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^^why vassal is terrible
Interesting that it's Rebel.
I note this thing would be utterly broken in Imperials.
The only real risk is against Dash, who I guess just ends up being "You need to be good at blocking, or have a PS8+ pilot in your list, guys". But that's been semi-true for a while; this just helps lock in place.
so, canon kanan
couple things
people have already made some great posts about why this guy isn't really all that great. He has so many built-in failsafes (only with white maneuvers, only one stress removed which doesn't stack with green maneuvers built-in removal etc.) that he's honestly underwhelming
now, if he were anywhere near Epsilon Leader strength, then I'd understand
Edited by ficklegreendiceEdited by nigeltasticInteresting that it's Rebel.
I note this thing would be utterly broken in Imperials.
The only real risk is against Dash, who I guess just ends up being "You need to be good at blocking, or have a PS8+ pilot in your list, guys". But that's been semi-true for a while; this just helps lock in place.
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I really want to see how many of those escape range 1 of a small ship starting 1 behind him that moves 2 or 3 forward then has boost and barrel roll.
more importantly, how many of those result in unmodified attack and defense
because I gotta tell ya, unmodified Dash is unimpressive Dash (hence KK)
While I was desperately hoping to get an alternate Dash build out of the Ghost Crew, I was hoping it would be something that could enable a more viable Veteran Instinct version. Which we may still get to be fair. But as a long time Dash player I do think what this guys going to do is not to be dismissed. It makes Dash way more mobile which may be just as good if not much better. And the ability to help some one else instead makes it super efficient on cost.
Two green squad A-wings with PTL, Corran Horn, and Jake Farrell are all proven wingman for Dash and are grateful for the assist.
And while it does all this, I must remember that I'm trading out that third very important action equivalent on Dash, for more consistency in the first two and a longer reach. We'll see what that means in game. I'm looking forward to changing it up either way.
Now on Han Solo...
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Dash Death Blossom
Laser Lotus Technique
Epsilon Leader is in a TIE Fighter with a shield on it, not an HLC turret with large base boost and barrel roll. His ability triggers after your chances for actions. They aren't at all comparable.
If I'm going to argue that he's OP and everyone is just going to pretty much agree with me and say, "yeah, we don't care that the game is nothing but turrets and aces, the game pre-wave 4 was boring with its requirement to put thought into it" I don't know what to say.
Welp, time to enjoy the game before I'm forced to fly nothing but turrets and aces to not autolose. So glad we as a community have decided to just slide everything that isn't an ace, a TLT boat, or a fat turret into the trash.
Want to know why the X-Wing, Starviper, Defender, M3-A Interceptor, Bomber, Punisher, etc. are bad? Because of **** like this, not because they're a few points overcosted. I daresay that if Corran, the Phantom, and wave 5 were never a thing you might even see a generic E-Wing every once and a while.
But no, the game would be /boring/ if Dash's entire ******* dial wasn't green and you actually had to point your ship at something to shoot at it.
Edited by ParaGoomba SlayerI killed a couple Dash-Chewie lists and a Dash-Corran list in a Regional with a pair of Defenders. These ships are not as helpless as you think against this sort of thing.
Seriously. I've outright killed a Dash with Redline. Bumped him into cluster missile shots, which were followed up by a proton torpedo. Boom.
Want to know why the X-Wing, Starviper, Defender, M3-A Interceptor, Bomber, Punisher, etc. are bad? Because of **** like this, not because they're a few points overcosted. I daresay that if Corran, the Phantom, and wave 5 were never a thing you might even see a generic E-Wing every once and a while.
No it's because they are overcosted, or because there are ships that are better at what they do for cheaper. Or because your local meta apparently suck. I just today played against X-wings and a Starviper. They ended up beating my brobots quite nicely.
Nor would we see generic E-wings. They are quite possibly one of the worst ships in the game beaten only by the Scyk. The T-70 is the final nail in the coffin of the humble Knave.
Also Para, have you tried Carnor against Dash? Seriously he's pretty much Dash's hardest counter. If you can stand taking a PS8.
No it's because they are overcosted, or because there are ships that are better at what they do for cheaper. Or because your local meta apparently suck. I just today played against X-wings and a Starviper. They ended up beating my brobots quite nicely.
But the biggest thing, for me, is that taking those ships in an Ace meta makes the game feel like an old 'I go, you go' wargame where you get to sit there watching your army get ripped apart, and all you can really do is sit there and roll some saving throws. There's a reason these kinds of games are falling out of favour, and why X-Wing got as big as it did so quickly has a lot to do with that.
But then, maybe that's the end result of any competitive tabletop game. X-Wing still holds up really well against it, IMO, but I can see why it's appeal may be narrowing as time goes on.
Epsilon Leader is in a TIE Fighter with a shield on it, not an HLC turret with large base boost and barrel roll. His ability triggers after your chances for actions. They aren't at all comparable.
If I'm going to argue that he's OP and everyone is just going to pretty much agree with me and say, "yeah, we don't care that the game is nothing but turrets and aces, the game pre-wave 4 was boring with its requirement to put thought into it" I don't know what to say.
Welp, time to enjoy the game before I'm forced to fly nothing but turrets and aces to not autolose. So glad we as a community have decided to just slide everything that isn't an ace, a TLT boat, or a fat turret into the trash.
