Jury Rigged and "Personal"

By emmjay, in Star Wars: Edge of the Empire RPG

Ok, I have a question on the talent Jury Rigged (Edge 138). " The character chooses one PERSONAL weapon or piece of armor per rank of Jury Rigged.....

My question is on the word PERSONAL. As the GM I ruled it mean personal scale, not planetary scale. The reason is that I believe that the player can jury rig just about anyone's gear, not just his own. It also plays well with the group, as we have a heavy who is really working to be able to wield an E Web blaster........ Finally, it means that the players can't give the ship to the player (and have it be "his") and allow him to jury rig the weapons or armor or some other stat.

IMO, in this context “personal” means that it belongs to the person doing the jury-rigging, as in it is their personal property.

It’s not some community blaster that everyone gets to use, it’s Han’s personal blaster that he doesn’t let anyone touch. He’s got it tweaked JUST RIGHT, and if anyone else so much as looks at it cross-eyed, that will mess up all that work.

The moment that the jury-rigged item passes out of their possession, the benefit of the jury-rigging stops.

Check the “Developer Answered Questions” on this topic. There might be some official clarification there.

Ok, I have a question on the talent Jury Rigged (Edge 138). " The character chooses one PERSONAL weapon or piece of armor per rank of Jury Rigged.....

My question is on the word PERSONAL. As the GM I ruled it mean personal scale, not planetary scale. The reason is that I believe that the player can jury rig just about anyone's gear, not just his own. It also plays well with the group, as we have a heavy who is really working to be able to wield an E Web blaster........ Finally, it means that the players can't give the ship to the player (and have it be "his") and allow him to jury rig the weapons or armor or some other stat.

If the devs had meant scale, they would have written scale. They are always very literal.

Note the bit of text in the talent's description: "The bonus only applies so long as the character [the one who has the talent] is using the item." I don't see how this talent could be much clearer in its intent.

Note also that, even though the talent is called "Jury-Rigged," that doesn't mean that one must have the talent to narratively jury-rig something (just like you can narratively dodge a blow without having the Dodge talent, or you might be considered a "master artisan" in the narrative without actually having the talent called Master Artisan). You can perform mechanics checks, for example, to pile mods onto your friends' weapon attachments. That is essentially what a jury-rigging solution might look when you do it for them (especially if you roll Threat or a Despair on your mechanics check!). But this talent in question lets you do something specifically to your own gear.

Edited by awayputurwpn

I think of the Jury-Rigged talent as like Benjamin Franklin's first prototype of the "Franklin Stove." It has so many different flues and baffles and levers to adjust that no one else could figure out how to work properly. Eventually, someone could take a look at your jury-rigged contraption and figure out how to make it user-friendly enough for mass production, but in the meantime it's impossible for someone who doesn't know it as intimately as you.

The common interpretation that awayputyourweapon made clear is RAW is that the item belongs to the player.

But I would like to build on the example you gave of Jury-Rigging a vehicle weapon. That's a cool idea for a Gunner/Rigger, it's the kind of thing I agree could be very Over Powered and MinMaxed excessively, but if a player came to me and said "I have this concept" then I would seriously think about letting them do it. In the scheme of things the extra damage, lower Crit, increased load out for torpedoes ETC is very cool.

The PC is obsessive about that 1 weapon, and never lets another PC use it for fear of them damaging it. And as soon as the ship lands they no longer have the Jury Rigged weapon with them so don't get its benefits.

The most balancing factor is the GM enforcing that so long as the weapon is in existence the Jury Rigged talent is applied to it only. So when the ship lands the PC can not say "I removed Jury Rigged from the X-Wing and it's now applied to my Blaster Carbine" then 2 encounters later as they are Running to the ship to try to escape the PC says "ok, now the X-Wing is Jury Rigged again"

Basically treat it like an attachment that requires 0 Hard Points.