Tractor Beam, the Kanan Counter?

By Dagonet, in X-Wing

Probably. It is my guess that the Tractor Beam token will increase the difficulty of the maneuvers: green to white, white to red.

This will effectively neutralize Kanan, who will then function to keep your green maneuvers green.

Note that Kanan doesn't say: once per turn a friendly ship may treat its white maneuvers as green, like we see on R2 or Nien Nunb. He removes a stress after executing a white maneuver.

The tractor beam, how I think it will be, will also make the planning phase more important. Desperately staying out of arc because getting caught even once will wreak havoc on the most nimble of arc dodgers.

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I got a feeling tractor beam is gonna be really underwhelming.

Targeting Astromech: after executing a red maneuver, acquire a target lock.

Part three of the Wave 8 Tractor Beam meta?

I feel like it's gonna be a reposition thing. Something like you can only affect ships of your size or smaller and you do. Like a dash barrel roll on them or maybe move them back half the distance of a 1 boost by putting it sideways against the back of the base.

You give them a token though, you don't perform an action or move them directly.

It is something that carries over at least into the next activation phase.

Making it more difficult to maneuver is also consistent with the tractor beam as seen in ANH, the X-Wing video games and the descriptions in the EU books.

It can still be done with the token. If you have the token then at the start of the combat phase you get moved or something like that.

The reference card says something close to 'a ship that begins activation with a tractor beam token follows special rules during....'

Ya, gonna go ahead and say they did not make tractor beam as a Kanan counter considering they come in the same wave and all.

"Hmm, Kanan seems a bit over powered... So lets go ahead and release this in the same wave as a counter instead of just modifying him!"

Ya, no.

Let's leave the worrying about Kanan combos to the other thread. It's one thing to discuss the possibility that a single card might make some pretty crazy combos before it's even released. It's another thing to already be looking for a counter to it.

Actually, I'm more of the opinion that Kanan and Targeting Astromech, together with TIE mk II are to keep the Tractor in check.

Calling it now, Tractor Beam DOES NOT physically move ships around. It's too much of a wording nightmare, not to mention fudge-y with regards to how ships would be able to move on the map.

Not to mention allowing the opponent to move your ships would be a nightmare for TO's. It's all fine and good when in the spirit of sportsmanship, but making it mandatory?

50/50 on AGI drop or difficulty increase?

AGI drop has the thematic brilliance of crapping all over Fat Hans as per ANH, but difficulty increase is probably more mechanically interesting.

Edited by Tipperary

Difficultly increase would be one of if not the most powerful ability in the game. If something is stressed and ion'd which isn't terribly uncommon then not only do they do a 1 forward but the opponent would then choose your dial for doing a red maneuver while stressed.

50/50 on AGI drop or difficulty increase?

AGI drop has the thematic brilliance of crapping all over Fat Hans as per ANH, but difficulty increase is probably more mechanically interesting.

Agility reduction is what I've been hoping for, but maneuver difficulty increase seems more likely.

I got a feeling tractor beam is gonna be really underwhelming.

Always in motion is the future.

But really at 1pt it's not going to shake the world, just shift it a little.

I got a feeling tractor beam is gonna be really underwhelming.

Always in motion is the future.

But really at 1pt it's not going to shake the world, just shift it a little.

Had the same thoughts. First inclination was to think it would affect very little, because its 1 point and Ion Cannon is 3. However, I do think it's important to note that it doesn't deal any damage. The only other weapon we have (or will have soon) that does not deal damage is the Tracer Missile, also coming out with this wave, which also is one point. But, Tracer Missiles can have a profound effect on the damage output and action economy of your list, despite not doing any damage on its own. Therefore, I think it stands to reason that it will offer a highly relevant effect to replace its lack of damage. Perhaps not Tier 1 or highly powerful, but effective enough to require to to change your plans should you receive one, just like an Ion Token.

I got a feeling tractor beam is gonna be really underwhelming.

Always in motion is the future.

But really at 1pt it's not going to shake the world, just shift it a little.