Want to know why the X-Wing, Starviper, Defender, M3-A Interceptor, Bomber, Punisher, etc. are bad? Because of **** like this, not because they're a few points overcosted. I daresay that if Corran, the Phantom, and wave 5 were never a thing you might even see a generic E-Wing every once and a while.
But no, the game would be /boring/ if Dash's entire ******* dial wasn't green and you actually had to point your ship at something to shoot at it.
At the risk of pointing out the obvious, the first few waves tried to emulate WW2 in space, and naturally evolved into point defense versus super manoeverability. Don't blame the players for not standing in from of your loaded B-Wing with zero lateral mobility. Don't blame the designers for adding more tools to the toolbox. Your sad devotion to that ancient religion etc etc.
I'm seeing the opposite
while true, Wave 5 was a godawful unholy nightmare experience of nothing but Whisper + PWT versus PWT, then game's gotten a much needed adrenaline shot with the combination of Wave 7 + much-needed-M.O.V-change
actually really surprised with all the empire generics, because between the Black Squadron (crackshot), Omega Squadron (Juke + relay), Scimitar Squadron (homing + munitions + seismic) and Tempest Squadron (tie/x1 + accuracy), none of them have really let me down against anything from opposing TLTs to aggressors
Their excellent dials were always mitigated by 2-freaking-dice, but these green dice avoiding upgrades (or just AC, which is awesome, or charges which ignore dice entirely) really allow you to break them out against all manner of opponents now
but without such changes as Tie/x1, you would have never seen an Advance, and you will still never see a generic E-wing.
Also, Kanan does nothing to give action-independent modifiers, which are largely responsible for making fat PWTs extra stupid
Fat Han --> predator + gunner + c3po
Fat Cheri --> predator + gunner + Isaard (+ captive to effortlessly control aces)
so really, he's nothing to worry about in that kind of get-up
Edited by ficklegreendiceguys, isn't this guy even better on super han? ptl, kanan, EU, threeps, kyle or lando for the second slot. Build yourself a real nasty ps 9 arc dodger that doesn't care about stress and has two actions every turn.
I killed a couple Dash-Chewie lists and a Dash-Corran list in a Regional with a pair of Defenders. These ships are not as helpless as you think against this sort of thing.
Preach.
Epsilon Leader is in a TIE Fighter with a shield on it, not an HLC turret with large base boost and barrel roll. His ability triggers after your chances for actions. They aren't at all comparable.
If I'm going to argue that he's OP and everyone is just going to pretty much agree with me and say, "yeah, we don't care that the game is nothing but turrets and aces, the game pre-wave 4 was boring with its requirement to put thought into it" I don't know what to say.
Welp, time to enjoy the game before I'm forced to fly nothing but turrets and aces to not autolose. So glad we as a community have decided to just slide everything that isn't an ace, a TLT boat, or a fat turret into the trash.
Want to know why the X-Wing, Starviper, Defender, M3-A Interceptor, Bomber, Punisher, etc. are bad? Because of **** like this, not because they're a few points overcosted. I daresay that if Corran, the Phantom, and wave 5 were never a thing you might even see a generic E-Wing every once and a while.
But no, the game would be /boring/ if Dash's entire ******* dial wasn't green and you actually had to point your ship at something to shoot at it.
The X-wing has always been overcosted. It just became very apparent once wave 3 hit. The StarViper uniques are workable, and the Scyk is undeniably overcosted in the face of the A-wing and Squint.
As Biophysical continues to point out, Defenders are actually really good, and I don't think anyone has complained about the Bomber or Interdictor.
And yes, I wasn't a fan of the pre-wave 4 meta because everything was the same 4ship builds, or swarms, or HSF. Now we can actually fly the named characters we get with ships.
While I'm not sure his power is game breaking, I certainly think it's about 2-3 points cheaper than it needs to be. His ability works as long as he's around. A proton bomb is 5 points, and might, once, hit an opponent and give them one crit. Which might be unimportant. Or you could miss. So… 3 points? Might not be broken but I can certainly hear a suspicious rattling coming from the engine compartment...
While I'm not sure his power is game breaking, I certainly think it's about 2-3 points cheaper than it needs to be. His ability works as long as he's around. A proton bomb is 5 points, and might, once, hit an opponent and give them one crit. Which might be unimportant. Or you could miss. So… 3 points? Might not be broken but I can certainly hear a suspicious rattling coming from the engine compartment...
Proton Bomb is 5 points, and might, once hit 8 opponents and give them 8 crits, followed by the actual combat phase.
proton bomb is also an overpriced piece of ****
seismics for life
also, we talking about the crew or the pilot?
because the crew does jack **** for damage mitigation
Edited by ficklegreendice
also, we talking about the crew or the pilot?
because the crew does jack **** for damage mitigation
It allows you to select a maneuver that will get you out of arc so you can use your action for something useful.
How's that for damage mitigation?
While I'm not sure his power is game breaking, I certainly think it's about 2-3 points cheaper than it needs to be. His ability works as long as he's around. A proton bomb is 5 points, and might, once, hit an opponent and give them one crit. Which might be unimportant. Or you could miss. So… 3 points? Might not be broken but I can certainly hear a suspicious rattling coming from the engine compartment...
Proton Bomb is 5 points, and might, once hit 8 opponents and give them 8 crits, followed by the actual combat phase.
Oh don't get me wrong, I like Proton Bombs. I know their "value". But you're pretty much never gonna get their full value.