The dorsal turret should be limited only to the rear firing arc.

By ralpher, in X-Wing

By rear, I mean a 180 degree rear arc.

I think this makes more sense.

1. To be balanced with other turret point costs, especially the blaster turret; and

2. Thematically, to match the name. It's a dorsal turret--it should defend the rear of the ship, not all around.

3. This gives every turreted ship a 90 degree blind spot, which gives a point to exploit.

Discuss

Edited by ralpher

"Dorsal" doesn't mean "rear-facing." It means "along the back."

Think "dorsal fin" of a shark.

I always think of the dorsal surface of the feet, as opposed to plantar.

It's a 2 dice turret at range 2-3 which makes it not very threatening at all. It will barely scratch auto thrusters

1) The blaster turret is an overcosted card. Balancing against it is the wrong approach.

2) See Jeff Wilder's comment above

3) The cardboards aren't marked for it which makes it complicated. Also, it's really two 45 degree arcs not a 90. And one can already just stay at range 3 if they want to exploit it.

Edited by FluxCapcitr

I think this makes more sense.

No it really doesn't.

1. To be balanced with other turret point costs, especially the blaster turret;

It's never a good idea to balance something based upon a underperforming card or unit.

3. This gives every turreted ship a 90 degree blind spot, which gives a point to exploit.

There's a number of things wrong with this statement.

First the whole point of a turret is 360 degree fire.

Second, without a arc marked on the cardboard, you have no way of knowing where the 180 degree mark is.

Third, this can be taken on a number of ships that also don't have a arc marked on it.

Lastly, doing so would require the cost of the upgrade be reduced by quite a bit, or else it's completely worthless.

Many points listed above are all correct except :

It's a 2 dice turret at range 2-3 which makes it not very threatening at all. It will barely scratch auto thrusters

Only 1-2. Everything else is correct. Your logic is wrong. The card is balanced. As for blaster turret... well I read someone else post somewhere about the t-65 x wing that "you can't keep putting out bad cards just so that cards that are already bad are won't have a place." FFG has shown that they want as many options to be viable as possible but with a game this large you are going to have a card or two that just can't find a place as we grow.

By rear, I mean a 180 degree rear arc.

I think this makes more sense.

1. To be balanced with other turret point costs, especially the blaster turret; and

2. Thematically, to match the name. It's a dorsal turret--it should defend the rear of the ship, not all around.

3. This gives every turreted ship a 90 degree blind spot, which gives a point to exploit.

Discuss

this is the stupidest suggestion i've ever read.

I'm already almost never going to take it. Why in the world would it need a nerf?

It's a 2 dice turret at range 2-3 which makes it not very threatening at all. It will barely scratch auto thrusters

False. It's a 2 dice attack at range 2 only.

It's a zero dice attack at range 3. Dorsal turret does not work at range 3. R1-2 only.

Blaster turret only needs a FAQ getting rid of the requirement to spend the focus. But it still has a home with Moldy and a very few builds. Maybe.

Dorsal fin, we I mean turret is just fine. A reasonable upgrade for turret ships that want to get in close. Of course no K-wing would ever use it though, unless there was some crew spot that allowed a second shot, like a real second shot unlike gunner.

If you want something to shoot out only the back, you would use the adjective "aft" or "tail" rather than "dorsal."

Edited by Ixidor

Dorsal is top, not rear.

Pretty sure dorsal turret isn't going to be seeing any competitive play as is anyways. No need to mess with the poor upgrade any more and make it 100% useless.

I think it should be 180 degrees rear, 1 attack dice, grant the target an extra 4 defence dice and be range 1 only.

Or we can just leave it as it is.

I think it should be 180 degrees rear, 1 attack dice, grant the target an extra 4 defence dice and be range 1 only.

Or we can just leave it as it is.

That would be a tail gunner mod, which we sort of already have in APL.

Ah read the card wrong my bad. For 3 points I think it's fine where it is. I feel like it will be overshadowed by tlt. Imagine how different the game would be if dorsals came out with the k wing.

For anyone calling it useless, kavil with an unhinged astro (agro if you're a really confident flyer) says hi.

It's not going to be a goto asap like tlt's, but it has oppertunities. Which is about what a card should be

It's not useless, it's a 3 point pea shooter you can put on Y-wings/HWKS when you can't afford a bigger gun. It does the job. It's not OP, but doesn't need to be rear facing. Also, my above post - total sarcasm.

Kavil, anyone with opportunist.. hell even a generic y-wing in a bunch of TLTs will find this nice.

Edited by DariusAPB

By rear, I mean a 180 degree rear arc.

I think this makes more sense.

1. To be balanced with other turret point costs, especially the blaster turret; and

2. Thematically, to match the name. It's a dorsal turret--it should defend the rear of the ship, not all around.

3. This gives every turreted ship a 90 degree blind spot, which gives a point to exploit.

Discuss

comparing something with blaster means "****, blaster sucks, let's nerf eveything to it's ground-level!"

bad idea.

Ah read the card wrong my bad. For 3 points I think it's fine where it is. I feel like it will be overshadowed by tlt. Imagine how different the game would be if dorsals came out with the k wing.

This would've been highly hilarious, as the K-wing has a dorsal turret + range 3 ingrained in it.

You can always homebrew it into your games, but there really are no ships that have a rear arc with a turret, save for the Ghost...without that printed on the base you are going to have some trouble.

If you really wanted a rear arc turret, the only easy way to do it would be to say "This weapon can only target enemies outside your firing arc."

I don't think that's really necessary though.

Flipping the ship token around gives a rear arc. As well as just marking your place with a template in the front guides and then spinning the ship around to face the opposite direction just to check the rear arc. Or use lasers. Rear arc is easy to do. 180 degree arc takes some additional work.

Ah read the card wrong my bad. For 3 points I think it's fine where it is. I feel like it will be overshadowed by tlt. Imagine how different the game would be if dorsals came out with the k wing.

This would've been highly hilarious, as the K-wing has a dorsal turret + range 3 ingrained in it.