AAAAAND Targeting Astromech sucks.

By stevensonson, in X-Wing

It's 2 points... not sure why you would expect it to be amazing when those 1-point astromechs are actually useless.

Currently there's only one other 2-point generic Astromech (R7), and I'd take Targeting Astromech every time.

It's a great fit on T-70s IMO.

Well, there's R2 Astromech, which gives you four (X) to six (Y) extra greens. Fair bit better than useless, I'd say.

I believe this is not a bad card for T-65s. The astromech slot isn't really competed for on low ps generics. The one reasonable, generic option we have for IA Rookies is R2 Astro (or R5, but talk about situational!). For this evaluation let us ignore the opposing squad and focus on our own. When is R2 Astro going to be usefull? Never, unless you K-Turn. TA? The exact same moment and more immediate. It is one point more, but the effect also is stronger, since TLs can even carry over. For example if you didn't spend it on the attack after your k-turn, you can have almost the same effect as R2 has by just delaying clearing your stress for one turn and still having attack modifiers. It is not an autoinclude and R2 T-65s will still have a place in any XXBBZ/XXXXZ variations, but for one more point it is really good.

http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!9:135,-1,-1,69:21:-1:;3:-1,163:-1:20:;3:-1,163:-1:20:;85:58,59:-1:20:Looks like a fairly solid list, doesn't it? Tarn could be replaced with R4-D6 Biggs and an upgrade for the Stresshog and you could push around a few points in general, but this looks both fun and capable of competing to some level. Certainly could win a store champ.

FFG has had several chances to fix the Xwing...why don't they just fix it already!?

In this case, I think it is more likely they will release X-Wing upgrades in separate expansions, or even separate waves.

this is the card hobby needs .....

this is the card hobby needs .....

Yes and no. R3-A2 strongly competes with that droid (at same point cost)

Not really, since that droid is so much better on a Y-Wing. At roughly the same point cost, even. A list that runs Hobbie really has no reason not to run a Stresshog.

FFG has had several chances to fix the Xwing...why don't they just fix it already!?

They did. It's called Integrated Astromech.

It makes it more survivable it does not fix the real problem which is a lack of repositioning moves, if the dark Lord is just out of arc he can broll, if wedge is just out of arc he can't do much about it.

That's the real issue with the x-wing and its not being addressed.

this is the card hobby needs .....

Yes and no. R3-A2 strongly competes with that droid (at same point cost)

R3-A2 is unique, however. So the rest of the squad get Targetting Astromech.

FFG has had several chances to fix the Xwing...why don't they just fix it already!?

They did. It's called Integrated Astromech.

It makes it more survivable it does not fix the real problem which is a lack of repositioning moves, if the dark Lord is just out of arc he can broll, if wedge is just out of arc he can't do much about it.

That's the real issue with the x-wing and its not being addressed.

Ah, The Boostwing, how much do I hate it? ENOUGH TO mention it in every topic ^_^

I tested the BB-8+PTL+Engine Wedge and he's sort of normal, aside from being practically unable to fly fast to use the full potential.

Yeah, disappointed with this one. Was hoping for something to make T-65's that little bit more viable. This isn't it.

FFG has had several chances to fix the Xwing...why don't they just fix it already!?

They did. It's called Integrated Astromech.

It makes it more survivable it does not fix the real problem which is a lack of repositioning moves, if the dark Lord is just out of arc he can broll, if wedge is just out of arc he can't do much about it.

That's the real issue with the x-wing and its not being addressed.

That is no issue, you just have to learn how to play the game without relying on reactionary movement, which works in a world where the Phantom has been toned down.

That is no issue, you just have to learn how to play the game without relying on reactionary movement, which works in a world where the Phantom has been toned down.

People have become way too dependent on repositioning, especially in combination with push the limit.

I'd love to see FFG put out strong alternatives that reward good planning.

FFG has had several chances to fix the Xwing...why don't they just fix it already!?

They did. It's called Integrated Astromech.

It makes it more survivable it does not fix the real problem which is a lack of repositioning moves, if the dark Lord is just out of arc he can broll, if wedge is just out of arc he can't do much about it.

That's the real issue with the x-wing and its not being addressed.

That is no issue, you just have to learn how to play the game without relying on reactionary movement, which works in a world where the Phantom has been toned down.

SUDDENLY A WILD PWT WITH BOOST FLIES PAST YOU WITH A THUNDEROUS WOOP WOOP

Because boostwing.

Jousters have been abundant in pre-phantom menace.

FFG "fixed" that by starting the PS race.

now they desperatly tried to deal with boosting PWTs, giving us teh beloved TLTs

but PS8+ and a boost is still nigh-mandatory.

PS11/9 wedge doesn't care for the most part. Your view of the game is too limited, it is playable without boosting uberpilots.

I fully expect tractor beam to prevent boost and barrel roll actions. But we'll see.

