How does the following stack? How much strain has to be used if at all?
- Presuming the Iktotchi get a free out of turn maneuver before the first round begins
- The Foresee Fore Power gives a free maneuver before the first round of combat begins
- A Triumph on a Vigilance/Cool initiative check can be used for an extra maneuver during the first round of combat
- The explorer's signature ability that provides three maneuvers a turn during combat
So what would a Force wielding Iktotchi Explorer's (with force leap as a maneuver, because, why not?) zero & first round of combat look like?
Prior to combat:
Force Leap (Free, Foresee Power)
Force Leap (Free, Racial Ability)
Round 1 of combat:
Force Leap (Free, Triumph)
Force Leap (Free, Signature Ability)
Force Leap (Free, Signature Ability)
Attack
All these damn maneuvers!!
Assuming the SA is maxed out, the 2 you could get from that would be Strain free. The Force one is Strain free. Technically the extra one from initiative is only for a T on a Vigilance check, Cool gives Strain recovery, and it's not free, it costs Strain. The rest would cost Strain.
I broke out the maneuvers vs abilities, and from what I can tell, they all ate free. Yes? No?
Unless something says it is free, it isn't. A PC is allowed 1 free maneuver, on their turn, during a given round.
Agreed.
Though the above combo breakout seems that one can do 5 Force Leaps at medium range and still attack with no strain cost.
If the Iktotchi's racial provides that.
Wow seems to check out, can't do it all the time, but sure can do it. Considering Force Leap can get you to Medium with some upgrades this PC could move a hell of a long way by the end of their first turn. They would probably use some of these Maneuvers to aim or something (although they probably have Quick Draw so there's another extra free Maneuver)
Check the last sentence under the subheading "Maneuvers Outside a Character's Turn" in Chapter VI. You should find that, "...the GM would be wise to limit the number of out-of-turn maneuvers each character performs each round to one or two at most."
So there you have it. The devs have already weighed in on your question ![]()
So, since the above only has two out of turn maneuvers, then it is within the realm of the possible, just not highly probable. Safe presumption?
So, since the above only has two out of turn maneuvers, then it is within the realm of the possible, just not highly probable. Safe presumption?
Yes, it's a cool combination that the Player should enjoy but not abuse and exploit.
So, since the above only has two out of turn maneuvers, then it is within the realm of the possible, just not highly probable. Safe presumption?
It's doable by the rules, but by my reckoning it would be 300-ish xp to just be able to roll the dice and attempt it.
So, since the above only has two out of turn maneuvers, then it is within the realm of the possible, just not highly probable. Safe presumption?
Not by my reckoning. You're trying to take 3 out of turn maneuvers before your first turn. Were you my player, I'd require that you get creative with that Triumph.
Agree on both parts.
Definitely potential for exploitation and a significant investment of exp for this one trick.
As always, appreciate the discussion.
So, since the above only has two out of turn maneuvers, then it is within the realm of the possible, just not highly probable. Safe presumption?
Not by my reckoning. You're trying to take 3 out of turn maneuvers before your first turn. Were you my player, I'd require that you get creative with that Triumph.
He wrote it wrong. The first maneuver listed in the stack of 3 would just be the standard free maneuver in his turn. He can do what he is proposing. It's 2 out of turn maneuvers using the Force power and this potential racial ability he suggests. Then in his turn with the Explorer SA he would have up to 3 maneuvers he could take. If he rolled a Triumph on a Vigilance check and the racial didn't exist, the same would be possible, but the maneuver for the Triumph is just an extra one and not free.
Edited by 2P51Not sure I am following.
There are only two out of turn maneuvers shown above.
And three in turn maneuvers plus one attack.
Were are you seeing the third out of turn maneuver?
Not trying to create exploits, just trying to better understand the system mechanics and potential pitfalls.
Edited by Arrakus