 'started this' I made a jokey thread about how I was kinda disappointed in the Targeting Astromech.

Suddenly, Imperial players get their pants in a twist and cry about how Targeting Astromech completely revitalizes the T-65, and it's the best card ever, and Rebel players who do not accept that this card pushes the T-65 to top-tier meta dominating status are whining babies.

But by all means, say that *I'm* the one with a high opinion of myself.

Right. I said this is the best card ever. Cool.

YOU ARE A LIAR!

*drops mic*

You have a very high opinion of yourself. Thats good for you, I guess. But you miss the face that you are the one who started this. And only Imperials are whining while you are only pointing out the facts. This makes you special, of course.

By 'started this' I made a jokey thread about how I was kinda disappointed in the Targeting Astromech.

Suddenly, Imperial players get their pants in a twist and cry about how Targeting Astromech completely revitalizes the T-65, and it's the best card ever, and Rebel players who do not accept that this card pushes the T-65 to top-tier meta dominating status are whining babies.

But by all means, say that *I'm* the one with a high opinion of myself.

Right. I said this is the best card ever. Cool.

YOU ARE A LIAR!

*drops mic*

Oh! How thou hast wounded me with thine barbed words! Truly I am undone!

Just for the protocol:

Basically you attacked me for saying that this new lil astromech has its uses and its not completely rubbish.

And the thread nose dives as the moderators reach for the lock button.

Seriously guys this is about X-Wing not to pass some personal invective toward each other for differing opinions.

Game on and I don't know, fly casual like.

Edited by Ken at Sunrise

Latest broken record? The amount of topics on the same subject? ;)

Or the latest amount of complaining about yet-to-be-released stuff? ;)

Neither of the above actually. Previews come hand-in-hand with a multitude of posts - people get excited when something#'s announced, that's to be expected, and it's great. Complaining about yet-to-be-released stuff? Ditto, it happens, and both die down eventually.

But needlessly voicing the same, old, wildly inaccurate complaints about the game in general on every single thread in the forum, regardless of the subject... now that's tiring.

I knew I should have written that as a third option! ;)

Now, what has happened in the last two hours to take this thread into a nosedive? :P

I guess I am mostly bummed because it's not an option for BBXXZ. I agree that the other 1pt Astros are pretty butt on Xwings which is why I hoped this would be a good 1pt option.

Ditto. I'd been hoping for either 1pt or 3pt... we've got plenty of 2pt Astromechs.

Some of theme are even worthwhile. ;)

That is no issue, you just have to learn how to play the game without relying on reactionary movement, which works in a world where the Phantom has been toned down.

People have become way too dependent on repositioning, especially in combination with push the limit.

I'd love to see FFG put out strong alternatives that reward good planning.

blocking

You Rebels dislike your new astromech?

What a pity.

Yes its not like K4 ... and its hardly useful for the first round of combat ... but maybe for the second and the rounds thereafter.

It should give X-Wings and Y-Wings a more consistent damage output in average over the game.

So yeah. Don't use them. Make me happy.

Best case scenario, you can use it once every other round. That's if you K-turn, do a Green, and K-turn again, which you'd be stupid to do just to max out the efficiency of the crapstromech.

No, best case scenario is that you've got it on Hobbie and the droid clears stress for you when you K-Turn.

Please help me out here. I've read the entire thread just to make sure I wasn't missing something, but it wasn't explained.

Why is it bad that the Koiogran Turn is so easily blocked? At least two people have said this, but from my readings of the rules and the FAQ, it seems like this droid would still proc if your K-turn is blocked. That's not terrible. Take a target lock when you can't be shot back. Of course, the following round or two could be a bit rough trying to draw a bead on your target without getting lit up, but it's better than getting your K-turn blocked and NOT having a target lock, right?

Or am I totally wrong, and "after you execute a red maneuver" means you have to complete said maneuver?

You are correct. A ship with Targeting Astromech that has it's K-Turn blocked still acquires a target lock. It executed its maneuver even though it bumped.

Why aren't people thinking of EXPERT HANDLING or STAY ON TARGET? These are repositioning things that are common and don't cost too much that would give the X-wing some repositioning that everyone whines about. It also gives you action economy as those red moves still let you do an action. It's like people have no imagination.

FFG doesn't want to drop something that flat out breaks the X-wing or ordnance. They are putting out little things to layer fixes. This is one little one. If you keep an open mind and start looking at all the pieces out there, you might be surprised. Quit looking for the Tie Advanced fix that is just super awesome in one card. Just think about what you can do with what they provide.

It's only red maneouvres, so just Stay on Target.

Also, certain faceup cards (just the one I think?).

It's not bad. Push the Limit punishes me in the turn afterwards because I *have* to take greens or lose out on actions*. This punishes you a bit at first because ZOMG 2 POINTS NO USE TIL K-TURN but then you get your points back, are not at so much a maneouvre disadvantage the turn after (you generally want the greens anyway) and it also stacks nicely for lower PS ships with few movement options.

*Yes yes Wingman etc

Edited by Lampyridae

Expert Handling is not a red move. It is in fact terrible with Targeting Astromech because it means you will almost never be doing red moves.