The lack of boost on Xwing is not a "problem". It is a design choice. The problem is that they cost too much. This droid does too. IMAO.

I fully expect tractor beam to prevent boost and barrel roll actions. But we'll see.

The lack of boost on Xwing is not a "problem". It is a design choice. The problem is that they cost too much. This droid does too. IMAO.

I don't quite think it does, compared to other generic 1 and 2 point Astromechs. R2 doesn't do too much for X-Wings, since they aren't as lacking on greens as Y-Wings are. R5 is so situational it is not even funny and then not even that good if it works. R7 is similar to that and doesn't give you much unless your name is Tarn Mison. Targeting Astromech is decent compared to that. It is no R3-A2, but that isn't what the X-Wing wants anyways. It is a slightly more expensive slightly more usefull alternative to R2 if you want to put IA (you do) on your cheap X-Wings. Look at it as if it were a 2 point supershield with the benefit of making you a better jouster by giving you action economy on turns where you normally wouldn't have any.

Rapidly tiring of the forum's latest broken record.

Many people dig the Focus action, many go all the way for positioning, claiming boost has it all.

I am just a really really big fan of Target Locks. The targeting astromech is just what I need.

Rapidly tiring of the forum's latest broken record.

Latest broken record? The amount of topics on the same subject? ;)

Or the latest amount of complaining about yet-to-be-released stuff? ;)

I guess I am mostly bummed because it's not an option for BBXXZ. I agree that the other 1pt Astros are pretty butt on Xwings which is why I hoped this would be a good 1pt option.

You Rebels dislike your new astromech?

What a pity.

Yes its not like K4 ... and its hardly useful for the first round of combat ... but maybe for the second and the rounds thereafter.

It should give X-Wings and Y-Wings a more consistent damage output in average over the game.

So yeah. Don't use them. Make me happy.

PS11/9 wedge doesn't care for the most part. Your view of the game is too limited, it is playable without boosting uberpilots.

If you're PS10+ then they can't out-boost you

that's for sure xD

Vet-Fett and Vet-Bossk both with boosts tacticians, K-4 and Gunner on Bossk DO murder ace-lists.

I guess I am mostly bummed because it's not an option for BBXXZ. I agree that the other 1pt Astros are pretty butt on Xwings which is why I hoped this would be a good 1pt option.

R2s are alright, A 1 point super shield that turns my 2 turns green while it is there is fine in my books. It is nothing special, but it is some nice flexibility after k-turns, giving you the option of going faster than usual and altering your facing even more. Also gives you the option of getting rid of stress when facing panic attack style opponents. TA is not an autoinclude, but a fine and pretty strong card for any jouster. Hobbie will also be hilarious. Reworked the list I posted earlier to include him: http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!9:135,-1,-1,69:21:-1:;3:-1,2:-1:20:;84:-1,163:-1:20:;85:-1,59:-1:20:

You Rebels dislike your new astromech?

What a pity.

Yes its not like K4 ... and its hardly useful for the first round of combat ... but maybe for the second and the rounds thereafter.

It should give X-Wings and Y-Wings a more consistent damage output in average over the game.

So yeah. Don't use them. Make me happy.

Best case scenario, you can use it once every other round. That's if you K-turn, do a Green, and K-turn again, which you'd be stupid to do just to max out the efficiency of the crapstromech.

If you wanna defend bad cards, by all means defend 'em, but it's funny watching all these Imperial pilots whining at me to stop complaining and then losing their **** about the Twin Ion Engine MKII and how it 'didn't fix the defender'.

You Rebels dislike your new astromech?

What a pity.

Yes its not like K4 ... and its hardly useful for the first round of combat ... but maybe for the second and the rounds thereafter.

It should give X-Wings and Y-Wings a more consistent damage output in average over the game.

So yeah. Don't use them. Make me happy.

Best case scenario, you can use it once every other round. That's if you K-turn, do a Green, and K-turn again, which you'd be stupid to do just to max out the efficiency of the crapstromech.

If you wanna defend bad cards, by all means defend 'em, but it's funny watching all these Imperial pilots whining at me to stop complaining and then losing their **** about the Twin Ion Engine MKII and how it 'didn't fix the defender'.

Yes and now its Rebel's turn to whine, AGAIN.

Edited by TheRealStarkiller
Latest broken record? The amount of topics on the same subject? ;)

Or the latest amount of complaining about yet-to-be-released stuff? ;)

Neither of the above actually. Previews come hand-in-hand with a multitude of posts - people get excited when something#'s announced, that's to be expected, and it's great. Complaining about yet-to-be-released stuff? Ditto, it happens, and both die down eventually.

But needlessly voicing the same, old, wildly inaccurate complaints about the game in general on every single thread in the forum, regardless of the subject... now that's tiring.

Edited by FTS Gecko