Had the same thoughts. First inclination was to think it would affect very little, because its 1 point and Ion Cannon is 3. However, I do think it's important to note that it doesn't deal any damage. The only other weapon we have (or will have soon) that does not deal damage is the Tracer Missile, also coming out with this wave, which also is one point. But, Tracer Missiles can have a profound effect on the damage output and action economy of your list, despite not doing any damage on its own. Therefore, I think it stands to reason that it will offer a highly relevant effect to replace its lack of damage. Perhaps not Tier 1 or highly powerful, but effective enough to require to to change your plans should you receive one, just like an Ion Token.

By that logic the tractor beam will be an agility decrease that every single ship can exploit in the following turn vs Outmaneuver or Wedge that has the target's agility reduced against only 1 enemy ship on the same turn.

I got a feeling tractor beam is gonna be really underwhelming.

Always in motion is the future.

But really at 1pt it's not going to shake the world, just shift it a little.

Had the same thoughts. First inclination was to think it would affect very little, because its 1 point and Ion Cannon is 3. However, I do think it's important to note that it doesn't deal any damage. The only other weapon we have (or will have soon) that does not deal damage is the Tracer Missile, also coming out with this wave, which also is one point. But, Tracer Missiles can have a profound effect on the damage output and action economy of your list, despite not doing any damage on its own. Therefore, I think it stands to reason that it will offer a highly relevant effect to replace its lack of damage. Perhaps not Tier 1 or highly powerful, but effective enough to require to to change your plans should you receive one, just like an Ion Token.

By that logic the tractor beam will be an agility decrease that every single ship can exploit in the following turn vs Outmaneuver or Wedge that has the target's agility reduced against only 1 enemy ship on the same turn.

I can certainly see that as a possibility. The increasing difficulty also seems likely, or reducing your maneuver's speed. But, what I am betting is you can force the target to perform a boost or barrel roll.

Who would increased difficulty hurt more? Turrets, Dodgers, Swarms?

Who would decreased agility hurt more?...

I'm unsure, but I'm pretty sure it has to be pretty awesome or the Scyk's title wouldn't cost 2.

I got a feeling tractor beam is gonna be really underwhelming.

Always in motion is the future.

But really at 1pt it's not going to shake the world, just shift it a little.

On the flip side you are giving up all potential for damage, so it needs to be worth using

If it is reducing agility by one that's pretty good one ship loses its damage to expose a target to his wingman, but I still think that unlikely.

I still think it'll slow your chosen manoeuvre by one.

I got a feeling tractor beam is gonna be really underwhelming.

Always in motion is the future.

But really at 1pt it's not going to shake the world, just shift it a little.

Had the same thoughts. First inclination was to think it would affect very little, because its 1 point and Ion Cannon is 3. However, I do think it's important to note that it doesn't deal any damage. The only other weapon we have (or will have soon) that does not deal damage is the Tracer Missile, also coming out with this wave, which also is one point. But, Tracer Missiles can have a profound effect on the damage output and action economy of your list, despite not doing any damage on its own. Therefore, I think it stands to reason that it will offer a highly relevant effect to replace its lack of damage. Perhaps not Tier 1 or highly powerful, but effective enough to require to to change your plans should you receive one, just like an Ion Token.

By that logic the tractor beam will be an agility decrease that every single ship can exploit in the following turn vs Outmaneuver or Wedge that has the target's agility reduced against only 1 enemy ship on the same turn.

I can certainly see that as a possibility. The increasing difficulty also seems likely, or reducing your maneuver's speed. But, what I am betting is you can force the target to perform a boost or barrel roll.

Considering that you can no longer boost or barrel roll off the map...

Difficultly increase would be one of if not the most powerful ability in the game. If something is stressed and ion'd which isn't terribly uncommon then not only do they do a 1 forward but the opponent would then choose your dial for doing a red maneuver while stressed.

No, because you don't set a dial.

Difficultly increase would be one of if not the most powerful ability in the game. If something is stressed and ion'd which isn't terribly uncommon then not only do they do a 1 forward but the opponent would then choose your dial for doing a red maneuver while stressed.

No, because you don't set a dial.

This. All the wording has to do is "when you reveal a maneuver", etc

Probably. It is my guess that the Tractor Beam token will increase the difficulty of the maneuvers: green to white, white to red.

This is highly unlikely as that is functionally the same as a Stress token.

Can't preform reds with either tokens

preform a white > keep/gain stress > no actions

preform a green > lose a stress/don't gain a stress > get an action.