AAAAAND Targeting Astromech sucks.

By stevensonson, in X-Wing

When I hear "the problem with X is that it's situational" what I hear is "the problem with X is that I have to plan to use it instead of just do it every time". Decisions and choices and trade offs are what make games fun and interestimg.

I agree with you 100%.

This is why I love Genericwing so much. You want double modified attacks? You think ahead and TL something that you'll have in arc next turn, and then combo that with a focus next turn. Not, "Welp, I rolled 4 blanks. I get a free target lock from FCS, and I choose to activate Gunner. Oh look, 3 hits. I'll 'spend' my FCS lock that I immediately get back to change that to a focus, which I will change to a hit with my focus. Since I performed an attack, I get a free cloak action, and since I did 2 hits and a crit to your TIE Fighter I get a free focus."

Genericwing is the best way to play the game. You want to cloak? Well, you won't be able to attack that interceptor that may park in front of you.

You want to SLAM? Well you're at 2 PS, you better be good at prediction.

You're flying 5 Autothruster Interceptors? They're all at PS 1. You can leverage your excellent mobility but you have to think ahead. Not, "Lol boost barrel roll focus" after you've seen where everything has moved to.

When I hear "the problem with X is that it's situational" what I hear is "the problem with X is that I have to plan to use it instead of just do it every time". Decisions and choices and trade offs are what make games fun and interestimg.

Nobody complains that 'X is situational'. They complain that 'X is situational and also Y does it better for the same cost'.

Crackshot is a 'situational' upgrade, but it's cheap as chips and pretty decent. If Crackshot was 2 or 3 points people would complain about it.

Crackshot is not at all situational. As long as your ship doesn't die it functions as a negative hull upgrade for your opponent.

Not saying it's a bad thing for the game, but I generally err on the side of using it before I lose it, especially against a (regen) ace. You get to see what your opponent chooses to modify his dice to, so it always triggers unless the ship with it dies. Nuke it from orbit, it's the only way to be sure.

In other news, I like to take ships that have only one "correct" way to play them, according to the all powerful Meta-god and torches & pitchfork crowd on here, and throw a different build on them. It tends to entirely screw up my opponent when they see something that isn't "correct" on the field. To which end, I think I'll take out something like:

Poe + Targeting Astromech + Stay on Target + Integrated Astromech

and see what shenanigans I can get up to with him. Maybe some Red Squadron Vets with him. I'm still fiddling with the rest of the build.

Poe who's limited to greens half of turns, and doesn't get to use&abuse his ability and it's epic synergy with regen droid?

Lol

In other news, I like to take ships that have only one "correct" way to play them, according to the all powerful Meta-god and torches & pitchfork crowd on here, and throw a different build on them. It tends to entirely screw up my opponent when they see something that isn't "correct" on the field. To which end, I think I'll take out something like:

Poe + Targeting Astromech + Stay on Target + Integrated Astromech

and see what shenanigans I can get up to with him. Maybe some Red Squadron Vets with him. I'm still fiddling with the rest of the build.

Poe who's limited to greens half of turns, and doesn't get to use&abuse his ability and it's epic synergy with regen droid?

Lol

It's entirely adorable when you don't read the post, and still regurgitate the same nonsense you always good. Good on ya for being consistent.

In other news, I like to take ships that have only one "correct" way to play them, according to the all powerful Meta-god and torches & pitchfork crowd on here, and throw a different build on them. It tends to entirely screw up my opponent when they see something that isn't "correct" on the field. To which end, I think I'll take out something like:

Poe + Targeting Astromech + Stay on Target + Integrated Astromech

and see what shenanigans I can get up to with him. Maybe some Red Squadron Vets with him. I'm still fiddling with the rest of the build.

Poe who's limited to greens half of turns, and doesn't get to use&abuse his ability and it's epic synergy with regen droid?

Lol

It's entirely adorable when you don't read the post, and still regurgitate the same nonsense you always good. Good on ya for being consistent.

Trying to justify a nigh-useless upgrade by slapping it on a ship that's kitted for specific build, other than that gets you not far.

It's like saying "hey, Soontir can get stressed by Daredevil!" and not take PTL.

We, the glorious space pirate faction have glitterstims, crach-shots, space rum and damsels. This is consistency we desire.

It is a shame that daredevil was changed to a white maneouvre

It would be unusable for some pilots if it was a red maneuver.

A certain A-wing pilot comes to mind.

Edited by Vulf

It is a shame that daredevil was changed to a white maneouvre

It would be unusable for some pilots if it was a red maneuver.

A certain A-wing pilot comes to mind.

Why not?

But it would make YV-666 better, make astromech worthwile.

Now it's a failure.

It wasn't made white to nerf it, but because of how the stress rules are worded. As written, the stress from the red maneuver would never be applied, since the 'check pilot stress' step isn't repeated.

It is a shame that daredevil was changed to a white maneouvre

It would be unusable for some pilots if it was a red maneuver.

A certain A-wing pilot comes to mind.

Why not?

But it would make YV-666 better, make astromech worthwile.

Now it's a failure.

Daredevil would be terrible on T-65 X-wings. Without Engine Upgrade, you have to roll to damage yourself. And engine Upgrade works nicely with boost.

Just try out BB8, he works pretty well for arc dodging.

The only YV-666 that could take this is Bossk, and Stay on Target is better and combines nicely with a couple other crewmembers like navigator Recon Specialist and Outlaw tech.

Edited by Vulf

Tycho with Daredevil is too much fun for it to be changed to a red manouver again!

It is a shame that daredevil was changed to a white maneouvre

It would be unusable for some pilots if it was a red maneuver.

A certain A-wing pilot comes to mind.

Why not?

But it would make YV-666 better, make astromech worthwile.

Now it's a failure.

Daredevil would be terrible on T-65 X-wings. Without Engine Upgrade, you have to roll to damage yourself. And engine Upgrade works nicely with boost.

Just try out BB8, he works pretty well for arc dodging.

The only YV-666 that could take this is Bossk, and Stay on Target is better and combines nicely with a couple other crewmembers like navigator Recon Specialist and Outlaw tech.

Outlaw tech + Daredevil should have been teh feature of YV.

with K4 for epic Green+TL+90' turn+stress+focus shenanigans.

For the epic cost Bossk starts costing and in ace-or-tlt-filled meta it could have carved it a niche

But it's not.

screw that faq...

Edited by Warpman

You do realize that the errata to Daredevil happened long, long before the Hound's Tooth, or even Scum, was in development?

Talon Rolling a YV-666 is still pretty special.

And I don't mind Targeting Astromech. A free target lock for a point would seem a bit too good for my taste - you do tend to pull red moves fairly often with jousters.

Personally, I think it's going to be an interesting one to pair with torpedoes - generic pilots have issues with getting the lock out for an 'alpha strike' with torps - one reason (of many) people dislike them.

Being able to do a Koiogran or Talon once in range and pick up a lock may make them more tempting as a follow-on weapon.